# Microsoft Developer Studio Project File - Name="unalz" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=unalz - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "unalz.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "unalz.mak" CFG="unalz - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "unalz - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "unalz - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/Home/unalz", VXBAAAAA" # PROP Scc_LocalPath "." CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "unalz - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE RSC /l 0x412 /d "NDEBUG" # ADD RSC /l 0x412 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"bin/unalz.exe" !ELSEIF "$(CFG)" == "unalz - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /GZ /c # ADD BASE RSC /l 0x412 /d "_DEBUG" # ADD RSC /l 0x412 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"bin/unalz_d.exe" /pdbtype:sept !ENDIF # Begin Target # Name "unalz - Win32 Release" # Name "unalz - Win32 Debug" # Begin Group "main" # PROP Default_Filter "" # Begin Source File SOURCE=.\main.cpp # End Source File # Begin Source File SOURCE=.\readme.txt # End Source File # End Group # Begin Group "bzip2" # PROP Default_Filter "" # Begin Source File SOURCE=.\bzip2\blocksort.c # End Source File # Begin Source File SOURCE=.\bzip2\bzlib.h # End Source File # Begin Source File SOURCE=.\bzip2\bzlib_private.h # End Source File # Begin Source File SOURCE=.\bzip2\compress.c # End Source File # Begin Source File SOURCE=.\bzip2\crctable.c # End Source File # Begin Source File SOURCE=.\bzip2\huffman.c # End Source File # Begin Source File SOURCE=.\bzip2\randtable.c # End Source File # End Group # Begin Group "zlib" # PROP Default_Filter "" # Begin Source File SOURCE=.\zlib\adler32.c # End Source File # Begin Source File SOURCE=.\zlib\crc32.c # End Source File # Begin Source File SOURCE=.\zlib\crc32.h # End Source File # Begin Source File SOURCE=.\zlib\infback.c # End Source File # Begin Source File SOURCE=.\zlib\inffast.c # End Source File # Begin Source File SOURCE=.\zlib\inffast.h # End Source File # Begin Source File SOURCE=.\zlib\inffixed.h # End Source File # Begin Source File SOURCE=.\zlib\inflate.c # End Source File # Begin Source File SOURCE=.\zlib\inflate.h # End Source File # Begin Source File SOURCE=.\zlib\inftrees.c # End Source File # Begin Source File SOURCE=.\zlib\inftrees.h # End Source File # Begin Source File SOURCE=.\zlib\zconf.h # End Source File # Begin Source File SOURCE=.\zlib\zconf.in.h # End Source File # Begin Source File SOURCE=.\zlib\zlib.h # End Source File # Begin Source File SOURCE=.\zlib\zutil.c # End Source File # Begin Source File SOURCE=.\zlib\zutil.h # End Source File # End Group # Begin Group "unalz" # PROP Default_Filter "" # Begin Source File SOURCE=.\UnAlz.cpp # End Source File # Begin Source File SOURCE=.\UnAlz.h # End Source File # Begin Source File SOURCE=.\UnAlzBz2decompress.c # End Source File # Begin Source File SOURCE=.\UnAlzBzip2.cpp # End Source File # Begin Source File SOURCE=.\UnAlzbzlib.c # End Source File # End Group # End Target # End Project