#ifndef NULLSOFT_AGAVE_API_DECODEFILE_H #define NULLSOFT_AGAVE_API_DECODEFILE_H #include #include #include "ifc_audiostream.h" enum { API_DECODEFILE_SUCCESS = 0, API_DECODEFILE_FAILURE = 1, API_DECODEFILE_UNSUPPORTED = 2, // type is unsupported API_DECODEFILE_NO_INTERFACE = 3, // type is supported, but plugin does provide any interfaces for direct decoding API_DECODEFILE_WINAMP_PRO = 4, // user has to pay $$$ to do this API_DECODEFILE_NO_RIGHTS = 5, // user is not allowed to decode this file (e.g. DRM) API_DECODEFILE_BAD_RESAMPLE = 6, // Winamp is unable to resample this file to CDDA format (stereo 16bit 44.1kHz) API_DECODEFILE_FAIL_NO_WARN = 7, // we have already informed the user of an issue so do not show again e.g. CD playing so cannot also do a rip }; enum { AUDIOPARAMETERS_FLOAT = 1, AUDIOPARAMETERS_MAXCHANNELS = 2, // set this if channels is meant to define an upper limit // (e.g. setting channels=2 and flags |= AUDIOPARAMETERS_MAXCHANNELS means 1 or 2 channels is OK, but not more) AUDIOPARAMETERS_MAXSAMPLERATE = 4, // like AUDIOPARAMETERS_MAXCHANNELS but for sample rate AUDIOPARAMETERS_NON_INTERLEAVED = 8, // audio data is stored as separate buffers per channel. not currently implemented }; struct AudioParameters { public: AudioParameters() : bitsPerSample(0), channels(0), sampleRate(0), sampleRateReal(0.f), flags(0), sizeBytes((size_t) - 1), errorCode(API_DECODEFILE_SUCCESS) {} uint32_t bitsPerSample; uint32_t channels; uint32_t sampleRate; float sampleRateReal; // yes this is duplicate. int flags; size_t sizeBytes; // total size of decoded file, (size_t)-1 means don't know int errorCode; }; class api_decodefile : public Dispatchable { public: /* OpenAudioBackground gives you back an ifc_audiostream that you can use to get decompressed bits * if it returns 0, check parameters->errorCode for the failure reason * fill parameters with desired values (0 if you don't care) * the decoder will _do its best_ to satisfy your passed-in audio parameters * but this API does not guarantee them, so be sure to check the parameters struct after the function returns * it's **UP TO YOU** to do any necessary conversion (sample rate, channels, bits-per-sample) if the decoder can't do it */ ifc_audiostream *OpenAudioBackground(const wchar_t *filename, AudioParameters *parameters); /* OpenAudio is the same as OpenAudioBackground * but, it will use the input plugin system to decode if necessary * so it's best to use this in a separate winamp.exe * to be honest, it was designed for internal use in the CD burner * so it's best not to use this one at all */ ifc_audiostream *OpenAudio(const wchar_t *filename, AudioParameters *parameters); void CloseAudio(ifc_audiostream *audioStream); /* verifies that a decoder exists to decompress this filename. this is not a guarantee that the file is openable, just that it can be matched to a decoder */ bool DecoderExists(const wchar_t *filename); public: DISPATCH_CODES { API_DECODEFILE_OPENAUDIO = 10, API_DECODEFILE_OPENAUDIO2 = 11, API_DECODEFILE_CLOSEAUDIO = 20, API_DECODEFILE_DECODEREXISTS = 30, }; }; inline ifc_audiostream *api_decodefile::OpenAudio(const wchar_t *filename, AudioParameters *parameters) { return _call(API_DECODEFILE_OPENAUDIO, (ifc_audiostream *)0, filename, parameters); } inline ifc_audiostream *api_decodefile::OpenAudioBackground(const wchar_t *filename, AudioParameters *parameters) { return _call(API_DECODEFILE_OPENAUDIO2, (ifc_audiostream *)0, filename, parameters); } inline void api_decodefile::CloseAudio(ifc_audiostream *audioStream) { _voidcall(API_DECODEFILE_CLOSEAUDIO, audioStream); } inline bool api_decodefile::DecoderExists(const wchar_t *filename) { return _call(API_DECODEFILE_DECODEREXISTS, (bool)true, filename); // we default to true so that an old implementation doesn't break completely } // {9B4188F5-4295-48ab-B50C-F2B0BB56D242} static const GUID decodeFileGUID = { 0x9b4188f5, 0x4295, 0x48ab, { 0xb5, 0xc, 0xf2, 0xb0, 0xbb, 0x56, 0xd2, 0x42 } }; #endif