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https://github.com/WinampDesktop/winamp.git
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967 lines
28 KiB
C++
967 lines
28 KiB
C++
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#include "main.h"
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#include "IVideoD3DOSD.h"
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#include "resource.h"
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extern wchar_t FileTitle[];
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static HMODULE d3dx_lib = 0;
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// For non-debug builds, comment out DXTraceW debug statements to
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// remove them completely
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//#ifndef _DEBUG
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#define DXTraceW //
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//#endif
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typedef HRESULT (WINAPI *D3DXCREATESPRITE)(LPDIRECT3DDEVICE9, LPD3DXSPRITE *);
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typedef HRESULT (WINAPI *D3DXCREATEFONTW)(LPDIRECT3DDEVICE9, INT, UINT, UINT, UINT, BOOL, DWORD, DWORD, DWORD, DWORD, LPCWSTR, LPD3DXFONT *);
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typedef HRESULT (WINAPI *D3DXCREATETEXTUREFROMRESOURCEEXW)(LPDIRECT3DDEVICE9, HMODULE, LPCWSTR, UINT, UINT, UINT, DWORD, D3DFORMAT, D3DPOOL, DWORD, DWORD, D3DCOLOR, D3DXIMAGE_INFO *, PALETTEENTRY *, LPDIRECT3DTEXTURE9 *);
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D3DXCREATESPRITE pCreateSprite = NULL;
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D3DXCREATEFONTW pCreateFontW = NULL;
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D3DXCREATETEXTUREFROMRESOURCEEXW pCreateTextureFromResourceExW = NULL;
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HMODULE FindD3DX9()
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{
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if (d3dx_lib)
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return d3dx_lib;
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HMODULE d3dx9 = NULL;
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HANDLE hFind;
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WIN32_FIND_DATAW pfiledata;
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wchar_t systemDir[MAX_PATH] = {0};
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wchar_t libPath[MAX_PATH] = {0};
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GetSystemDirectoryW(systemDir, MAX_PATH);
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StringCchCatW(systemDir, MAX_PATH,L"\\d3dx9_");
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StringCchCopyW(libPath, MAX_PATH, systemDir);
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StringCchCatW(systemDir, MAX_PATH,L"*.dll");
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hFind = FindFirstFileW(systemDir,&pfiledata);
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if (hFind != INVALID_HANDLE_VALUE)
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{
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BOOL more = true;
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int iHighVersion = 0;
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while (more)
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{
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wchar_t *start = wcsrchr(pfiledata.cFileName,L'_') + 1;
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int version = _wtoi(start);
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if (version <= 42 && version > iHighVersion)
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iHighVersion = version;
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more = FindNextFileW(hFind,&pfiledata);
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}
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FindClose(hFind);
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if (iHighVersion >= 24)
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{
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wchar_t finalD3DX9LibPath[MAX_PATH] = {0};
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StringCchPrintfW(finalD3DX9LibPath,MAX_PATH,L"%s%d%s",libPath,iHighVersion,L".dll");
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d3dx9 = LoadLibraryW(finalD3DX9LibPath);
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}
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}
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return d3dx9;
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}
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IVideoD3DOSD::IVideoD3DOSD(void)
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{
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osdSprite = NULL;
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osdAtlasTexture = NULL;
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osdTimeFont = NULL;
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osdTitleFont = NULL;
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streaming = 0;
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titleFits = false;
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// Texture Src Coordinates for sprite images
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// Right and Bottom (last two) excluded from image
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SetRect(&osdBkgrndTextSrcCoords, 38, 534, 647, 635);
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SetRect(&osdPrevButtonNormalSrcCoords, 41, 17, 63, 31);
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SetRect(&osdPlayButtonNormalSrcCoords, 145, 14, 161, 35);
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SetRect(&osdPauseButtonNormalSrcCoords, 95, 16, 110, 33);
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SetRect(&osdStopButtonNormalSrcCoords, 195, 16, 210, 33);
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SetRect(&osdNextButtonNormalSrcCoords, 242, 17, 264, 31);
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SetRect(&osdProgressFrameNormalSrcCoords, 41, 226, 606, 235);
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SetRect(&osdVolumeFrameNormalSrcCoords, 41, 294, 111, 302);
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SetRect(&osdEndFSButtonNormalSrcCoords, 41, 140, 59, 158);
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SetRect(&osdMuteButtonNormalSrcCoords, 41, 416, 51, 428);
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SetRect(&osdProgressSliderNormalSrcCoords, 41, 343, 57, 361);
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SetRect(&osdVolumeSliderNormalSrcCoords, 41, 343, 57, 361);
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SetRect(&osdProgressProgressSrcCoords, 41, 274, 606, 282); //hilited progress indicator
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SetRect(&osdVolumeProgressSrcCoords, 41, 314, 111, 322); //hilited volume indicator
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SetRect(&osdPrevButtonClickSrcCoords, 41, 76, 63, 90);
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SetRect(&osdPlayButtonClickSrcCoords, 145, 73, 161, 94);
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SetRect(&osdPauseButtonClickSrcCoords, 95, 75, 110, 92);
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SetRect(&osdStopButtonClickSrcCoords, 195, 75, 210, 92);
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SetRect(&osdNextButtonClickSrcCoords, 242, 76, 264, 90);
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SetRect(&osdEndFSButtonClickSrcCoords, 41, 192, 59, 210);
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SetRect(&osdProgressSliderClickSrcCoords, 41, 385, 57, 403);
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SetRect(&osdVolumeSliderClickSrcCoords, 41, 385, 57, 403);
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SetRect(&osdPrevButtonDisabledSrcCoords, 41, 106, 63, 120);
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SetRect(&osdNextButtonDisabledSrcCoords, 242, 106, 264, 120);
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SetRect(&osdPrevButtonHiliteSrcCoords, 41, 46, 63, 60);
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SetRect(&osdPlayButtonHiliteSrcCoords, 145, 43, 161, 64);
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SetRect(&osdPauseButtonHiliteSrcCoords, 95, 45, 110, 62);
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SetRect(&osdStopButtonHiliteSrcCoords, 195, 45, 210, 62);
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SetRect(&osdNextButtonHiliteSrcCoords, 242, 46, 264, 60);
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SetRect(&osdEndFSButtonHiliteSrcCoords, 41, 166, 59, 184);
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SetRect(&osdProgressSliderHiliteSrcCoords, 41, 363, 57, 381);
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SetRect(&osdVolumeSliderHiliteSrcCoords, 41, 363, 57, 381);
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xScalingFactor = 1.0f;
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yScalingFactor = 1.0f;
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for (int i = 0; i < 12; i++)
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{
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bState[i] = NORMAL;
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}
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mouseOver = NO_BUTTON;
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mouseLastOver = NO_BUTTON;
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mousePressed = NO_BUTTON;
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mouseLastPressed = NO_BUTTON;
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mouseDragging = false;
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displayTitle = NULL;
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marqueeTitleSrc = NULL;
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titleRestart = 0;
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dtFormat = 0;
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isInited = false;
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isReadyToDraw = false;
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}
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RECT IVideoD3DOSD::BuildHitRect(D3DXVECTOR3 position, RECT size)
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{
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RECT hitRect;
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// casting float to long since I know the position vector will not be too big.
