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118 lines
2.9 KiB
C++
118 lines
2.9 KiB
C++
#include "common.h"
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#include "General.h"
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#include "FileMgr.h"
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#include "PedStats.h"
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CPedStats *CPedStats::ms_apPedStats[NUM_PEDSTATS];
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void
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CPedStats::Initialise(void)
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{
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int i;
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debug("Initialising CPedStats...\n");
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for(i = 0; i < NUM_PEDSTATS; i++){
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ms_apPedStats[i] = new CPedStats;
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ms_apPedStats[i]->m_type = PEDSTAT_PLAYER;
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ms_apPedStats[i]->m_name[8] = 'R'; // WHAT?
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ms_apPedStats[i]->m_fleeDistance = 20.0f;
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ms_apPedStats[i]->m_headingChangeRate = 15.0f;
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ms_apPedStats[i]->m_fear = 50;
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ms_apPedStats[i]->m_temper = 50;
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ms_apPedStats[i]->m_lawfulness = 50;
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ms_apPedStats[i]->m_sexiness = 50;
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ms_apPedStats[i]->m_attackStrength = 1.0f;
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ms_apPedStats[i]->m_defendWeakness = 1.0f;
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ms_apPedStats[i]->m_flags = 0;
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}
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debug("Loading pedstats data...\n");
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CPedStats::LoadPedStats();
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debug("CPedStats ready\n");
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}
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void
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CPedStats::Shutdown(void)
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{
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int i;
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debug("Shutting down CPedStats...\n");
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for(i = 0; i < NUM_PEDSTATS; i++)
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delete ms_apPedStats[i];
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debug("CPedStats shut down\n");
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}
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void
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CPedStats::LoadPedStats(void)
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{
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char *buf;
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char line[256];
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char name[32];
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int bp, buflen;
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int lp, linelen;
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int type;
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float fleeDist, headingChangeRate, attackStrength, defendWeakness;
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int fear, temper, lawfullness, sexiness, flags;
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type = 0;
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buf = new char[16 * 1024];
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CFileMgr::SetDir("DATA");
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buflen = CFileMgr::LoadFile("PEDSTATS.DAT", (uint8*)buf, 16 * 1024, "r");
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CFileMgr::SetDir("");
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for(bp = 0; bp < buflen; ){
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// read file line by line
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for(linelen = 0; buf[bp] != '\n' && bp < buflen; bp++){
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if(buf[bp] == '\r' || buf[bp] == ',' || buf[bp] == '\t')
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line[linelen++] = ' ';
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else
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line[linelen++] = buf[bp];
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}
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bp++;
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line[linelen] = '\0';
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// skip white space
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for(lp = 0; line[lp] <= ' '; lp++);
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if(lp >= linelen || // FIX: game uses == here, but this is safer if we have empty lines
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line[lp] == '#')
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continue;
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sscanf(&line[lp], "%s %f %f %d %d %d %d %f %f %d",
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name,
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&fleeDist,
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&headingChangeRate,
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&fear,
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&temper,
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&lawfullness,
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&sexiness,
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&attackStrength,
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&defendWeakness,
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&flags);
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ms_apPedStats[type]->m_type = (ePedStats)type;
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strncpy(ms_apPedStats[type]->m_name, name, 24); // FIX: game uses strcpy
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ms_apPedStats[type]->m_fleeDistance = fleeDist;
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ms_apPedStats[type]->m_headingChangeRate = headingChangeRate;
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ms_apPedStats[type]->m_fear = fear;
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ms_apPedStats[type]->m_temper = temper;
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ms_apPedStats[type]->m_lawfulness = lawfullness;
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ms_apPedStats[type]->m_sexiness = sexiness;
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ms_apPedStats[type]->m_attackStrength = attackStrength;
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ms_apPedStats[type]->m_defendWeakness = defendWeakness;
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ms_apPedStats[type]->m_flags = flags;
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type++;
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}
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delete[] buf;
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}
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ePedStats
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CPedStats::GetPedStatType(char *name)
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{
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for(uint16 type = 0; type < NUM_PEDSTATS; type++)
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if(!CGeneral::faststrcmp(ms_apPedStats[type]->m_name, name))
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return (ePedStats) type;
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return NUM_PEDSTATS;
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}
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