mirror of
https://github.com/WinampDesktop/winamp.git
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410 lines
9.1 KiB
C++
410 lines
9.1 KiB
C++
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#include "PlaybackBase.h"
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#include <stdlib.h>
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#include <assert.h>
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#ifdef __ANDROID__
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#include <android/log.h> // TODO: replace with generic logging API
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#else
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#define ANDROID_LOG_INFO 0
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#define ANDROID_LOG_ERROR 1
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static void __android_log_print(int, const char *, const char *, ...)
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{
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}
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#endif
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PlaybackBase::PlaybackBase()
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{
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wake_flags=0;
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last_wake_flags=0;
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playback_thread=0;
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secondary_parameters=0;
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filename=0;
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player=0;
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queued_seek=0;
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output_service=0;
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}
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int PlaybackBase::Initialize(nx_uri_t filename, ifc_player *player)
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{
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this->player = player;
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this->filename = NXURIRetain(filename);
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return NErr_Success;
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}
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PlaybackBase::~PlaybackBase()
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{
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if (secondary_parameters)
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secondary_parameters->Release();
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if (filename)
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NXURIRelease(filename);
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if (queued_seek)
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free(queued_seek);
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if (playback_thread)
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NXThreadJoin(playback_thread, 0);
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}
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int PlaybackBase::Playback_Play(svc_output *output, ifc_playback_parameters *secondary_parameters)
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{
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if (!playback_thread)
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return 1;
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__android_log_print(ANDROID_LOG_INFO, "libreplicant", "[PlaybackBase] Play");
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output_service = output;
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threadloop_node_t *apc = thread_loop.GetAPC();
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if (apc)
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{
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this->secondary_parameters = secondary_parameters;
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if (secondary_parameters)
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secondary_parameters->Retain();
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apc->func = APC_Play;
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apc->param1 = this;
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thread_loop.Schedule(apc);
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return NErr_Success;
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}
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else
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return NErr_OutOfMemory;
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}
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int PlaybackBase::Playback_SeekSeconds(double seconds)
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{
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__android_log_print(ANDROID_LOG_INFO, "libreplicant", "[PlaybackBase] Seek (%f seconds)", seconds);
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Agave_Seek *seek = (Agave_Seek *)malloc(sizeof(Agave_Seek));
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if (seek)
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{
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seek->position_type = AGAVE_PLAYPOSITION_SECONDS;
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seek->position.seconds = seconds;
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threadloop_node_t *apc = thread_loop.GetAPC();
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if (apc)
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{
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apc->func = APC_Seek;
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apc->param1 = this;
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apc->param2 = seek;
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thread_loop.Schedule(apc);
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return NErr_Success;
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}
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}
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free(seek);
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return NErr_OutOfMemory;
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}
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int PlaybackBase::Playback_Pause()
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{
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__android_log_print(ANDROID_LOG_INFO, "libreplicant", "[PlaybackBase] Pause");
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threadloop_node_t *apc = thread_loop.GetAPC();
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if (apc)
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{
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apc->func = APC_Pause;
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apc->param1 = this;
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thread_loop.Schedule(apc);
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return NErr_Success;
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}
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else
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return NErr_OutOfMemory;
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}
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int PlaybackBase::Playback_Unpause()
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{
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__android_log_print(ANDROID_LOG_INFO, "libreplicant", "[PlaybackBase] Unpause");
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threadloop_node_t *apc = thread_loop.GetAPC();
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if (apc)
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{
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apc->func = APC_Unpause;
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apc->param1 = this;
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thread_loop.Schedule(apc);
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return NErr_Success;
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}
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else
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return NErr_OutOfMemory;
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}
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int PlaybackBase::Playback_Stop()
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{
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__android_log_print(ANDROID_LOG_INFO, "libreplicant", "[PlaybackBase] Stop");
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threadloop_node_t *apc = thread_loop.GetAPC();
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if (apc)
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{
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apc->func = APC_Stop;
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apc->param1 = this;
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thread_loop.Schedule(apc);
