/****************************************************************************** Plush Version 1.2 pf_solid.c Solid Rasterizers Copyright (c) 1996-2000, Justin Frankel ******************************************************************************/ #include "plush.h" #include "putface.h" void plPF_SolidF(pl_Cam *cam, pl_Face *TriFace) { pl_uChar i0, i1, i2; pl_uChar *gmem = cam->frameBuffer; pl_ZBuffer *zbuf = cam->zBuffer; pl_sInt32 X1, X2, dX1=0, dX2=0, XL1, XL2; pl_ZBuffer dZL=0, dZ1=0, dZ2=0, Z1, ZL, Z2, Z3; pl_sInt32 Y1, Y2, Y0, dY; pl_uChar stat; pl_Bool zb = (zbuf&&TriFace->Material->zBufferable) ? 1 : 0; pl_uChar bc; pl_sInt32 shade; PUTFACE_SORT(); shade=(pl_sInt32) (TriFace->fShade*(TriFace->Material->_ColorsUsed-1)); if (shade < 0) shade=0; if (shade > (pl_sInt32) TriFace->Material->_ColorsUsed-1) shade=TriFace->Material->_ColorsUsed-1; bc=TriFace->Material->_ReMapTable[shade]; X2 = X1 = TriFace->Scrx[i0]; Z1 = TriFace->Scrz[i0]; Z2 = TriFace->Scrz[i1]; Z3 = TriFace->Scrz[i2]; Y0 = (TriFace->Scry[i0]+(1<<19)) >> 20; Y1 = (TriFace->Scry[i1]+(1<<19)) >> 20; Y2 = (TriFace->Scry[i2]+(1<<19)) >> 20; dY = Y2-Y0; if (dY) { dX2 = (TriFace->Scrx[i2] - X1) / dY; dZ2 = (Z3 - Z1) / dY; } dY = Y1-Y0; if (dY) { dX1 = (TriFace->Scrx[i1] - X1) / dY; dZ1 = (Z2 - Z1) / dY; if (dX2 < dX1) { dX2 ^= dX1; dX1 ^= dX2; dX2 ^= dX1; dZL = dZ1; dZ1 = dZ2; dZ2 = dZL; stat = 2; } else stat = 1; Z2 = Z1; } else { if (TriFace->Scrx[i1] > X1) { X2 = TriFace->Scrx[i1]; stat = 2|4; } else { X1 = TriFace->Scrx[i1]; ZL = Z1; Z1 = Z2; Z2 = ZL; stat = 1|8; } } if (zb) { XL1 = ((dX1-dX2)*dY+(1<<19))>>20; if (XL1) dZL = ((dZ1-dZ2)*dY)/XL1; else { XL1 = (X2-X1+(1<<19))>>20; if (zb && XL1) dZL = (Z2-Z1)/XL1; else dZL = 0.0; } } gmem += (Y0 * cam->ScreenWidth); zbuf += (Y0 * cam->ScreenWidth); while (Y0 < Y2) { if (Y0 == Y1) { dY = Y2 - ((TriFace->Scry[i1]+(1<<19))>>20); if (dY) { if (stat & 1) { X1 = TriFace->Scrx[i1]; dX1 = (TriFace->Scrx[i2]-TriFace->Scrx[i1])/dY; } if (stat & 2) { X2 = TriFace->Scrx[i1]; dX2 = (TriFace->Scrx[i2]-TriFace->Scrx[i1])/dY; } if (stat & 4) { X1 = TriFace->Scrx[i0]; dX1 = (TriFace->Scrx[i2]-TriFace->Scrx[i0])/dY; } if (stat & 8) { X2 = TriFace->Scrx[i0]; dX2 = (TriFace->Scrx[i2]-TriFace->Scrx[i0])/dY; } dZ1 = (Z3-Z1)/dY; } } XL1 = (X1+(1<<19))>>20; XL2 = (X2+(1<<19))>>20; ZL = Z1; XL2 -= XL1; if (XL2 > 0) { zbuf += XL1; gmem += XL1; XL1 += XL2; if (zb) do { if (*zbuf < ZL) { *zbuf = ZL; *gmem = bc; } gmem++; zbuf++; ZL += dZL; } while (--XL2); else do *gmem++ = bc; while (--XL2); gmem -= XL1; zbuf -= XL1; } gmem += cam->ScreenWidth; zbuf += cam->ScreenWidth; Z1 += dZ1; X1 += dX1; X2 += dX2; Y0++; } } void plPF_SolidG(pl_Cam *cam, pl_Face *TriFace) { pl_uChar i0, i1, i2; pl_uChar *gmem = cam->frameBuffer; pl_uChar *remap = TriFace->Material->_ReMapTable; pl_ZBuffer *zbuf = cam->zBuffer; pl_ZBuffer dZL=0, dZ1=0, dZ2=0, Z1, Z2, ZL, Z3; pl_sInt32 dX1=0, dX2=0, X1, X2, XL1, XL2; pl_sInt32 C1, C2, dC1=0, dC2=0, dCL=0, CL, C3; pl_sInt32 Y1, Y2, Y0, dY; pl_uChar stat; pl_Bool zb = (zbuf&&TriFace->Material->zBufferable) ? 