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379 lines
8.5 KiB
C
379 lines
8.5 KiB
C
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#pragma warning (disable:4786)
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#ifndef AUTOLOCKH
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#define AUTOLOCKH
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#ifdef _WIN32
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#include <windows.h>
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#else
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#include <CoreServices/CoreServices.h>
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#endif
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/*
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NULLSOFT_LOCK_OUTPUT_STATUS turns on/off debugging output
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this can be VERY useful if you are trying to find a deadlock
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each time the guard is locked or unlocked, it outputs a list of
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any threads using the mutex, and their function stack
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*/
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//#define NULLSOFT_LOCK_OUTPUT_STATS
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#ifdef NULLSOFT_LOCK_OUTPUT_STATS
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#include <string> // we save each function name as a string
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#include <deque> // we make a list of the recursive function stack for each thread
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#include <map> // and map
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#include <iostream> // we output to std::cerr
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#include <windows.h>
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/*****
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Description:
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This class uses scoping to wrap a critical section (lightweight in-process mutex)
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The constructor enters the mutex and the destructor leaves it. This allows it to
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take advantage of automatic scoping in C++, because C++ automatically calls the destructor
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when an object leaves scope.
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This is _especially_ useful when you have multiple return paths, since you don't have to
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repeat mutex-leaving code.
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To use:
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Make a LockGuard for a resource you want to protect. The guard is shared, so make it part
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of your class, or a global, or whatever. The LockGuard is essentially a "token", equivalent
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to your mutex handle or critical section handle.
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Make an AutoLock object on the stack to lock. It will unlock automatically when the object
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leaves scope.
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Note: You'll want to make an object on the stack - don't use a heap object (new/delete)
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unless you have weird requirements and know what you are doing.
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Example:
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class MyClass
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{
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LockGuard fileGuard;
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fstream file;
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void DumpSomeData() //
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{
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AutoLock lock(fileGuard);
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file << GetData();
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}
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void CALLBACK NewData() // potentially called by another thread
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{
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AutoLock lock(fileGuard)
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file << newData;
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}
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};
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Tip: You can use "false scoping" to tweak the mutex lifetime, for example:
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void DoStuff()
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{
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a = GetData();
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{ // false scope
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AutoLock lock(dataGuard);
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DoCalculationsWith(a);
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} // mutex will release here
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SetData(a);
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}
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Tip: A common mistake is making a temporary object.
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i.e.
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CORRECT: AutoLock lock(fileGuard); // an AutoLock object called "lock" is put on the stack
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INCORRECT: AutoLock(fileGuard); // An unnamed temporary is created which will be destroyed IMMEDIATELY
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*******/
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#define MANUALLOCKNAME(x) x
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#define LOCKNAME(x) ,x
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#define GUARDNAME(x) (x)
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namespace Nullsoft
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{
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namespace Utility
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{
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/* the token which represents a resource to be locked */
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class LockGuard
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{
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public:
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inline LockGuard(char *name = "Unnamed Guard") : lockName(name), owner(0)
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{
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InitializeCriticalSection(&cerr_cs);
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InitializeCriticalSection(&map_cs);
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InitializeCriticalSection(&m_cs);
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}
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inline LockGuard(DWORD spin_count,char *name = "Unnamed Guard") : lockName(name), owner(0)
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{
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InitializeCriticalSection(&cerr_cs);
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InitializeCriticalSection(&map_cs);
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InitializeCriticalSection(&m_cs);
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}
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inline ~LockGuard()
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{
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DeleteCriticalSection(&cerr_cs);
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DeleteCriticalSection(&map_cs);
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DeleteCriticalSection(&m_cs);
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}
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inline void Lock()
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{
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EnterCriticalSection(&m_cs);
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}
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inline void Unlock()
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{
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LeaveCriticalSection(&m_cs);
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}
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int ThreadCount()
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{
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EnterCriticalSection(&map_cs);
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int count = 0;
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for (ThreadMap::iterator itr = threads.begin(); itr != threads.end(); itr++)
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{
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if (!itr->second.empty())
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count++;
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}
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LeaveCriticalSection(&map_cs);
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return count;
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}
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void Display()
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{
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EnterCriticalSection(&map_cs);
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EnterCriticalSection(&cerr_cs);
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if (ThreadCount() > 1 && owner)
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{
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wchar_t disp[256];
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wsprintfW(disp, L"Guard: %S\r\n", lockName.c_str());
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OutputDebugStringW(disp);
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for (ThreadMap::iterator itr = threads.begin(); itr != threads.end(); itr++)
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{
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if (itr->second.empty())
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continue;
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wsprintfW(disp, L" Thread ID: %x", itr->first);
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if (owner == itr->first)
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wcscat(disp, L" [holding the mutex] *****\r\n");
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else
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wcscat(disp, L" [blocked]\r\n");
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OutputDebugStringW(disp);
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for (FunctionStack::iterator fitr = itr->second.begin(); fitr != itr->second.end(); fitr++)
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{
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wsprintfW(disp, L" %S();\r\n", fitr->c_str());
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OutputDebugStringW(disp);
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}
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}
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}
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LeaveCriticalSection(&cerr_cs);
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LeaveCriticalSection(&map_cs);
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}
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void In(DWORD thread, char *functionName)
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{
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EnterCriticalSection(&map_cs);
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threads[thread].push_back(functionName);
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LeaveCriticalSection(&map_cs);
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}
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void Out(DWORD thread)
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{
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EnterCriticalSection(&map_cs);
