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275 lines
9 KiB
C++
275 lines
9 KiB
C++
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/*
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LICENSE
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-------
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Copyright 2005-2013 Nullsoft, Inc.
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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* Neither the name of Nullsoft nor the names of its contributors may be used to
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endorse or promote products derived from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
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IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
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OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "api__vis_milk2.h"
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#include <windows.h>
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#include "vis.h"
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#include "plugin.h"
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#include "defines.h"
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#include "resource.h"
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#include "utility.h"
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CPlugin g_plugin;
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_locale_t g_use_C_locale = 0;
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char keyMappings[8];
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bool g_bFullyExited = true;
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// wasabi based services for localisation support
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api_service *WASABI_API_SVC = 0;
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api_language *WASABI_API_LNG = 0;
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api_application *WASABI_API_APP = 0;
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api_syscb *WASABI_API_SYSCB = 0;
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HINSTANCE WASABI_API_LNG_HINST = 0, WASABI_API_ORIG_HINST = 0;
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void config(struct winampVisModule *this_mod); // configuration dialog
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int init(struct winampVisModule *this_mod); // initialization for module
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int render1(struct winampVisModule *this_mod); // rendering for module 1
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void quit(struct winampVisModule *this_mod); // deinitialization for module
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// our only plugin module in this plugin:
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winampVisModule mod1 =
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{
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MODULEDESC,
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NULL, // hwndParent
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NULL, // hDllInstance
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0, // sRate
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0, // nCh
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0, // latencyMS - tells winamp how much in advance you want the audio data,
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// in ms.
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10, // delayMS - if winamp tells the plugin to render a frame and it takes
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// less than this # of milliseconds, winamp will sleep (go idle)
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// for the remainder. In effect, this limits the framerate of
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// the plugin. A value of 10 would cause a fps limit of ~100.
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// Derivation: (1000 ms/sec) / (10 ms/frame) = 100 fps.
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0, // spectrumNch
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2, // waveformNch
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{ 0, }, // spectrumData
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{ 0, }, // waveformData
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config,
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init,
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render1,
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quit
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};
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// getmodule routine from the main header. Returns NULL if an invalid module was requested,
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// otherwise returns either mod1, mod2 or mod3 depending on 'which'.
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winampVisModule *getModule(int which)
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{
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switch (which)
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{
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case 0: return &mod1;
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//case 1: return &mod2;
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//case 2: return &mod3;
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default: return NULL;
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}
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}
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// Module header, includes version, description, and address of the module retriever function
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winampVisHeader hdr = { VIS_HDRVER, DLLDESC, getModule };
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// use this to get our own HINSTANCE since overriding DllMain(..) causes instant crashes (should see why)
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static HINSTANCE GetMyInstance()
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{
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MEMORY_BASIC_INFORMATION mbi = {0};
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if(VirtualQuery(GetMyInstance, &mbi, sizeof(mbi)))
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return (HINSTANCE)mbi.AllocationBase;
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return NULL;
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}
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// this is the only exported symbol. returns our main header.
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// if you are compiling C++, the extern "C" { is necessary, so we just #ifdef it
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#ifdef __cplusplus
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extern "C" {
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#endif
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__declspec( dllexport ) winampVisHeader *winampVisGetHeader(HWND hwndParent)
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{
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if(!WASABI_API_LNG_HINST)
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{
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// loader so that we can get the localisation service api for use
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WASABI_API_SVC = (api_service*)SendMessage(hwndParent, WM_WA_IPC, 0, IPC_GET_API_SERVICE);
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if (WASABI_API_SVC == (api_service*)1) WASABI_API_SVC = NULL;
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waServiceFactory *sf = WASABI_API_SVC->service_getServiceByGuid(languageApiGUID);
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if (sf) WASABI_API_LNG = reinterpret_cast<api_language*>(sf->getInterface());
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sf = WASABI_API_SVC->service_getServiceByGuid(applicationApiServiceGuid);
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if (sf) WASABI_API_APP = reinterpret_cast<api_application*>(sf->getInterface());
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sf = WASABI_API_SVC->service_getServiceByGuid(syscbApiServiceGuid);
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if (sf) WASABI_API_SYSCB = reinterpret_cast<api_syscb*>(sf->getInterface());
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// need to have this initialised before we try to do anything with localisation features
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WASABI_API_START_LANG(GetMyInstance(),VisMilkdropLangGUID);
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/* added for v2.25 as a quick work around to allow partial
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/* keyboard mappings (mainly coming from de-de requirements)
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** [yY][Y][yY][zZ]
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** 1 2 3 4
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**
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** 1 - does yes for the 3 different prompt types
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** 2 - does Ctrl+Y for stopping display of custom message of song title
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** 3 - something for preset editing (not 100% sure what)
