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https://github.com/GTAmodding/re3.git
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128 lines
3.3 KiB
C++
128 lines
3.3 KiB
C++
#include "common.h"
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#include "patcher.h"
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#include "Timer.h"
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#include "Pad.h"
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#include "Clock.h"
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#include "Stats.h"
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_TODO("gbFastTime");
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bool &gbFastTime = *(bool*)0x95CDBB;
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uint8 &CClock::ms_nGameClockHours = *(uint8*)0x95CDA6;
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uint8 &CClock::ms_nGameClockMinutes = *(uint8*)0x95CDC8;
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uint16 &CClock::ms_nGameClockSeconds = *(uint16*)0x95CC7C;
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uint8 &CClock::ms_Stored_nGameClockHours = *(uint8*)0x95CD7B;
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uint8 &CClock::ms_Stored_nGameClockMinutes = *(uint8*)0x95CD9B;
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uint16 &CClock::ms_Stored_nGameClockSeconds = *(uint16*)0x95CC9C;
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uint32 &CClock::ms_nMillisecondsPerGameMinute = *(uint32*)0x8F2C64;
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uint32 &CClock::ms_nLastClockTick = *(uint32*)0x9430E4;
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bool &CClock::ms_bClockHasBeenStored = *(bool*)0x95CD82;
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void
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CClock::Initialise(uint32 scale)
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{
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debug("Initialising CClock...\n");
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ms_nGameClockHours = 12;
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ms_nGameClockMinutes = 0;
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ms_nGameClockSeconds = 0;
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ms_nMillisecondsPerGameMinute = scale;
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ms_nLastClockTick = CTimer::GetTimeInMilliseconds();
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ms_bClockHasBeenStored = false;
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debug("CClock ready\n");
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}
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void
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CClock::Update(void)
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{
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if(CPad::GetPad(1)->GetRightShoulder1())
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{
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ms_nGameClockMinutes += 8;
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ms_nLastClockTick = CTimer::GetTimeInMilliseconds();
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if(ms_nGameClockMinutes >= 60)
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{
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ms_nGameClockHours++;
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ms_nGameClockMinutes = 0;
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if(ms_nGameClockHours >= 24)
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ms_nGameClockHours = 0;
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}
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}
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else if(CTimer::GetTimeInMilliseconds() - ms_nLastClockTick > ms_nMillisecondsPerGameMinute || gbFastTime)
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{
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ms_nGameClockMinutes++;
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ms_nLastClockTick += ms_nMillisecondsPerGameMinute;
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if ( gbFastTime )
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ms_nLastClockTick = CTimer::GetTimeInMilliseconds();
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if(ms_nGameClockMinutes >= 60)
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{
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ms_nGameClockHours++;
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ms_nGameClockMinutes = 0;
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if(ms_nGameClockHours >= 24)
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{
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CStats::DaysPassed++;
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ms_nGameClockHours = 0;
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}
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}
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}
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ms_nGameClockSeconds = 60 * (CTimer::GetTimeInMilliseconds() - ms_nLastClockTick) / ms_nMillisecondsPerGameMinute;
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}
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void
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CClock::SetGameClock(uint8 h, uint8 m)
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{
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ms_nGameClockHours = h;
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ms_nGameClockMinutes = m;
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ms_nGameClockSeconds = 0;
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ms_nLastClockTick = CTimer::GetTimeInMilliseconds();
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}
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int32
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CClock::GetGameClockMinutesUntil(uint8 h, uint8 m)
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{
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int32 now, then;
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now = ms_nGameClockHours*60 + ms_nGameClockMinutes;
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then = h*60 + m;
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if(then < now)
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then += 24*60;
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return then-now;
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}
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bool
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CClock::GetIsTimeInRange(uint8 h1, uint8 h2)
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{
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if(h1 > h2)
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return ms_nGameClockHours >= h1 || ms_nGameClockHours < h2;
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else
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return ms_nGameClockHours >= h1 && ms_nGameClockHours < h2;
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}
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void
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CClock::StoreClock(void)
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{
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ms_Stored_nGameClockHours = ms_nGameClockHours;
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ms_Stored_nGameClockMinutes = ms_nGameClockMinutes;
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ms_Stored_nGameClockSeconds = ms_nGameClockSeconds;
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ms_bClockHasBeenStored = true;
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}
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void
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CClock::RestoreClock(void)
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{
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ms_nGameClockHours = ms_Stored_nGameClockHours;
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ms_nGameClockMinutes = ms_Stored_nGameClockMinutes;
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ms_nGameClockSeconds = ms_Stored_nGameClockSeconds;
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}
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STARTPATCHES
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InjectHook(0x473370, CClock::Initialise, PATCH_JUMP);
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InjectHook(0x473460, CClock::Update, PATCH_JUMP);
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InjectHook(0x4733C0, CClock::SetGameClock, PATCH_JUMP);
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InjectHook(0x4733F0, CClock::GetGameClockMinutesUntil, PATCH_JUMP);
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InjectHook(0x473420, CClock::GetIsTimeInRange, PATCH_JUMP);
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InjectHook(0x473540, CClock::StoreClock, PATCH_JUMP);
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InjectHook(0x473570, CClock::RestoreClock, PATCH_JUMP);
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ENDPATCHES
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