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hitRect.left = (long)position.x;
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hitRect.top = (long)position.y;
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hitRect.right = (long)position.x + size.right - size.left;
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hitRect.bottom = (long)position.y + size.bottom - size.top;
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return hitRect;
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}
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IVideoD3DOSD::~IVideoD3DOSD(void)
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{
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if (osdSprite)
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{
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osdSprite->Release();
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osdSprite = NULL;
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}
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if (osdAtlasTexture)
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{
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osdAtlasTexture->Release();
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osdAtlasTexture = NULL;
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}
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if (marqueeTitleSrc)
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{
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delete [] marqueeTitleSrc;
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marqueeTitleSrc = NULL;
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}
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if (displayTitle)
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{
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delete [] displayTitle;
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displayTitle = NULL;
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}
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//if (d3dx_lib)
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//{
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// FreeLibrary(d3dx_lib);
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// d3dx_lib = NULL;
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//}
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}
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void IVideoD3DOSD::SetScalingFactor(float fx, float fy)
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{
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xScalingFactor = fx;
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yScalingFactor = fy;
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}
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void IVideoD3DOSD::CreateOSD(IDirect3DDevice9 * device)
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{
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HRESULT hr;
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d3dx_lib = FindD3DX9();
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if (!d3dx_lib)
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return;
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pCreateFontW = (D3DXCREATEFONTW) GetProcAddress(d3dx_lib,"D3DXCreateFontW");
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pCreateSprite = (D3DXCREATESPRITE) GetProcAddress(d3dx_lib,"D3DXCreateSprite");
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pCreateTextureFromResourceExW = (D3DXCREATETEXTUREFROMRESOURCEEXW) GetProcAddress(d3dx_lib,"D3DXCreateTextureFromResourceExW");
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if (!pCreateFontW || !pCreateSprite || !pCreateTextureFromResourceExW)
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return;
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hr = pCreateSprite(device,&osdSprite);
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if (FAILED(hr))
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{
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DXTraceW(__FILE__, __LINE__, hr, L"CreateSprite Error", TRUE);
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return;
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}
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int font_size = -12 ;
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hr = pCreateFontW(
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device,
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font_size,
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0,
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FW_NORMAL,
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1,
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0,
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DEFAULT_CHARSET,
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OUT_DEFAULT_PRECIS,
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ANTIALIASED_QUALITY, //DEFAULT_QUALITY,
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DEFAULT_PITCH,
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L"Arial",
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&osdTimeFont);
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if (FAILED(hr))
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{
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DXTraceW(__FILE__, __LINE__, hr, L"CreateFont (Time) Error", TRUE);
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return;
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}
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font_size = -16 ;
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hr = pCreateFontW(
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device,
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font_size,
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0,
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FW_NORMAL,
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1,
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0,
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DEFAULT_CHARSET,
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OUT_DEFAULT_PRECIS,
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ANTIALIASED_QUALITY,//DEFAULT_QUALITY,
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DEFAULT_PITCH,
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L"Trebuchet MS",
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&osdTitleFont);
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if (FAILED(hr))
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{
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DXTraceW(__FILE__, __LINE__, hr, L"CreateFont (Title) Error", TRUE);
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return;
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}
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ResetOSD(device);
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isInited = true;
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}
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void IVideoD3DOSD::UpdateOSD(HWND hWnd, VideoOutput *adjuster)
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{
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// Position of sprites in screen coordinates
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// Center of sprite (where the position is mapped) is left to default to upper left corner
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// Note the Bkgrnd is positioned and then all other sprites are relative to that
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RECT clientRect;
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GetClientRect(hWnd,&clientRect);
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// Need to adjust the client rect to match the video aspect ration to fit the osd on the video.
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// adjuster->adjustAspect(clientRect);
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// width of the client area - width of the bkgrnd / 2 gives the space on each side
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// add that space to the offset of the left side of the client area.
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float xPosBkg = clientRect.left +
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(((clientRect.right - clientRect.left) - (osdBkgrndTextSrcCoords.right - osdBkgrndTextSrcCoords.left))/2.0f);
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// width of the client area * .95 give the location of the bottom of the osd (i.e. 5% from bottom)
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// that minus the height of the bkgrnd gives the location of the upper left of background
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// add that space to the offset of the top of the client area.
