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62 lines
994 B
C++
62 lines
994 B
C++
#include "common.h"
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#include "Placeable.h"
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CPlaceable::CPlaceable(void)
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{
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m_matrix.SetScale(1.0f);
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}
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void
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CPlaceable::SetHeading(float angle)
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{
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CVector pos = GetMatrix().GetPosition();
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m_matrix.SetRotateZ(angle);
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GetMatrix().Translate(pos);
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}
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bool
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CPlaceable::IsWithinArea(float x1, float y1, float x2, float y2)
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{
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float tmp;
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if(x1 > x2){
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tmp = x1;
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x1 = x2;
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x2 = tmp;
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}
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if(y1 > y2){
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tmp = y1;
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y1 = y2;
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y2 = tmp;
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}
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return x1 <= GetPosition().x && GetPosition().x <= x2 &&
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y1 <= GetPosition().y && GetPosition().y <= y2;
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}
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bool
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CPlaceable::IsWithinArea(float x1, float y1, float z1, float x2, float y2, float z2)
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{
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float tmp;
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if(x1 > x2){
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tmp = x1;
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x1 = x2;
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x2 = tmp;
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}
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if(y1 > y2){
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tmp = y1;
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y1 = y2;
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y2 = tmp;
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}
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if(z1 > z2){
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tmp = z1;
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z1 = z2;
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z2 = tmp;
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}
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return x1 <= GetPosition().x && GetPosition().x <= x2 &&
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y1 <= GetPosition().y && GetPosition().y <= y2 &&
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z1 <= GetPosition().z && GetPosition().z <= z2;
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}
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