winamp/Src/replicant/nu/RingBuffer.h

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2024-09-24 12:54:57 +00:00
/*
* Not Thread Safe !
*/
#pragma once
#include <stddef.h>
class Filler
{
public:
virtual size_t Read(void *dest, size_t len)=0;
};
class Drainer
{
public:
virtual size_t Write(const void *dest, size_t len)=0;
};
class RingBuffer
{
public:
RingBuffer();
~RingBuffer();
void Reset();
bool reserve( size_t bytes ); // destructive.
int expand( size_t bytes ); // like reserve, but only expands upward. non-destructive. returns an NError
bool empty() const;
size_t avail() const; // how much available for writing
size_t size() const; // how much available for reading
void clear();
size_t read( void *dest, size_t len ); // returns amount actually read
size_t advance( size_t len ); // same as read() but doesn't write the data any where.
size_t peek( void *dest, size_t len ) const; // same as read() but doesn't advance the read pointer
size_t write( const void *src, size_t len );
size_t fill( Filler *filler, size_t max_bytes );
size_t drain( Drainer *drainer, size_t max_bytes );
size_t at( size_t offset, void *dest, size_t len ) const; // peeks() from offset. returns bytes read
size_t write_position() const; // returns an integer representing a write position
size_t read_position() const; // returns an integer representing the read position
void get_read_buffer( size_t bytes, const void **buffer, size_t *bytes_available ) const; /* returns a pointer that you can read data from, call advance() when you are done */
/* DO NOT USING THIS UNLESS YOU KNOW WHAT YOU'RE DOING
you should only use it when the ring buffer is empty
1) call clear() beforehand - very important!
2) call LockBuffer(), it'll give you a buffer
3) call UnlockBufer() with how much you've written
4) you catch the man
*/
void *LockBuffer();
void UnlockBuffer( size_t written );
private:
volatile size_t ringBufferUsed;
size_t ringBufferSize;
char *ringBuffer;
char *ringWritePosition;
char *ringReadPosition;
};