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float yPosBkg = clientRect.top +
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(((clientRect.bottom - clientRect.top) * 1.0f) - (osdBkgrndTextSrcCoords.bottom - osdBkgrndTextSrcCoords.top));
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osdBkgrndPosition = D3DXVECTOR3(floor(xPosBkg), floor(yPosBkg), 0.0f);
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osdPrevButtonPosition = osdBkgrndPosition + D3DXVECTOR3(191.0f, 75.0f, 0.0f);
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osdPlayButtonPosition = osdBkgrndPosition + D3DXVECTOR3(246.0f, 72.0f, 0.0f);
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osdPauseButtonPosition = osdBkgrndPosition + D3DXVECTOR3(296.0f, 74.0f, 0.0f);
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osdStopButtonPosition = osdBkgrndPosition + D3DXVECTOR3(345.5f, 74.0f, 0.0f);
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osdNextButtonPosition = osdBkgrndPosition + D3DXVECTOR3(392.5f, 75.0f, 0.0f);
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osdProgressFramePosition = osdBkgrndPosition + D3DXVECTOR3(22.0f, 49.0f, 0.0f);
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osdVolumeFramePosition = osdBkgrndPosition + D3DXVECTOR3(518.0f, 76.0f, 0.0f);
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osdEndFSButtonPosition = osdBkgrndPosition + D3DXVECTOR3(583.0f, 19.0f, 0.0f);
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osdMuteButtonPosition = osdVolumeFramePosition + D3DXVECTOR3(-15.0f, -1.0f, 0.0f);
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osdProgressSliderPosition = osdProgressFramePosition + D3DXVECTOR3(0.0f, 0.0f, 0.0f);
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osdVolumeSliderPosition = osdVolumeFramePosition + D3DXVECTOR3(0.0f, 0.0f, 0.0f);
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SetRect(&osdTimeRect,
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(long)osdBkgrndPosition.x + 26,
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(long)osdBkgrndPosition.y + 76,
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(long)osdBkgrndPosition.x + 98,
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(long)osdBkgrndPosition.y + 85);
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SetRect(&osdTitleRect,
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(long)osdBkgrndPosition.x + 26,
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(long)osdBkgrndPosition.y + 17,
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(long)osdBkgrndPosition.x + 503,
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(long)osdBkgrndPosition.y + 37);
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// Create Hit Test Rects for ui elements that don't move
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osdPrevButtonHit = BuildHitRect(osdPrevButtonPosition, osdPrevButtonNormalSrcCoords );
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osdPlayButtonHit = BuildHitRect(osdPlayButtonPosition, osdPlayButtonNormalSrcCoords );
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osdPauseButtonHit = BuildHitRect(osdPauseButtonPosition, osdPauseButtonNormalSrcCoords );
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osdStopButtonHit = BuildHitRect(osdStopButtonPosition, osdStopButtonNormalSrcCoords );
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osdNextButtonHit = BuildHitRect(osdNextButtonPosition, osdNextButtonNormalSrcCoords );
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osdEndFSButtonHit = BuildHitRect(osdEndFSButtonPosition, osdEndFSButtonNormalSrcCoords);
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osdProgressFrameHit = BuildHitRect(osdProgressFramePosition, osdProgressFrameNormalSrcCoords);
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osdVolumeFrameHit = BuildHitRect(osdVolumeFramePosition, osdVolumeFrameNormalSrcCoords);
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streaming = (in_getlength() < 0) || !in_mod || !in_mod->is_seekable;
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if (streaming)
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{
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bState[PREV_BUTTON] = DISABLED;
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bState[NEXT_BUTTON] = DISABLED;
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bState[PROGRESS_FRAME] = DISABLED;
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bState[PROGRESS_SLIDER] = DISABLED;
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}
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// Find out if the title will fit in the UI space for it
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RECT tempTitleRect = osdTitleRect;
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osdTitleFont->DrawTextW(NULL, FileTitle, -1, &tempTitleRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE | DT_NOCLIP | DT_CALCRECT, D3DCOLOR_XRGB(255,255,255));
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if (tempTitleRect.right <= osdTitleRect.right)
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{
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// The title fits, just use it
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titleFits = true;
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displayTitle = FileTitle;
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dtFormat = DT_LEFT | DT_VCENTER | DT_SINGLELINE | DT_NOCLIP;
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} else
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{
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// title will not fit, we need to set up a marquee.
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//
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// a string with two copies of the title makes it easier to process
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// sizeNeeded, in chars, includes one space, five dots,
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// one space and 1 extra for null.
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size_t sizeNeeded = (lstrlenW(FileTitle)*2) + 8;
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marqueeTitleSrc = new wchar_t[sizeNeeded];
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displayTitle = new wchar_t[sizeNeeded];
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titleRestart = lstrlenW(FileTitle);
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StringCchPrintfW(marqueeTitleSrc, sizeNeeded, L"%s ..... %s", FileTitle, FileTitle);
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titleFits = false;
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dtFormat = DT_RIGHT | DT_TOP | DT_SINGLELINE;
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}
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isReadyToDraw = true;
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}
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#ifdef _DEBUG
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#define DRAW_OSD_SET_ERROR(x) draw_osd_error=x
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#else
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#define DRAW_OSD_SET_ERROR(x)
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#endif
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void IVideoD3DOSD::DrawOSD(IDirect3DDevice9 * device)
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{
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HRESULT hr;
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D3DXVECTOR3 sliderCenter(8.0f, 8.0f, 0.0f);
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const wchar_t *draw_osd_error;
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hr = osdSprite->Begin(D3DXSPRITE_ALPHABLEND);
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if (FAILED(hr))
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{
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DXTraceW(__FILE__, __LINE__, hr, L"Sprite Begin Error", TRUE);
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return ;
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}
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// Doing Scaling of sprites here
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// If we do translations and/or rotations we'll have to do a more
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// robust hit test (picking) since the current one assumes a rectangular
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// shape based on screen coordinates. Only scaling is currently handled
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// in the hit test.