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** 4 - used for the previous track sent to Winamp
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*/
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WASABI_API_LNGSTRING_BUF(IDS_KEY_MAPPINGS, keyMappings, 8);
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// as we're under a different thread we need to set the locale
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//WASABI_API_LNG->UseUserNumericLocale();
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g_use_C_locale = WASABI_API_LNG->Get_C_NumericLocale();
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}
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return &hdr;
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}
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#ifdef __cplusplus
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}
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#endif
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bool WaitUntilPluginFinished(HWND hWndWinamp)
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{
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int slept = 0;
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while (!g_bFullyExited && slept < 1000)
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{
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Sleep(50);
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slept += 50;
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}
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if (!g_bFullyExited)
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{
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wchar_t title[64];
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MessageBoxW(hWndWinamp, WASABI_API_LNGSTRINGW(IDS_ERROR_THE_PLUGIN_IS_ALREADY_RUNNING),
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WASABI_API_LNGSTRINGW_BUF(IDS_MILKDROP_ERROR, title, 64),
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MB_OK|MB_SETFOREGROUND|MB_TOPMOST);
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return false;
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}
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return true;
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}
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HWND GetDialogBoxParent(HWND winamp)
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{
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HWND parent = (HWND)SendMessage(winamp, WM_WA_IPC, 0, IPC_GETDIALOGBOXPARENT);
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if (!parent || parent == (HWND)1)
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return winamp;
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return parent;
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}
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// configuration. Passed this_mod, as a "this" parameter. Allows you to make one configuration
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// function that shares code for all your modules (you don't HAVE to use it though, you can make
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// config1(), config2(), etc...)
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void config(struct winampVisModule *this_mod)
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{
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if (!g_bFullyExited)
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{
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g_plugin.OnAltK();
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return;
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}
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g_bFullyExited = false;
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g_plugin.PluginPreInitialize(this_mod->hwndParent, this_mod->hDllInstance);
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WASABI_API_DIALOGBOXPARAMW(IDD_CONFIG, GetDialogBoxParent(this_mod->hwndParent), g_plugin.ConfigDialogProc, (LPARAM)&g_plugin);
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g_bFullyExited = true;
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}
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int (*warand)(void) = 0;
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int fallback_rand_fn(void) {
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return rand();
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}
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// initialization. Registers our window class, creates our window, etc. Again, this one works for
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// both modules, but you could make init1() and init2()...
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// returns 0 on success, 1 on failure.
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int init(struct winampVisModule *this_mod)
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{
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DWORD version = GetWinampVersion(mod1.hwndParent);
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if (!warand)
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{
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warand = (int (*)(void))SendMessage(this_mod->hwndParent, WM_WA_IPC, 0, IPC_GET_RANDFUNC);
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if ((size_t)warand <= 1)
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{
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warand = fallback_rand_fn;
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}
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}
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if (!WaitUntilPluginFinished(this_mod->hwndParent))
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{
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return 1;
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}
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if (GetWinampVersion(mod1.hwndParent) < 0x4000)
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{
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// query winamp for its playback state
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LRESULT ret = SendMessage(this_mod->hwndParent, WM_USER, 0, 104);
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// ret=1: playing, ret=3: paused, other: stopped
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if (ret != 1)
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{
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wchar_t title[64];
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MessageBoxW(this_mod->hwndParent, WASABI_API_LNGSTRINGW(IDS_THIS_PLUGIN_NEEDS_MUSIC_TO_RUN),
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WASABI_API_LNGSTRINGW_BUF(IDS_NO_MUSIC_PLAYING, title, 64),
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MB_OK|MB_SETFOREGROUND|MB_TOPMOST|MB_TASKMODAL );
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return 1; // failure
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}
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}
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g_bFullyExited = false;
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if (!g_plugin.PluginPreInitialize(this_mod->hwndParent, this_mod->hDllInstance))
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{
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g_plugin.PluginQuit();
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g_bFullyExited = true;
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return 1;
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}
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if (!g_plugin.PluginInitialize())
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{
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g_plugin.PluginQuit();
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g_bFullyExited = true;
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return 1;
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}
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return 0; // success
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}
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// render function for oscilliscope. Returns 0 if successful, 1 if visualization should end.
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int render1(struct winampVisModule *this_mod)
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{
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if (g_plugin.PluginRender(this_mod->waveformData[0], this_mod->waveformData[1]))
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return 0; // ok
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else
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return 1; // failed
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}
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// cleanup (opposite of init()). Should destroy the window, unregister the window class, etc.
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void quit(struct winampVisModule *this_mod)
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{
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g_plugin.PluginQuit();
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g_bFullyExited = true;
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}
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