1 : 0; pl_Float nc = (TriFace->Material->_ColorsUsed-1)*65536.0f; pl_sInt32 maxColor=((TriFace->Material->_ColorsUsed-1)<<16); pl_sInt32 maxColorNonShift=TriFace->Material->_ColorsUsed-1; PUTFACE_SORT(); C1 = (pl_sInt32) (TriFace->Shades[i0]*nc); C2 = (pl_sInt32) (TriFace->Shades[i1]*nc); C3 = (pl_sInt32) (TriFace->Shades[i2]*nc); X2 = X1 = TriFace->Scrx[i0]; Z1 = TriFace->Scrz[i0]; Z2 = TriFace->Scrz[i1]; Z3 = TriFace->Scrz[i2]; Y0 = (TriFace->Scry[i0]+(1<<19))>>20; Y1 = (TriFace->Scry[i1]+(1<<19))>>20; Y2 = (TriFace->Scry[i2]+(1<<19))>>20; dY = Y2 - Y0; if (dY) { dX2 = (TriFace->Scrx[i2] - X1) / dY; dC2 = (C3 - C1) / dY; dZ2 = (Z3 - Z1) / dY; } dY = Y1 - Y0; if (dY) { dX1 = (TriFace->Scrx[i1] - X1) / dY; dC1 = (C2 - C1) / dY; dZ1 = (Z2 - Z1) / dY; if (dX2 < dX1) { dX2 ^= dX1; dX1 ^= dX2; dX2 ^= dX1; dC2 ^= dC1; dC1 ^= dC2; dC2 ^= dC1; dZL = dZ1; dZ1 = dZ2; dZ2 = dZL; stat = 2; } else stat = 1; Z2 = Z1; C2 = C1; } else { if (TriFace->Scrx[i1] > X1) { X2 = TriFace->Scrx[i1]; stat = 2|4; } else { X1 = C1; C1 = C2; C2 = X1; ZL = Z1; Z1 = Z2; Z2 = ZL; X1 = TriFace->Scrx[i1]; stat = 1|8; } } gmem += (Y0 * cam->ScreenWidth); zbuf += (Y0 * cam->ScreenWidth); XL1 = (((dX1-dX2)*dY+(1<<19))>>20); if (XL1) { dCL = ((dC1-dC2)*dY)/XL1; dZL = ((dZ1-dZ2)*dY)/XL1; } else { XL1 = ((X2-X1+(1<<19))>>20); if (XL1) { dCL = (C2-C1)/XL1; dZL = (Z2-Z1)/XL1; } } while (Y0 < Y2) { if (Y0 == Y1) { dY = Y2 - ((TriFace->Scry[i1]+(1<<19))>>20); if (dY) { dZ1 = (Z3-Z1)/dY; dC1 = (C3-C1) / dY; if (stat & 1) { X1 = TriFace->Scrx[i1]; dX1 = (TriFace->Scrx[i2]-TriFace->Scrx[i1])/dY; } if (stat & 2) { X2 = TriFace->Scrx[i1]; dX2 = (TriFace->Scrx[i2]-TriFace->Scrx[i1])/dY; } if (stat & 4) { X1 = TriFace->Scrx[i0]; dX1 = (TriFace->Scrx[i2]-TriFace->Scrx[i0])/dY; } if (stat & 8) { X2 = TriFace->Scrx[i0]; dX2 = (TriFace->Scrx[i2]-TriFace->Scrx[i0])/dY; } } } CL = C1; XL1 = (X1+(1<<19))>>20; XL2 = (X2+(1<<19))>>20; ZL = Z1; XL2 -= XL1; if (XL2 > 0) { gmem += XL1; zbuf += XL1; XL1 += XL2; if (zb) do { if (*zbuf < ZL) { *zbuf = ZL; if (CL >= maxColor) *gmem=remap[maxColorNonShift]; else if (CL > 0) *gmem = remap[CL>>16]; else *gmem = remap[0]; } gmem++; zbuf++; ZL += dZL; CL += dCL; } while (--XL2); else do { if (CL >= maxColor) *gmem++=remap[maxColorNonShift]; else if (CL > 0) *gmem++ = remap[CL>>16]; else *gmem++ = remap[0]; CL += dCL; } while (--XL2); gmem -= XL1; zbuf -= XL1; } gmem += cam->ScreenWidth; zbuf += cam->ScreenWidth; X1 += dX1; X2 += dX2; C1 += dC1; Z1 += dZ1; Y0++; } }