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//D3DXMATRIX scalingMatrix;
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//osdSprite->SetTransform(D3DXMatrixScaling(&scalingMatrix, 1.0f /*xScalingFactor*/, 1.0f /*yScalingFactor*/, 0.0f));
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hr = osdSprite->Draw(osdAtlasTexture, &osdBkgrndTextSrcCoords, NULL, &osdBkgrndPosition, D3DCOLOR_XRGB(255,255,255));
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if (FAILED(hr))
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|
{
|
||
|
DRAW_OSD_SET_ERROR(L"Background Sprite Draw Error");
|
||
|
goto DrawOSD_Error;
|
||
|
}
|
||
|
hr = osdSprite->Draw(osdAtlasTexture, GetTextCoords(PREV_BUTTON), NULL, &osdPrevButtonPosition, D3DCOLOR_XRGB(255,255,255));
|
||
|
if (FAILED(hr))
|
||
|
{
|
||
|
DRAW_OSD_SET_ERROR(L"Prev Button Sprite Draw Error");
|
||
|
goto DrawOSD_Error;
|
||
|
}
|
||
|
hr = osdSprite->Draw(osdAtlasTexture, GetTextCoords(PLAY_BUTTON), NULL, &osdPlayButtonPosition, D3DCOLOR_XRGB(255,255,255));
|
||
|
if (FAILED(hr))
|
||
|
{
|
||
|
DRAW_OSD_SET_ERROR(L"Play Button Sprite Draw Error");
|
||
|
goto DrawOSD_Error;
|
||
|
}
|
||
|
hr = osdSprite->Draw(osdAtlasTexture, GetTextCoords(PAUSE_BUTTON), NULL, &osdPauseButtonPosition, D3DCOLOR_XRGB(255,255,255));
|
||
|
if (FAILED(hr))
|
||
|
{
|
||
|
DRAW_OSD_SET_ERROR(L"Pause Button Sprite Draw Error");
|
||
|
goto DrawOSD_Error;
|
||
|
}
|
||
|
hr = osdSprite->Draw(osdAtlasTexture, GetTextCoords(STOP_BUTTON), NULL, &osdStopButtonPosition, D3DCOLOR_XRGB(255,255,255));
|
||
|
if (FAILED(hr))
|
||
|
{
|
||
|
DRAW_OSD_SET_ERROR(L"Stop Button Sprite Draw Error");
|
||
|
goto DrawOSD_Error;
|
||
|
}
|
||
|
hr = osdSprite->Draw(osdAtlasTexture, GetTextCoords(NEXT_BUTTON), NULL, &osdNextButtonPosition, D3DCOLOR_XRGB(255,255,255));
|
||
|
if (FAILED(hr))
|
||
|
{
|
||
|
DRAW_OSD_SET_ERROR(L"Next Button Sprite Draw Error");
|
||
|
goto DrawOSD_Error;
|
||
|
}
|
||
|
hr = osdSprite->Draw(osdAtlasTexture, GetTextCoords(PROGRESS_FRAME), NULL, &osdProgressFramePosition, D3DCOLOR_XRGB(255,255,255));
|
||
|
if (FAILED(hr))
|
||
|
{
|
||
|
DRAW_OSD_SET_ERROR(L"Progress Frame Sprite Draw Error");
|
||
|
goto DrawOSD_Error;
|
||
|
}
|
||
|
hr = osdSprite->Draw(osdAtlasTexture, GetTextCoords(VOLUME_FRAME), NULL, &osdVolumeFramePosition, D3DCOLOR_XRGB(255,255,255));
|
||
|
if (FAILED(hr))
|
||
|
{
|
||
|
DRAW_OSD_SET_ERROR(L"Volume Frame Sprite Draw Error");
|
||
|
goto DrawOSD_Error;
|
||
|
}
|
||
|
hr = osdSprite->Draw(osdAtlasTexture, GetTextCoords(ENDFS_BUTTON), NULL, &osdEndFSButtonPosition, D3DCOLOR_XRGB(255,255,255));
|
||
|
if (FAILED(hr))
|
||
|
{
|
||
|
DRAW_OSD_SET_ERROR(L"EndFS Button Sprite Draw Error");
|
||
|
goto DrawOSD_Error;
|
||
|
}
|
||
|
hr = osdSprite->Draw(osdAtlasTexture, GetTextCoords(MUTE_BUTTON), NULL, &osdMuteButtonPosition, D3DCOLOR_XRGB(255,255,255));
|
||
|
if (FAILED(hr))
|
||
|
{
|
||
|
DRAW_OSD_SET_ERROR(L"Mute Button Sprite Draw Error");
|
||
|
goto DrawOSD_Error;
|
||
|
}
|
||
|
|
||
|
if (playing && !streaming && !mouseDragging) // if mouseDragging we may be repositioning the slider, don't set it back till Lmouseup
|
||
|
{
|
||
|
// calculate the relative position of the slider
|
||
|
float ppercent = (in_getouttime() / 1000.0f) / in_getlength();
|
||
|
float sizeOfProgFrame = (float)osdProgressFrameHit.right - osdProgressFrameHit.left - 0;
|
||
|
// position the progress slider
|
||
|
osdProgressSliderPosition.x = osdProgressFramePosition.x + (sizeOfProgFrame * ppercent);
|
||
|
// Now build the hit rect based on the new position.