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return NErr_Success;
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}
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else
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return NErr_OutOfMemory;
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}
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int PlaybackBase::Playback_Close()
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{
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__android_log_print(ANDROID_LOG_INFO, "libreplicant", "[PlaybackBase] Close");
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threadloop_node_t *apc = thread_loop.GetAPC();
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if (apc)
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{
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apc->func = APC_Close;
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apc->param1 = this;
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thread_loop.Schedule(apc);
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return NErr_Success;
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}
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else
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return NErr_OutOfMemory;
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}
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int PlaybackBase::FileLockCallback_Interrupt()
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{
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__android_log_print(ANDROID_LOG_INFO, "libreplicant", "[PlaybackBase] Interrupt");
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threadloop_node_t *apc = thread_loop.GetAPC();
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if (apc)
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{
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apc->func = APC_Interrupt;
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apc->param1 = this;
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thread_loop.Schedule(apc);
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return NErr_Success;
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}
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else
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return NErr_OutOfMemory;
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}
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void PlaybackBase::ToggleFlags(int wake_reason)
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{
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switch(wake_reason)
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{
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case WAKE_KILL:
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last_wake_flags ^= WAKE_KILL; /* toggle kill flag */
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break;
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case WAKE_STOP:
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last_wake_flags ^= WAKE_STOP; /* toggle stop flag */
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break;
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case WAKE_PLAY:
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last_wake_flags ^= WAKE_PLAY; /* toggle play flag */
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break;
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case WAKE_PAUSE:
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case WAKE_UNPAUSE:
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last_wake_flags ^= WAKE_PAUSE; /* toggle pause flag */
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break;
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case WAKE_INTERRUPT:
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last_wake_flags ^= WAKE_INTERRUPT; /* toggle interrupt flag */
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break;
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}
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}
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int PlaybackBase::WakeReason(int mask) const
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{
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int reason_awoken = last_wake_flags ^ wake_flags;
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reason_awoken = reason_awoken & mask;
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if (reason_awoken & WAKE_INTERRUPT)
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{
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if (wake_flags & WAKE_INTERRUPT)
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return WAKE_INTERRUPT;
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else
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return WAKE_RESUME;
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}
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if (reason_awoken & WAKE_STOP)
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{
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return WAKE_STOP;
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}
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if (reason_awoken & WAKE_KILL)
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{
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return WAKE_KILL;
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}
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if (reason_awoken & WAKE_PLAY)
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{
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if (wake_flags & WAKE_PLAY)
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return WAKE_PLAY;
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else /* if someone cleared the play flag for whatever reason, just treat it as a 0 */
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return 0;
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}
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if (reason_awoken & WAKE_PAUSE)
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{
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if (wake_flags & WAKE_PAUSE)
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return WAKE_PAUSE;
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else
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return WAKE_UNPAUSE;
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}
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return 0;
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}
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int PlaybackBase::Wake(int mask)
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{
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assert(mask != 0); /* make sure they didn't specify a 0 mask (which would make this function potentially never return */
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assert((mask & WAKE_ALL_MASK) != 0); /* make sure it's a valid mask */
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for (;;)
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{
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int reason_awoken = last_wake_flags ^ wake_flags;
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reason_awoken = reason_awoken & mask;
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if (reason_awoken)
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{
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int ret = WakeReason(mask);
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ToggleFlags(ret); // mark the last-known-state of the wake flags
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return ret;
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}
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if (((mask & WAKE_PLAY) && !(wake_flags & WAKE_PLAY))/* if we're stopped and they asked to be woken up for play */
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|| ((mask & WAKE_PAUSE) && (wake_flags & WAKE_PAUSE)) /* or waiting to be woken up for unpause */
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|| ((mask & WAKE_INTERRUPT) && (wake_flags & WAKE_INTERRUPT))) /* or waiting to be woken up for resume */
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{
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thread_loop.Step();
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int ret = WakeReason(mask);
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if (ret) /* if ret is !0, it means we gotten woken up for a reason we care about */
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{
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ToggleFlags(ret); // mark the last-known-state of the wake flags
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return ret;
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}
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}
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else /* no reason to sleep, so just return 0 (no change) */
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{
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return 0;
