winamp/Src/Plugins/Input/in_mp4/VideoThread.cpp

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2024-09-24 12:54:57 +00:00
#include "main.h"
#include "VideoThread.h"
#include "../Winamp/wa_ipc.h"
VideoSample *video_sample=0;
IVideoOutput *videoOutput=0;
static bool video_reopen=false;
static int height=0;
static int width=0;
static bool video_opened=false;
static int consecutive_early_frames;
HANDLE video_flush = 0, video_start_flushing=0, video_flush_done = 0, video_resume = 0;
static HANDLE video_thread = 0;
MP4SampleId nextVideoSampleId=1; // set in conjunction with video_flush
static void OpenVideo()
{
if (!video_opened || video_reopen)
{
consecutive_early_frames = 0;
if (!videoOutput)
videoOutput = (IVideoOutput *)SendMessage(mod.hMainWindow, WM_WA_IPC, 0, IPC_GET_IVIDEOOUTPUT);
int color_format;
double aspect_ratio=1.0;
if (video && video->GetOutputFormat(&width, &height, &color_format, &aspect_ratio) == MP4_VIDEO_SUCCESS)
{
videoOutput->extended(VIDUSER_SET_THREAD_SAFE, 1, 0);
videoOutput->open(width, height, 0, 1.0/aspect_ratio, color_format);
video_opened = true;
video_reopen = false;
}
}
}
static DecodedVideoSample *GetNextPicture()
{
void *data, *decoder_data;
MP4Timestamp timestamp=video_sample?(video_sample->timestamp):0;
switch(video->GetPicture(&data, &decoder_data, &timestamp))
{
case MP4_VIDEO_OUTPUT_FORMAT_CHANGED:
video_reopen=true;
// fall through
case MP4_VIDEO_SUCCESS:
DecodedVideoSample *decoded = new DecodedVideoSample;
decoded->decoder = video;
decoded->decoder_data = decoder_data;
decoded->timestamp = timestamp;
decoded->output = data;
return decoded;
}
return 0;
}
static void OutputPicture(DecodedVideoSample *decoded_video_sample)
{
if (decoded_video_sample)
{
int outputTime = (int)((decoded_video_sample->timestamp*1000ULL)/(uint64_t)m_video_timescale);
again:
MP4Duration realTime = GetClock();
int time_diff = outputTime - realTime;
if (time_diff > 12 && consecutive_early_frames) // plenty of time, go ahead and turn off frame dropping
{
if (--consecutive_early_frames == 0)
video->HurryUp(0);
}
else if (time_diff < -50) // shit we're way late, start dropping frames
{
video->HurryUp(1);
consecutive_early_frames += 3;
}
if (time_diff > 3)
{
HANDLE handles[] = {killEvent, video_start_flushing};
if (WaitForMultipleObjects(2, handles, FALSE, outputTime-realTime) != WAIT_TIMEOUT)
{
delete decoded_video_sample;
decoded_video_sample=0;
return;
}
goto again; // TODO: handle paused state a little better than this
}
OpenVideo(); // open video if we havn't already
videoOutput->draw(decoded_video_sample->output);
delete decoded_video_sample;
decoded_video_sample=0;
/* TODO: probably want separate audio and video done flags
if (temp->sampleId == numSamples) // done!
done = true;
*/
}
}
static bool ReadNextVideoSample()
{
while (nextVideoSampleId <= numVideoSamples)
{
VideoSample &sample=*video_sample;
unsigned __int32 buffer_size = sample.inputSize;
bool isSync=false;
MP4Duration duration, offset;
play_mp4_guard.Lock();
bool sample_read=MP4ReadSample(MP4hFile, video_track, nextVideoSampleId++, (unsigned __int8 **)&sample.input, &buffer_size, &sample.timestamp, &duration, &offset, &isSync);
play_mp4_guard.Unlock();
if (sample_read)
{
// some buggy movies store signed int32 offsets, so let's deal with it
offset = (uint32_t)offset;
int32_t signed_offset = (int32_t)offset;
sample.timestamp += signed_offset;
//int outputTime = (int)((sample.timestamp*1000ULL) /(uint64_t)m_video_timescale);
sample.inputValid = buffer_size;
return true;
}
}
return false;
}
static DWORD WINAPI VideoPlayThread(LPVOID parameter)
{
DWORD waitTime = 0;
HANDLE handles[] = {killEvent, video_flush, video_start_flushing, video_resume};
while (1)
{
int ret = WaitForMultipleObjects(4, handles, FALSE, waitTime);
if (ret == WAIT_OBJECT_0) // kill
break;
else if (ret == WAIT_OBJECT_0+1) // flush
{
if (video)
video->Flush();
ResetEvent(video_flush);
waitTime = 0;
SetEvent(video_flush_done);
}
else if (ret == WAIT_OBJECT_0+2) // start flushing
{
waitTime = INFINITE; // this will stop us from decoding samples for a while
ResetEvent(video_start_flushing);
SetEvent(video_flush_done);
}
else if (ret == WAIT_OBJECT_0+3) // resume playback (like flush but don't flush the decoder)
{
ResetEvent(video_resume);
waitTime = 0;
SetEvent(video_flush_done);
}
else if (ret == WAIT_TIMEOUT)
{
if (ReadNextVideoSample())
{
int ret = video->DecodeSample(video_sample->input, video_sample->inputValid, video_sample->timestamp);
if (ret == MP4_VIDEO_OUTPUT_FORMAT_CHANGED)
video_reopen=true;
if (ret == MP4_VIDEO_AGAIN)
nextVideoSampleId--;
DecodedVideoSample *picture = 0;
while (picture = GetNextPicture())
{
OutputPicture(picture);
}
waitTime = 0;
}
else
{
// TODO: tell decoder end-of-file and get any buffers in queue
if (!audio)
PostMessage(mod.hMainWindow, WM_WA_MPEG_EOF, 0, 0);
waitTime = INFINITE; // out of stuff to do, wait for kill or flush
}
}
else // error
break;
}
if (videoOutput)
videoOutput->close();
return 0;
}
void Video_Init()
{
width=0;
height=0;
video_reopen=false;
video_opened=false;
video_flush = CreateEvent(NULL, TRUE, FALSE, NULL);
video_start_flushing = CreateEvent(NULL, TRUE, FALSE, NULL);
video_flush_done = CreateEvent(NULL, FALSE, FALSE, NULL);
video_resume = CreateEvent(NULL, TRUE, FALSE, NULL);
video_thread = CreateThread(0, 0, VideoPlayThread, 0, 0, 0);
}
void Video_Close()
{
WaitForSingleObject(video_thread, INFINITE);
CloseHandle(video_thread);
video_thread = 0;
CloseHandle(video_start_flushing);
video_start_flushing=0;
CloseHandle(video_flush);
video_flush=0;
CloseHandle(video_resume);
video_resume=0;
CloseHandle(video_flush_done);
video_flush_done = 0;
delete video_sample;
video_sample=0;
}