|
||
|
osdProgressSliderHit = BuildHitRect(osdProgressSliderPosition + D3DXVECTOR3(0.0f,0.0f,0.0f), osdProgressSliderNormalSrcCoords);
|
||
|
}
|
||
|
|
||
|
|
||
|
hr = osdSprite->Draw(osdAtlasTexture, GetTextCoords(PROGRESS_SLIDER), &sliderCenter, &osdProgressSliderPosition, D3DCOLOR_XRGB(255,255,255));
|
||
|
if (FAILED(hr))
|
||
|
{
|
||
|
DRAW_OSD_SET_ERROR(L"Progress Slider Sprite Draw Error");
|
||
|
goto DrawOSD_Error;
|
||
|
}
|
||
|
|
||
|
// Build the progress hilite line by drawing only a certain amount (width) of the texture.
|
||
|
RECT seekProgress;
|
||
|
// The progress hilite line goes on top of progress frame
|
||
|
seekProgress = osdProgressProgressSrcCoords;
|
||
|
// The width of the progress hilite line is determined by the location of the slider
|
||
|
seekProgress.right = seekProgress.left + (osdProgressSliderHit.left - osdProgressFrameHit.left + 0);
|
||
|
|
||
|
hr = osdSprite->Draw(osdAtlasTexture,
|
||
|
&seekProgress,
|
||
|
NULL,
|
||
|
&osdProgressFramePosition,
|
||
|
D3DCOLOR_XRGB(255,255,255));
|
||
|
if (FAILED(hr))
|
||
|
{
|
||
|
DRAW_OSD_SET_ERROR(L"Seek Progress Sprite Draw Error");
|
||
|
goto DrawOSD_Error;
|
||
|
}
|
||
|
|
||
|
if (!mouseDragging) // if mouseDragging we may be repositioning the slider, don't set it back till Lmouseup
|
||
|
{
|
||
|
// calculate the relative position of the slider
|
||
|
float vpercent = config_volume / 255.0f;
|
||
|
float sizeOfVolFrame = (float)osdVolumeFrameHit.right - osdVolumeFrameHit.left - 0;
|
||
|
// position the volume slider
|
||
|
osdVolumeSliderPosition.x = (osdVolumeFramePosition.x) + (sizeOfVolFrame * vpercent);
|
||
|
// Now build the hit rect based on the new position.
|
||
|
osdVolumeSliderHit = BuildHitRect(osdVolumeSliderPosition + D3DXVECTOR3(0.0f,0.0f,0.0f), osdVolumeSliderNormalSrcCoords);
|
||
|
}
|
||
|
hr = osdSprite->Draw(osdAtlasTexture, GetTextCoords(VOLUME_SLIDER), &sliderCenter, &osdVolumeSliderPosition, D3DCOLOR_XRGB(255,255,255));
|
||
|
if (FAILED(hr))
|
||
|
{
|
||
|
DRAW_OSD_SET_ERROR(L"Volume SLider Sprite Draw Error");
|
||
|
goto DrawOSD_Error;
|
||
|
}
|
||
|
|
||
|
// Build the volume hilite line by drawing only a certain amount (width) of the texture.
|
||
|
RECT volProgress;
|
||
|
// The volume hilite line goes on top of volume frame
|
||
|
volProgress = osdVolumeProgressSrcCoords;
|
||
|
// The width of the volume hilite line is determined by the location of the slider
|
||
|
volProgress.right = volProgress.left + (osdVolumeSliderHit.left - osdVolumeFrameHit.left + 0);
|
||
|
|
||
|
hr = osdSprite->Draw(osdAtlasTexture,
|
||
|
&volProgress,
|
||
|
NULL,
|
||
|
&osdVolumeFramePosition,
|
||
|
D3DCOLOR_XRGB(255,255,255));
|
||
|
if (FAILED(hr))
|
||
|
{
|
||
|
DRAW_OSD_SET_ERROR(L"Volume Progress Sprite Draw Error");
|
||
|
goto DrawOSD_Error;
|
||
|
}
|
||
|
|
||
|
|
||
|
if (osdTimeFont)
|
||
|
{
|
||
|
int seconds_in = in_getouttime() / 1000;
|
||
|
int time_to_go = in_getlength();
|
||
|
|
||
|
wchar_t timerText[256] = {0};
|
||
|
if (streaming)
|
||
|
StringCbPrintfW(timerText,sizeof(timerText),L"%.2u:%.2u",seconds_in /60,seconds_in % 60);
|
||
|
else
|
||
|
StringCbPrintfW(timerText,sizeof(timerText),L"%.2u:%.2u / %.2u:%.2u",seconds_in /60,seconds_in % 60,time_to_go / 60, time_to_go % 60);
|
||
|
osdTimeFont->DrawTextW(osdSprite, timerText, -1, &osdTimeRect, DT_LEFT | DT_VCENTER | DT_SINGLELINE | DT_NOCLIP, D3DCOLOR_XRGB(163,164,167)); // #A3A4A7
|
||
|
}
|
||
|
|
||
|
if (osdTitleFont)
|
||
|
{
|
||
|
// found possibility that user can pause in full screen and remove items from playlist
|
||
|
// This prevents a crash by not trying to display a title.
|
||
|
if (lstrlenW(FileTitle) > 0)
|
||
|
{
|
||
|
if (!titleFits)
|
||
|
{
|
||
|
// title does not fit, build marquee
|
||
|
DWORD now = GetTickCount();
|
||
|
static DWORD then;
|
||
|
if (now - then > 250) // slow it down so people can read it.