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}
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}
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}
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int PlaybackBase::Check(int mask)
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{
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assert(mask != 0); /* make sure they didn't specify a 0 mask (which would make this function potentially never return */
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assert((mask & WAKE_ALL_MASK) != 0); /* make sure it's a valid mask */
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int reason_awoken = last_wake_flags ^ wake_flags;
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reason_awoken = reason_awoken & mask;
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int ret = 0;
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if (reason_awoken)
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{
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ret = WakeReason(mask);
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ToggleFlags(ret); // mark the last-known-state of the wake flags
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}
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return ret;
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}
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int PlaybackBase::Wait(unsigned int milliseconds, int mask)
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{
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int reason_awoken = last_wake_flags ^ wake_flags;
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reason_awoken = reason_awoken & mask;
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if (reason_awoken)
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{
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int ret = WakeReason(mask);
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ToggleFlags(ret); // mark the last-known-state of the wake flags
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return ret;
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}
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thread_loop.Step(milliseconds);
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int ret = WakeReason(mask);
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ToggleFlags(ret); // mark the last-known-state of the wake flags
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return ret;
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}
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int PlaybackBase::Sleep(unsigned int milliseconds, int mask)
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{
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int reason_awoken = last_wake_flags ^ wake_flags;
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reason_awoken = reason_awoken & mask;
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if (reason_awoken)
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{
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int ret = WakeReason(mask);
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assert(ret != 0);
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return ret;
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}
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thread_loop.Step(milliseconds);
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int ret = WakeReason(mask);
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return ret;
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}
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void PlaybackBase::OnStopPlaying()
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{
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// turn off the play flag (also adjust old wake flags so we don't trigger a WAKE_STOP)
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__android_log_print(ANDROID_LOG_INFO, "libreplicant", "[PlaybackBase] OnStopPlaying");
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wake_flags &= ~WAKE_PLAY;
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last_wake_flags &= ~WAKE_PLAY;
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}
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void PlaybackBase::OnInterrupted()
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{
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__android_log_print(ANDROID_LOG_INFO, "libreplicant", "[PlaybackBase] OnInterrupted");
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wake_flags &= ~WAKE_INTERRUPT;
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last_wake_flags &= ~WAKE_INTERRUPT;
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}
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Agave_Seek *PlaybackBase::GetSeek()
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{
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Agave_Seek *seek = queued_seek;
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queued_seek=0;
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return seek;
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}
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void PlaybackBase::FreeSeek(Agave_Seek *seek)
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{
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free(seek);
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}
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bool PlaybackBase::PendingSeek()
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{
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return !!queued_seek;
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}
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void PlaybackBase::APC_Play(void *_playback_base, void *param2, double real_value)
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{
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PlaybackBase *playback_base = (PlaybackBase *)_playback_base;
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playback_base->wake_flags |= WAKE_PLAY;
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}
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void PlaybackBase::APC_Seek(void *_playback_base, void *_seek, double real_value)
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{
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PlaybackBase *playback_base = (PlaybackBase *)_playback_base;
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Agave_Seek *seek = (Agave_Seek *)_seek;
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free(playback_base->queued_seek);
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playback_base->queued_seek = seek;
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}
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void PlaybackBase::APC_Pause(void *_playback_base, void *param2, double real_value)
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{
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PlaybackBase *playback_base = (PlaybackBase *)_playback_base;
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playback_base->wake_flags |= WAKE_PAUSE;
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}
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void PlaybackBase::APC_Unpause(void *_playback_base, void *param2, double real_value)
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{
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PlaybackBase *playback_base = (PlaybackBase *)_playback_base;
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playback_base->wake_flags &= ~WAKE_PAUSE;
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}
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void PlaybackBase::APC_Stop(void *_playback_base, void *param2, double real_value)
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{
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PlaybackBase *playback_base = (PlaybackBase *)_playback_base;
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playback_base->wake_flags |= WAKE_STOP;
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}
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void PlaybackBase::APC_Close(void *_playback_base, void *param2, double real_value)
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{
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PlaybackBase *playback_base = (PlaybackBase *)_playback_base;
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playback_base->wake_flags |= WAKE_KILL;
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}
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void PlaybackBase::APC_Interrupt(void *_playback_base, void *param2, double real_value)
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{
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PlaybackBase *playback_base = (PlaybackBase *)_playback_base;
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playback_base->wake_flags |= WAKE_INTERRUPT;
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}
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