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https://github.com/GTAmodding/re3.git
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94 lines
2.1 KiB
C++
94 lines
2.1 KiB
C++
#pragma once
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#include "Physical.h"
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enum {
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UNKNOWN_OBJECT = 0,
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GAME_OBJECT = 1,
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MISSION_OBJECT = 2,
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TEMP_OBJECT = 3,
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CUTSCENE_OBJECT = 4,
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};
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enum CollisionSpecialResponseCase
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{
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COLLRESPONSE_NONE,
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COLLRESPONSE_LAMPOST,
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COLLRESPONSE_SMALLBOX,
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COLLRESPONSE_BIGBOX,
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COLLRESPONSE_FENCEPART,
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COLLRESPONSE_UNKNOWN5
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};
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enum CollisionDamageEffect
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{
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DAMAGE_EFFECT_NONE,
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DAMAGE_EFFECT_CHANGE_MODEL,
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DAMAGE_EFFECT_SPLIT_MODEL,
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DAMAGE_EFFECT_SMASH_COMPLETELY,
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DAMAGE_EFFECT_CHANGE_THEN_SMASH,
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DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY = 50,
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DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY = 60,
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DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY = 70,
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DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY = 80
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};
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class CVehicle;
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class CDummyObject;
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class CObject : public CPhysical
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{
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public:
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CMatrix m_objectMatrix;
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float m_fUprootLimit;
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int8 ObjectCreatedBy;
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int8 bIsPickup : 1;
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int8 bPickupObjWithMessage : 1;
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int8 bOutOfStock : 1;
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int8 bGlassCracked : 1;
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int8 bGlassBroken : 1;
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int8 bHasBeenDamaged : 1;
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int8 bUseVehicleColours : 1;
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int8 m_nBonusValue;
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float m_fCollisionDamageMultiplier;
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uint8 m_nCollisionDamageEffect;
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uint8 m_nSpecialCollisionResponseCases;
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bool m_bCameraToAvoidThisObject;
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uint32 m_obj_unused1;
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uint32 m_nEndOfLifeTime;
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int16 m_nRefModelIndex;
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CEntity *m_pCurSurface;
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CEntity *m_pCollidingEntity;
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int8 m_colour1, m_colour2;
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static int16 nNoTempObjects;
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static int16 nBodyCastHealth;
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static void *operator new(size_t);
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static void *operator new(size_t, int);
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static void operator delete(void*, size_t);
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static void operator delete(void*, int);
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CObject(void);
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CObject(int32, bool);
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CObject(CDummyObject*);
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~CObject(void);
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void ProcessControl(void);
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void Teleport(CVector vecPos);
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void Render(void);
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bool SetupLighting(void);
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void RemoveLighting(bool reset);
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void ObjectDamage(float amount);
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void RefModelInfo(int32 modelId);
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void Init(void);
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bool CanBeDeleted(void);
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static void DeleteAllMissionObjects();
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static void DeleteAllTempObjects();
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static void DeleteAllTempObjectsInArea(CVector point, float fRadius);
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};
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VALIDATE_SIZE(CObject, 0x198);
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