|
||
|
{
|
||
|
static int charCount = 2; // start with the first char + 1 for null
|
||
|
lstrcpynW(displayTitle,marqueeTitleSrc,charCount);
|
||
|
charCount++;
|
||
|
if (charCount > lstrlenW(marqueeTitleSrc))
|
||
|
charCount = lstrlenW(FileTitle);
|
||
|
then = now;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
osdTitleFont->DrawTextW(osdSprite, displayTitle, -1, &osdTitleRect, dtFormat, D3DCOLOR_XRGB(204,204,204)); // #cccccc
|
||
|
}
|
||
|
}
|
||
|
|
||
|
hr = osdSprite->End();
|
||
|
if (FAILED(hr))
|
||
|
{
|
||
|
DXTraceW(__FILE__, __LINE__, hr, L"Sprite End Error", TRUE);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
DrawOSD_Error:
|
||
|
DXTraceW(__FILE__, __LINE__, hr, draw_osd_error, TRUE);
|
||
|
osdSprite->End();
|
||
|
}
|
||
|
|
||
|
RECT *IVideoD3DOSD::GetTextCoords(UI_ELEM item)
|
||
|
{
|
||
|
switch (item)
|
||
|
{
|
||
|
case PREV_BUTTON :
|
||
|
switch (bState[item])
|
||
|
{
|
||
|
case NORMAL :
|
||
|
return &osdPrevButtonNormalSrcCoords;
|
||
|
break;
|
||
|
case CLICKED :
|
||
|
return &osdPrevButtonClickSrcCoords;
|
||
|
break;
|
||
|
case HILITE :
|
||
|
return &osdPrevButtonHiliteSrcCoords;
|
||
|
break;
|
||
|
case DISABLED :
|
||
|
return &osdPrevButtonDisabledSrcCoords;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
case PLAY_BUTTON :
|
||
|
switch (bState[item])
|
||
|
{
|
||
|
case NORMAL :
|
||
|
case DISABLED :
|
||
|
return &osdPlayButtonNormalSrcCoords;
|
||
|
break;
|
||
|
case CLICKED :
|
||
|
return &osdPlayButtonClickSrcCoords;
|
||
|
break;
|
||
|
case HILITE :
|
||
|
return &osdPlayButtonHiliteSrcCoords;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
case PAUSE_BUTTON :
|
||
|
switch (bState[item])
|
||
|
{
|
||
|
case NORMAL :
|
||
|
case DISABLED :
|
||
|
return &osdPauseButtonNormalSrcCoords;
|
||
|
break;
|
||
|
case CLICKED :
|
||
|
return &osdPauseButtonClickSrcCoords;
|
||
|
break;
|
||
|
case HILITE :
|
||
|
return &osdPauseButtonHiliteSrcCoords;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
case STOP_BUTTON :
|
||
|
switch (bState[item])
|
||
|
{
|
||
|
case NORMAL :
|
||
|
case DISABLED :
|
||
|
return &osdStopButtonNormalSrcCoords;
|
||
|
break;
|
||
|
case CLICKED :
|
||
|
return &osdStopButtonClickSrcCoords;
|
||
|
break;
|
||
|
case HILITE :
|
||
|
return &osdStopButtonHiliteSrcCoords;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
case NEXT_BUTTON :
|
||
|
switch (bState[item])
|
||
|
{
|
||
|
case NORMAL :
|
||
|
return &osdNextButtonNormalSrcCoords;
|
||
|
break;
|
||
|
case CLICKED :
|
||
|
return &osdNextButtonClickSrcCoords;
|
||
|
break;
|
||
|
case HILITE :
|
||
|
return &osdNextButtonHiliteSrcCoords;
|
||
|
break;
|
||
|
case DISABLED :
|
||
|
return &osdNextButtonDisabledSrcCoords;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
case ENDFS_BUTTON :
|
||
|
switch (bState[item])
|
||
|
{
|
||
|
case NORMAL :
|
||
|
case DISABLED :
|
||
|
return &osdEndFSButtonNormalSrcCoords;
|
||
|
break;
|
||
|
case CLICKED :
|
||
|
return &osdEndFSButtonClickSrcCoords;
|
||
|
break;
|
||
|
case HILITE :
|
||
|
return &osdEndFSButtonHiliteSrcCoords;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
case MUTE_BUTTON :
|
||
|
return &osdMuteButtonNormalSrcCoords;
|
||
|
//switch (bState[item])
|
||
|
//{
|
||
|
//case NORMAL :
|
||
|
//case DISABLED :
|
||
|
// return &osdMuteButtonNormalSrcCoords;
|
||
|
// break;
|
||
|
//case CLICKED :
|
||
|
// return &osdMuteButtonClickSrcCoords;
|
||
|
// break;
|
||
|
//case HILITE :
|
||
|
// return &osdMuteButtonHiliteSrcCoords;
|
||
|
// break;
|
||
|
//}
|
||
|
|
||
|
break;
|
||
|
case PROGRESS_FRAME :
|
||
|
return &osdProgressFrameNormalSrcCoords;
|
||
|
|
||
|
break;
|
||
|
case VOLUME_FRAME :
|
||
|
return &osdVolumeFrameNormalSrcCoords;
|
||
|
|
||
|
break;
|
||
|
case PROGRESS_SLIDER :
|
||
|
switch (bState[item])
|
||
|
{
|
||
|
case NORMAL :
|
||
|
case DISABLED :
|
||
|
return &osdProgressSliderNormalSrcCoords;
|
||
|
break;
|
||
|
case CLICKED :
|
||
|
return &osdProgressSliderClickSrcCoords;
|
||
|
break;
|
||
|
case HILITE :
|
||
|
return &osdProgressSliderHiliteSrcCoords;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