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threads[thread].pop_back();
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LeaveCriticalSection(&map_cs);
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}
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std::string lockName;
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CRITICAL_SECTION cerr_cs, map_cs;
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typedef std::deque<std::string> FunctionStack; // this typedef reduce ugly c++ <>::<>::<> overkill
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typedef std::map<DWORD, FunctionStack> ThreadMap;
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ThreadMap threads;
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DWORD owner;
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private:
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CRITICAL_SECTION m_cs;
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};
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/* an AutoLock locks a resource (represented by a LockGuard) for the duration of its lifetime */
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class AutoLock
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{
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public:
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/*
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@param functionName The function name which wants the mutex
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we pass it in as a char * even though it'll be converted to a std::string
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to reduce overhead when OUTPUT_STATS is off
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*/
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inline AutoLock(LockGuard &_guard, char *functionName = "function name not passed") : guard(&_guard)
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{
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ManualLock(functionName);
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}
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inline void ManualLock(char *functionName = "manual lock")
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{
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thisThread = GetCurrentThreadId();
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guard->In(thisThread, functionName);
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guard->Display();
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guard->Lock();
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guard->owner = thisThread;
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guard->Display();
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}
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inline void ManualUnlock()
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{
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guard->Display();
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guard->Unlock();
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InterlockedCompareExchange((LONG volatile *)&guard->owner, 0, (LONG)thisThread);
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/* above line is functionally equivalent to:
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if (guard->owner == thisThread)
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guard->owner=0;
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*/
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guard->Out(thisThread);
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guard->Display();
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}
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inline ~AutoLock()
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{
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ManualUnlock();
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}
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LockGuard *guard;
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DWORD thisThread;
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};
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}
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}
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#else
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#define MANUALLOCKNAME(x)
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#define LOCKNAME(x)
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#define GUARDNAME(x)
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namespace Nullsoft
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{
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namespace Utility
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{
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/* the token which represents a resource to be locked */
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class LockGuard
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{
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public:
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inline LockGuard(char *guardName = "")
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{
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#ifdef _WIN32
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InitializeCriticalSection(&m_cs);
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#else
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MPCreateCriticalRegion(&cr);
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#endif
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}
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#if _WIN32_WINNT >= 0x403
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inline LockGuard(DWORD spin_count, char *guardName = "")
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{
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if (spin_count)
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InitializeCriticalSectionAndSpinCount(&m_cs, spin_count);
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else
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InitializeCriticalSection(&m_cs);
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}
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#endif
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inline ~LockGuard()
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{
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#ifdef _WIN32
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DeleteCriticalSection(&m_cs);
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#else
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MPDeleteCriticalRegion(cr);
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#endif
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}
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inline void Lock()
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{
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#ifdef _WIN32
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EnterCriticalSection(&m_cs);
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#else
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MPEnterCriticalRegion(cr, kDurationForever);
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#endif
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}
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inline void Unlock()
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{
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#ifdef _WIN32
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LeaveCriticalSection(&m_cs);
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#else
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MPExitCriticalRegion(cr);
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#endif
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}
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private:
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#ifdef _WIN32
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CRITICAL_SECTION m_cs;
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#else
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MPCriticalRegionID cr;
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#endif
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LockGuard(const LockGuard ©) { } // make copy constructor private so it can't be used
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LockGuard &operator =(const LockGuard ©) {} // same with operator=
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};
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/* an AutoLock locks a resource (represented by a LockGuard) for the duration of its lifetime */
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class AutoLock
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{
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public:
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inline AutoLock(LockGuard &_guard) : guard(&_guard)
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{
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guard->Lock();
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}
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inline AutoLock(LockGuard *_guard) : guard(_guard)
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{
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guard->Lock();
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}
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inline void ManualLock()
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{
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guard->Lock();
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}
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inline void ManualUnlock()
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{
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guard->Unlock();
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}
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inline ~AutoLock()
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{
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guard->Unlock();
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}
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LockGuard *guard;
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};
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// will lock anything that implements Lock() and Unlock()
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template <class LockGuard_t>
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class AutoLockT
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{
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public:
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inline AutoLockT(LockGuard_t &_guard) : guard(&_guard)
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{
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guard->Lock();
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}
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inline AutoLockT(LockGuard_t *_guard) : guard(_guard)
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{
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guard->Lock();
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}
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inline void ManualLock()
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{
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guard->Lock();
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}
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inline void ManualUnlock()
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{
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guard->Unlock();
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}
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inline ~AutoLockT()
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{
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guard->Unlock();
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}
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LockGuard_t *guard;
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};
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}
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}
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#endif
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#endif
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