MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=4.000000 fGammaAdj=1.700 fDecay=0.960 fVideoEchoZoom=1.000 fVideoEchoAlpha=0.500 nVideoEchoOrientation=3 nWaveMode=2 bAdditiveWaves=0 bWaveDots=1 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.001 fWaveScale=0.012 fWaveSmoothing=0.900 fWaveParam=0.000 fModWaveAlphaStart=0.750 fModWaveAlphaEnd=0.950 fWarpAnimSpeed=0.037 fWarpScale=0.015 fZoomExponent=1.22019 fShader=0.000 zoom=1.00000 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.03300 sx=1.00000 sy=1.00000 wave_r=0.500 wave_g=0.400 wave_b=0.300 wave_x=0.500 wave_y=0.500 ob_size=0.000 ob_r=0.000 ob_g=0.000 ob_b=0.000 ob_a=1.000 ib_size=0.090 ib_r=0.000 ib_g=0.000 ib_b=0.000 ib_a=0.000 nMotionVectorsX=3.000 nMotionVectorsY=2.000 mv_dx=0.020 mv_dy=-0.020 mv_l=0.150 mv_r=0.490 mv_g=0.480 mv_b=0.300 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=0 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=0.000 wavecode_0_g=0.500 wavecode_0_b=0.100 wavecode_0_a=1.000 wave_0_per_frame1=t1=bass_att*(sin(time)*0.5+0.5); wave_0_per_frame2=t2=bass_att*(sin(time+2.1)*0.5+0.5); wave_0_per_frame3=t3=treb_att*(sin(time+4.2)*0.5+0.5); wave_0_per_frame4= wave_0_per_frame5=t4=treb_att*(sin(-time+1.1)*0.5+0.5); wave_0_per_frame6=t5=mid_att*(sin(-time+3.1)*0.5+0.5); wave_0_per_frame7=t6=mid_att*(sin(-time+5.2)*0.5+0.5); wave_0_per_point1=n=sample*6.283; wave_0_per_point2=phs=-sample * 0.2; wave_0_per_point3=tm=q1 + phs; wave_0_per_point4= wave_0_per_point5=flip=(flip+1)*below(flip,1); wave_0_per_point6= wave_0_per_point7=xp=0; wave_0_per_point8=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2; wave_0_per_point9=zp=0; wave_0_per_point10= wave_0_per_point11=//wrist movement; wave_0_per_point12=ang=sin(tm*2)*0.5 +0.5; wave_0_per_point13= wave_0_per_point14=xq=xp; wave_0_per_point15=sinang=sin(ang);cosang=cos(ang); wave_0_per_point16=yq=yp*sinang + zp*cosang; wave_0_per_point17=zq=yp*cosang - zp*sinang; wave_0_per_point18=yq=yp; wave_0_per_point19=zq=zp; wave_0_per_point20= wave_0_per_point21=ang=tm*8; wave_0_per_point22=sinang=sin(ang);cosang=cos(ang); wave_0_per_point23=xp=xq*sinang + yq*cosang; wave_0_per_point24=yp=xq*cosang - yq*sinang; wave_0_per_point25=zp=zq; wave_0_per_point26= wave_0_per_point27=//forearm movement; wave_0_per_point28=zp=zp-0.3; wave_0_per_point29=ang=3.14 + sin(tm*2 - 0.5)*1.5; wave_0_per_point30=sinang=sin(ang);cosang=cos(ang); wave_0_per_point31=xq=xp; wave_0_per_point32=yq=yp*sinang + zp*cosang; wave_0_per_point33=zq=yp*cosang - zp*sinang; wave_0_per_point34= wave_0_per_point35=//upper arm twist wave_0_per_point36=ang=-1.0 + cos(tm*3.1 + 0.5); wave_0_per_point37=sinang=sin(ang);cosang=cos(ang); wave_0_per_point38=xp=xq*sinang + yq*cosang; wave_0_per_point39=yp=xq*cosang - yq*sinang; wave_0_per_point40=zp=zq; wave_0_per_point41= wave_0_per_point42=//upper arm outward; wave_0_per_point43=zp=zp-0.35; wave_0_per_point44=ang=cos(tm*2.3)*1.75 - 1.05; wave_0_per_point45=sinang=sin(ang);cosang=cos(ang); wave_0_per_point46=xq=xp*sinang + zp*cosang; wave_0_per_point47=yq=yp; wave_0_per_point48=zq=xp*cosang - zp*sinang; wave_0_per_point49= wave_0_per_point50=//upper arm up down; wave_0_per_point51=ang=cos(tm)*0.5 - 0.5; wave_0_per_point52=sinang=sin(ang);cosang=cos(ang); wave_0_per_point53=xp=xq; wave_0_per_point54=yp=yq*cosang - zq*sinang; wave_0_per_point55=zp=yq*sinang + zq*cosang; wave_0_per_point56= wave_0_per_point57=//xp=xq;yp=yq;zp=zq; wave_0_per_point58= wave_0_per_point59= wave_0_per_point60=//project