case VOLUME_SLIDER :
|
||
|
switch (bState[item])
|
||
|
{
|
||
|
case NORMAL :
|
||
|
case DISABLED :
|
||
|
return &osdVolumeSliderNormalSrcCoords;
|
||
|
break;
|
||
|
case CLICKED :
|
||
|
return &osdVolumeSliderClickSrcCoords;
|
||
|
break;
|
||
|
case HILITE :
|
||
|
return &osdVolumeSliderHiliteSrcCoords;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
void IVideoD3DOSD::LostOSD()
|
||
|
{
|
||
|
if (osdSprite)
|
||
|
osdSprite->OnLostDevice();
|
||
|
if (osdTimeFont)
|
||
|
osdTimeFont->OnLostDevice();
|
||
|
if (osdTitleFont)
|
||
|
osdTitleFont->OnLostDevice();
|
||
|
if (osdAtlasTexture)
|
||
|
{
|
||
|
osdAtlasTexture->Release();
|
||
|
osdAtlasTexture = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void IVideoD3DOSD::ResetOSD(IDirect3DDevice9 * device)
|
||
|
{
|
||
|
if (osdSprite)
|
||
|
osdSprite->OnResetDevice();
|
||
|
if (osdTimeFont)
|
||
|
osdTimeFont->OnResetDevice();
|
||
|
if (osdTitleFont)
|
||
|
osdTitleFont->OnResetDevice();
|
||
|
|
||
|
if (device)
|
||
|
{
|
||
|
HRESULT hr;
|
||
|
hr = pCreateTextureFromResourceExW(
|
||
|
device,
|
||
|
NULL, // HMODULE
|
||
|
MAKEINTRESOURCEW(IDB_OSD), // Our texture image atlas
|
||
|
D3DX_DEFAULT, // width
|
||
|
D3DX_DEFAULT, // height
|
||
|
1, // MIP levels
|
||
|
0, // usage
|
||
|
D3DFMT_UNKNOWN, // get format from file
|
||
|
D3DPOOL_DEFAULT, // mem pool
|
||
|
D3DX_DEFAULT, // filter
|
||
|
D3DX_DEFAULT, // MIP filter
|
||
|
0, // transparent color key
|
||
|
NULL, // image info struct
|
||
|
NULL, // palette
|
||
|
&osdAtlasTexture); // the returned texture, if success
|
||
|
if (FAILED(hr))
|
||
|
{
|
||
|
DXTraceW(__FILE__, __LINE__, hr, L"CreateTextureFromFileEx Error", TRUE);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
bool IVideoD3DOSD::MouseDown(int xpt, int ypt, WPARAM wParam)
|
||
|
{
|
||
|
Show();
|
||
|
// mouseLastPressed is used during mouse up to verify that the up is on the
|
||
|
// same UI element as the mouse down.
|
||
|
mouseLastPressed = HitTest((float)xpt, (float)ypt);
|
||
|
bState[mouseLastPressed] = CLICKED;
|
||
|
return false;
|
||
|
}
|
||
|
bool IVideoD3DOSD::MouseMove(int ixpt, int iypt, WPARAM wParam)
|
||
|
{
|
||
|
static int saved_ixpt;
|
||
|
static int saved_iypt;
|
||
|
|
||
|
// Need to check whether the mouse cursor is still in the same place.
|
||
|
// Evidently, WM_MOUSEMOVE can get triggered for other reasons than
|
||
|
// actually moving the mouse, per Microsoft blogs
|
||
|
// This code was triggering with IM and EMAIL notifications without
|
||
|
// moving the mouse.
|
||
|
if (ixpt == saved_ixpt && iypt == saved_iypt)
|
||
|
return false;
|
||
|
|
||
|
saved_ixpt = ixpt;
|
||
|
saved_iypt = iypt;
|
||
|
|
||
|
Show();
|
||
|
|
||
|
// Change input ints to floats so later calculations are more precise.
|
||
|
float xpt = (float)ixpt;
|
||
|
float ypt = (float)iypt;
|
||
|
|
||
|
mouseOver = HitTest((float)xpt, (float)ypt);
|
||
|
if (wParam & MK_LBUTTON) //dragging
|
||
|
{
|
||
|
mouseDragging = true;
|
||
|
if (mouseLastPressed == VOLUME_SLIDER)
|
||
|
{
|
||
|
if (xpt < (osdVolumeFrameHit.left)) xpt = (float) osdVolumeFrameHit.left;
|
||
|
else if (xpt > (osdVolumeFrameHit.right) - 0) xpt = (float) osdVolumeFrameHit.right - 0;
|
||
|
|
||
|
//move the volume slider
|
||
|
osdVolumeSliderPosition.x = xpt;
|
||
|
// slider uses center as center
|
||
|
osdVolumeSliderHit = BuildHitRect(osdVolumeSliderPosition + D3DXVECTOR3(0.0f,0.0f,0.0f),osdVolumeSliderNormalSrcCoords);
|
||
|
}
|
||
|
else if (mouseLastPressed == PROGRESS_SLIDER)
|
||
|
{
|
||
|
if (xpt < osdProgressFrameHit.left) xpt = (float)osdProgressFrameHit.left;
|
||
|
else if (xpt > (osdProgressFrameHit.right)) xpt = (float)osdProgressFrameHit.right;
|
||
|
|
||
|
//move the progress slider
|
||
|
osdProgressSliderPosition.x = xpt;
|
||
|
osdProgressSliderHit = BuildHitRect(osdProgressSliderPosition + D3DXVECTOR3(0.0f,0.0f,0.0f),osdProgressSliderNormalSrcCoords);
|
||
|
}
|
||
|
} else // no click, just mousemove
|
||
|
{
|
||
|
mouseDragging = false;
|
||
|
if (mouseLastOver != mouseOver)
|
||
|
{
|
||
|
if (bState[mouseLastOver] == HILITE)
|
||
|
bState[mouseLastOver] = NORMAL;
|
||
|
