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272 lines
6.8 KiB
Text
272 lines
6.8 KiB
Text
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# Microsoft Developer Studio Project File - Name="AudioPlugIn" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=AudioPlugIn - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "AudioPlugIn.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "AudioPlugIn.mak" CFG="AudioPlugIn - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "AudioPlugIn - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "AudioPlugIn - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "AudioPlugIn - Win32 Release"
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# PROP BASE Use_MFC 2
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP Use_MFC 2
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
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# ADD CPP /nologo /MD /W3 /GX /O2 /I "." /I "include" /I "..\..\dshow\include" /I "..\..\dshow\dshow" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /D "_USRDLL" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib ole32.lib oleaut32.lib DMOGUIDS.LIB winmm.lib comdlg32.lib /nologo /entry:"DllEntryPoint@12" /subsystem:windows /dll /machine:I386 /nodefaultlib:"libcmt" /nodefaultlib:"libcmtd" /libpath:"../../dshow" /opt:nowin98
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# SUBTRACT LINK32 /pdb:none
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# Begin Custom Build - Custom Build Steps
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OutDir=.\Release
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TargetName=AudioPlugIn
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InputPath=.\Release\AudioPlugIn.dll
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SOURCE="$(InputPath)"
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"custom.bld" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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regsvr32.exe /s $(OutDir)\$(TargetName).DLL
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echo >custom.bld
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# End Custom Build
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!ELSEIF "$(CFG)" == "AudioPlugIn - Win32 Debug"
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# PROP BASE Use_MFC 2
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 2
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
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# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /I "include" /I "..\..\dshow\include" /I "..\..\dshow\dshow" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /D "_USRDLL" /YX /FD /GZ /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib ole32.lib oleaut32.lib DMOGUIDS.LIB winmm.lib comdlg32.lib /nologo /entry:"DllEntryPoint@12" /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"libcmt" /nodefaultlib:"libcmtd" /pdbtype:sept /libpath:"../../dshow"
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# Begin Custom Build - Custom Build Steps
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OutDir=.\Debug
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TargetName=AudioPlugIn
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InputPath=.\Debug\AudioPlugIn.dll
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SOURCE="$(InputPath)"
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"custom.bld" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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regsvr32.exe /s $(OutDir)\$(TargetName).DLL
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echo >custom.bld
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# End Custom Build
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!ENDIF
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# Begin Target
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# Name "AudioPlugIn - Win32 Release"
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# Name "AudioPlugIn - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\AudioPlugIn.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\AudioPlugIn.def
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# End Source File
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# Begin Source File
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SOURCE=.\AudioPlugIn.rc
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# End Source File
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# Begin Source File
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SOURCE=.\AudioPlugInPropPage.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Filter.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\MediaParams.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ParamEnvelope.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\PlugInApp.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\StdAfx.cpp
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# ADD CPP /Yc"stdafx.h"
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SOURCE="..\..\ns-eel\megabuf.c"
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SOURCE="..\..\ns-eel\ns-eel-addfuncs.h"
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# End Source File
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SOURCE="..\..\ns-eel\ns-eel-int.h"
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SOURCE="..\..\ns-eel\nseel-caltab.c"
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# End Source File
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SOURCE="..\..\ns-eel\nseel-cfunc.c"
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# End Source File
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SOURCE="..\..\ns-eel\nseel-compiler.c"
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# End Source File
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SOURCE="..\..\ns-eel\nseel-eval.c"
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# End Source File
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# Begin Source File
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SOURCE="..\..\ns-eel\nseel-lextab.c"
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# End Source File
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# Begin Source File
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SOURCE="..\..\ns-eel\nseel-yylex.c"
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# End Source File
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SOURCE=..\sps_common.cpp
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=.\AudioPlugIn.h
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# End Source File
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# Begin Source File
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SOURCE=.\AudioPlugInPropPage.h
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# End Source File
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# Begin Source File
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SOURCE=.\include\DXi.h
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# End Source File
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# Begin Source File
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SOURCE=.\Filter.h
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# End Source File
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# Begin Source File
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SOURCE=.\MediaParams.h
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# End Source File
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# Begin Source File
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SOURCE=.\ParamEnvelope.h
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# End Source File
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# Begin Source File
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SOURCE=.\Parameters.h
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# End Source File
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# Begin Source File
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SOURCE=.\PlugInApp.h
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# End Source File
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# Begin Source File
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SOURCE=.\PlugInGUIDs.h
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SOURCE=.\resource.h
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# End Source File
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SOURCE=.\StdAfx.h
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SOURCE=.\res\AudioPlugIn.rc2
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# End Source File
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# End Group
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# Begin Source File
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SOURCE=.\ReadMe.txt
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# End Source File
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# End Target
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# End Project
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