unalz/unalz.dsp

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# Microsoft Developer Studio Project File - Name="unalz" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=unalz - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "unalz.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "unalz.mak" CFG="unalz - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "unalz - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "unalz - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""$/Home/unalz", VXBAAAAA"
# PROP Scc_LocalPath "."
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CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "unalz - Win32 Release"
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x412 /d "NDEBUG"
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BSC32=bscmake.exe
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LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"bin/unalz.exe"
!ELSEIF "$(CFG)" == "unalz - Win32 Debug"
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /GZ /c
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# ADD BASE RSC /l 0x412 /d "_DEBUG"
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
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LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"bin/unalz_d.exe" /pdbtype:sept
!ENDIF
# Begin Target
# Name "unalz - Win32 Release"
# Name "unalz - Win32 Debug"
# Begin Group "main"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\main.cpp
# End Source File
# Begin Source File
SOURCE=.\readme.txt
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# End Group
# Begin Group "bzip2"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\bzip2\blocksort.c
# End Source File
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SOURCE=.\bzip2\bzlib.h
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SOURCE=.\bzip2\compress.c
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SOURCE=.\bzip2\crctable.c
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# Begin Source File
SOURCE=.\zlib\adler32.c
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# Begin Source File
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SOURCE=.\zlib\crc32.h
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# End Source File
# Begin Source File
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SOURCE=.\zlib\infback.c
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# End Source File
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SOURCE=.\zlib\inffast.c
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SOURCE=.\zlib\inffast.h
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SOURCE=.\zlib\inffixed.h
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SOURCE=.\zlib\inflate.c
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# Begin Source File
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SOURCE=.\zlib\inflate.h
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# End Source File
# Begin Source File
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SOURCE=.\zlib\inftrees.c
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# End Source File
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SOURCE=.\zlib\inftrees.h
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# End Source File
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SOURCE=.\zlib\zconf.h
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# End Source File
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SOURCE=.\zlib\zlib.h
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SOURCE=.\zlib\zutil.c
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# PROP Default_Filter ""
# Begin Source File
SOURCE=.\UnAlz.cpp
# End Source File
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SOURCE=.\UnAlz.h
# End Source File
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SOURCE=.\UnAlzBz2decompress.c
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# Begin Source File
SOURCE=.\UnAlzBzip2.cpp
# End Source File
# Begin Source File
SOURCE=.\UnAlzbzlib.c
# End Source File
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# Begin Source File
SOURCE=.\UnAlzUtils.cpp
# End Source File
# Begin Source File
SOURCE=.\UnAlzUtils.h
# End Source File
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# End Group
# End Target
# End Project