if (bState[mouseOver] == NORMAL)
|
||
|
bState[mouseOver] = HILITE;
|
||
|
mouseLastOver = mouseOver;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
bool IVideoD3DOSD::MouseUp(int xpt, int ypt, WPARAM wParam)
|
||
|
{
|
||
|
mousePressed = HitTest((float)xpt, (float)ypt);
|
||
|
|
||
|
bState[mouseLastPressed] = NORMAL;
|
||
|
|
||
|
if (bState[mousePressed] == HILITE)
|
||
|
bState[mousePressed] = NORMAL;
|
||
|
|
||
|
mouseDragging = false;
|
||
|
|
||
|
switch (mousePressed)
|
||
|
{
|
||
|
case ENDFS_BUTTON :
|
||
|
if (mouseLastPressed == ENDFS_BUTTON)
|
||
|
return true; // end full screen
|
||
|
break;
|
||
|
case PREV_BUTTON :
|
||
|
if (mouseLastPressed == PREV_BUTTON)
|
||
|
PostMessageW(hMainWindow, WM_COMMAND, WINAMP_BUTTON1, 0);
|
||
|
break;
|
||
|
case PLAY_BUTTON :
|
||
|
if (mouseLastPressed == PLAY_BUTTON)
|
||
|
PostMessageW(hMainWindow, WM_COMMAND, WINAMP_BUTTON2, 0);
|
||
|
break;
|
||
|
case PAUSE_BUTTON :
|
||
|
if (mouseLastPressed == PAUSE_BUTTON)
|
||
|
PostMessageW(hMainWindow, WM_COMMAND, WINAMP_BUTTON3, 0);
|
||
|
break;
|
||
|
case STOP_BUTTON :
|
||
|
if (mouseLastPressed == STOP_BUTTON)
|
||
|
PostMessageW(hMainWindow, WM_COMMAND, WINAMP_BUTTON4, 0);
|
||
|
break;
|
||
|
case NEXT_BUTTON :
|
||
|
if (mouseLastPressed == NEXT_BUTTON)
|
||
|
PostMessageW(hMainWindow, WM_COMMAND, WINAMP_BUTTON5, 0);
|
||
|
break;
|
||
|
default :
|
||
|
{
|
||
|
// If not a button, check the sliders
|
||
|
// The successful use of the sliders should not depend on
|
||
|
// releasing the mouse inside the frame, which may be very small.
|
||
|
switch (mouseLastPressed)
|
||
|
{
|
||
|
case PROGRESS_SLIDER :
|
||
|
case PROGRESS_FRAME :
|
||
|
{
|
||
|
float xIntoFrame = (float)xpt - osdProgressFrameHit.left;
|
||
|
// -8 is half the width of the slider
|
||
|
float rightMaxOfFrame = (float)osdProgressFrameHit.right - 0;
|
||
|
float leftMinOfFrame = (float)osdProgressFrameHit.left;
|
||
|
float sizeOfFrame = rightMaxOfFrame - leftMinOfFrame;
|
||
|
float t = xIntoFrame / sizeOfFrame;
|
||
|
if (t < 0)
|
||
|
t = 0;
|
||
|
if (t > 1)
|
||
|
t = 1;
|
||
|
|
||
|
int len = in_getlength();
|
||
|
in_seek((int)(t*len*1000));
|
||
|
}
|
||
|
break;
|
||
|
case VOLUME_SLIDER :
|
||
|
case VOLUME_FRAME :
|
||
|
{
|
||
|
float xIntoFrame = (float)xpt - (osdVolumeFrameHit.left);
|
||
|
// -8 is half the width of the slider
|
||
|
float rightMaxOfFrame = (float)osdVolumeFrameHit.right - 0;
|
||
|
float leftMinOfFrame = (float)osdVolumeFrameHit.left;
|
||
|
float sizeOfFrame = rightMaxOfFrame - leftMinOfFrame;
|
||
|
float t = xIntoFrame / sizeOfFrame;
|
||
|
|
||
|
if (t < 0)
|
||
|
t = 0;
|
||
|
if (t > 1)
|
||
|
t = 1;
|
||
|
|
||
|
unsigned char v = (unsigned char)(t * 255);
|
||
|
|
||
|
config_volume = v;
|
||
|
|
||
|
in_setvol(v);
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
mouseLastPressed = NO_BUTTON;
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
IVideoD3DOSD::UI_ELEM IVideoD3DOSD::HitTest(float xpt, float ypt)
|
||
|
{
|
||
|
if (PointInRect(xpt, ypt, osdPrevButtonHit))
|
||
|
return PREV_BUTTON;
|
||
|
else if (PointInRect(xpt, ypt, osdPlayButtonHit))
|
||
|
return PLAY_BUTTON;
|
||
|
else if (PointInRect(xpt, ypt, osdPauseButtonHit))
|
||
|
return PAUSE_BUTTON;
|
||
|
else if (PointInRect(xpt, ypt, osdStopButtonHit))
|
||
|
return STOP_BUTTON;
|
||
|
else if (PointInRect(xpt, ypt, osdNextButtonHit))
|
||
|
return NEXT_BUTTON;
|
||
|
else if (PointInRect(xpt, ypt, osdEndFSButtonHit))
|
||
|
return ENDFS_BUTTON;
|
||
|
else if (PointInRect(xpt, ypt, osdVolumeSliderHit))
|
||
|
return VOLUME_SLIDER;
|
||
|
else if (PointInRect(xpt, ypt, osdProgressSliderHit))
|
||
|
return PROGRESS_SLIDER;
|
||
|
else if (PointInRect(xpt, ypt, osdProgressFrameHit))
|
||
|
return PROGRESS_FRAME;
|
||
|
else if (PointInRect(xpt, ypt, osdVolumeFrameHit))
|
||
|
return VOLUME_FRAME;
|
||
|
else
|
||
|
return NO_BUTTON;
|
||
|
}
|
||
|
|
||
|
bool IVideoD3DOSD::PointInRect(float x, float y, RECT testRect)
|
||
|
{
|
||
|
if ((x >= testRect.left) && (x <= testRect.right) &&
|
||
|
(y >= testRect.top) && (y <= testRect.bottom))
|
||
|
return true;
|
||
|
else
|
||
|
return false;
|
||
|
}
|