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170 lines
4.7 KiB
C++
170 lines
4.7 KiB
C++
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#include "nsv_vlb.h"
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///////////////////////////////////////////////////////////////////////
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//
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// NSV VLB Decoder
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//
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///////////////////////////////////////////////////////////////////////
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VLB_Decoder::VLB_Decoder()
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{
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aacdec = new CAacDecoderApi( &datain );
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fused = 0;
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needsync = 1;
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packets_in_since_flush = 0;
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packets_decoded_since_flush = 0;
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}
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VLB_Decoder::~VLB_Decoder()
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{
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delete aacdec;
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}
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void VLB_Decoder::flush()
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{
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datain.Empty();
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dataout.Empty();
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//OutputDebugString("FLUSH\n");
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// JF> this seems to be necessary for me at least, to have aacdec's internal buffer and state get reset :/
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// (especially for AAC files, but I got it to do weird stuff on VLB files too :/)
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// might be cleaner to see if we can just clear it somehow manually.. hmm..
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delete aacdec;
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aacdec = new CAacDecoderApi( &datain );
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fused = 0;
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needsync = 1;
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packets_in_since_flush = 0;
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packets_decoded_since_flush = 0;
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}
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int VLB_Decoder::decode( void *in, int in_len,
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void *out, int *out_len,
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unsigned int out_fmt[8] )
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{
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// This function gets called with 1 nsv frame's worth of audio data.
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// That could mean 1 OR MORE audio packets. (or zero?)
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// Just process the smallest amount (1 packet) and return 0 if you
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// finished processing this big chunk, or 1 if you need to work on
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// extracting more audio (from this same nsv frame) on the next call.
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// RETURN VALUES:
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// 1: call me again w/same buffer (and contents) next time
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// 0: give me a new buffer (w/new frame contents) next time
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AUDIO_FORMATINFO info;
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int rval = 1;
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if (!dataout.BytesAvail())
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{
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int l = datain.GetInputFree(); // the # of bytes that datain still has room for
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if ( l > in_len - fused ) l = in_len - fused;
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if ( l > 0)
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{
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datain.Fill( (unsigned char *)in + fused, l );
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fused += l;
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}
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/*********************************/
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if (in_len > 0)
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packets_in_since_flush++;
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#define PACKETS_TO_PREBUFFER_BEFORE_SYNCHRONIZE 2
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if (needsync && packets_in_since_flush < PACKETS_TO_PREBUFFER_BEFORE_SYNCHRONIZE)
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{
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// Don't allow ourselves to call Synchronize() until we've actually received
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// TWO audio packets. We need two because Synchronize() peeks ahead beyond
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// the first packet, and throws an exception if the second one isn't also available.
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// (note that if we were worried about getting partial frames from the nsv decoder,
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// we'd want to set PACKETS_TO_PREBUFFER==3...)
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fused = 0;
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*out_len = 0;
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return 0;
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}
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/*********************************/
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if (!datain.GetSize())
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{
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if ( fused >= in_len ) rval = fused = 0; // get more data
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*out_len = 0;
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return rval;
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}
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if (needsync)
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{
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int status = aacdec->Synchronize( ¶ms ); // returns # of bytes skipped forward through 'datain' in params.frame_length
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if (status)
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{
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// ERROR
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*out_len = 0;
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if ( fused >= in_len ) rval = fused = 0; // get more data
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return rval;
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}
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needsync = 0;
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// NOTE: as long as the NSV file was encoded properly (i.e. all vlb audio packets were
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// sent to the encoder intact, never split among two nsv frames), we don't have to worry
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// about ever getting back a partial frame from the NSV decoder; it will sync for us,
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// and hand us the 1st complete audio packet it can find.
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// In short: Synchronize() should always return with params.frame_length==0.
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/*
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int bytes_skipped = params.frame_length;
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if (bytes_skipped)
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{
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// here we assume that the first packet was partially or entirely skipped through
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// (but that the 2nd and 3rd packets were 100% okay), so we won't try to decode
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// that first packet.
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packets_in_since_flush--;
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}
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*/
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info.ucNChannels = (unsigned char) params.num_channels;
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info.uiSampleRate = params.sampling_frequency;
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dataout.SetFormatInfo( &info );
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}
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while (packets_decoded_since_flush < packets_in_since_flush)
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{
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int status = aacdec->DecodeFrame( &dataout, ¶ms ); // returns # of bytes consumed from 'datain' in params.frame_length
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packets_decoded_since_flush++;
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if ( status > ERR_NO_ERROR && status != ERR_END_OF_FILE)
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{
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// ERROR
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flush();
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break;
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}
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}
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if (packets_decoded_since_flush > 64)
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{
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// avoid overflow, but don't let either of these vars drop back to 0, 1, or 2!
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packets_in_since_flush -= 32;
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packets_decoded_since_flush -= 32;
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}
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}
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int l = dataout.BytesAvail();
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if (l > 0)
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{
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if ( l > *out_len ) l = *out_len;
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else *out_len = l;
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dataout.PullBytes( (unsigned char *)out, l );
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info = dataout.GetFormatInfo();
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out_fmt[0] = NSV_MAKETYPE( 'P', 'C', 'M', ' ' );
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out_fmt[1] = info.uiSampleRate;
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out_fmt[2] = info.ucNChannels;
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out_fmt[3] = 16;
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out_fmt[4] = params.bitrate;
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}
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else *out_len = 0;
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return rval;
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}
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