into screenspace and draw on screen wave_0_per_point61=zp=zp+2; wave_0_per_point62=xs=xp/zp; wave_0_per_point63=ys=yp/zp; wave_0_per_point64= wave_0_per_point65=x=xs+0.5; wave_0_per_point66=y=ys*1.3+0.5; wave_0_per_point67= wave_0_per_point68= wave_0_per_point69=dx = if(flip,x,dx-x); wave_0_per_point70=dy = if(flip,y,dy-y); wave_0_per_point71=dz = pow(dx*dx+dy*dy,.5); wave_0_per_point72=ang = abs(asin(dx/dz)); wave_0_per_point73=cang = if(flip,cang,if(below(dx,0),if(below(dy,0),-ang,3.141592654 + ang),if(below(dy,0),ang,3.141592654 - ang))); wave_0_per_point74=g = .5 + .5*sin(cang); wave_0_per_point75=b = .5 + .5*sin(cang + 1.047197); wave_0_per_point76=r = .5 + .5*sin(cang + 2.094395); wave_0_per_point77= wave_0_per_point78=a=(1-sample)*above(sample,0); wave_0_per_point79= wavecode_1_enabled=1 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=0.200 wavecode_1_g=1.000 wavecode_1_b=0.600 wavecode_1_a=1.000 wave_1_per_frame1=t1=mid_att*(sin(1.57+time)*0.5+0.5); wave_1_per_frame2=t2=treb_att*(sin(1.57+time+2.1)*0.5+0.5); wave_1_per_frame3=t3=mid_att*(sin(1.57+time+4.2)*0.5+0.5); wave_1_per_frame4= wave_1_per_frame5=t4=bass_att*(sin(-time+1.1)*0.5+0.5); wave_1_per_frame6=t5=bass_att*(sin(-time+3.1)*0.5+0.5); wave_1_per_frame7=t6=treb_att*(sin(-time+5.2)*0.5+0.5); wave_1_per_point1=n=sample*6.283; wave_1_per_point2=phs=-sample * 0.2; wave_1_per_point3=tm=q1 + phs; wave_1_per_point4= wave_1_per_point5=flip=flip+1; wave_1_per_point6=flip=flip*below(flip,2); wave_1_per_point7= wave_1_per_point8=xp=0; wave_1_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1; wave_1_per_point10=yp=-yp; wave_1_per_point11=zp=0; wave_1_per_point12= wave_1_per_point13=//wrist movement; wave_1_per_point14=ang=sin(tm*2)*0.5 +0.5; wave_1_per_point15= wave_1_per_point16=sinang=sin(ang);cosang=cos(ang); wave_1_per_point17=xq=xp; wave_1_per_point18=yq=yp*sinang + zp*cosang; wave_1_per_point19=zq=yp*cosang - zp*sinang; wave_1_per_point20=yq=yp; wave_1_per_point21=zq=zp; wave_1_per_point22= wave_1_per_point23=ang=tm*8; wave_1_per_point24=sinang=sin(ang);cosang=cos(ang); wave_1_per_point25=xp=xq*sinang + yq*cosang; wave_1_per_point26=yp=xq*cosang - yq*sinang; wave_1_per_point27=zp=zq; wave_1_per_point28= wave_1_per_point29=//forearm movement; wave_1_per_point30=zp=zp-0.3; wave_1_per_point31=ang=3.14 + sin(tm*2 - 0.5)*1.5; wave_1_per_point32=sinang=sin(ang);cosang=cos(ang); wave_1_per_point33=xq=xp; wave_1_per_point34=yq=yp*sinang + zp*cosang; wave_1_per_point35=zq=yp*cosang - zp*sinang; wave_1_per_point36= wave_1_per_point37=//upper arm twist wave_1_per_point38=ang=-1.0 + cos(tm*3.1 + 0.5); wave_1_per_point39=sinang=sin(ang);cosang=cos(ang); wave_1_per_point40=xp=xq*sinang + yq*cosang; wave_1_per_point41=yp=xq*cosang - yq*sinang; wave_1_per_point42=zp=zq; wave_1_per_point43= wave_1_per_point44=//upper arm outward; wave_1_per_point45=zp=zp-0.35; wave_1_per_point46=ang=cos(tm*2.3)*1.75 - 1.05; wave_1_per_point47=sinang=sin(ang);cosang=cos(ang); wave_1_per_point48=xq=xp*sinang + zp*cosang; wave_1_per_point49=yq=yp; wave_1_per_point50=zq=xp*cosang - zp*sinang; wave_1_per_point51= wave_1_per_point52=//upper arm up down; wave_1_per_point53=ang=cos(tm)*0.5 - 0.5; wave_1_per_point54=sinang=sin(ang);cosang=cos(ang); wave_1_per_point55=xp=xq; wave_1_per_point56=yp=yq*cosang - zq*sinang; wave_1_per_point57=zp=yq*sinang + zq*cosang; wave_1_per_point58= wave_1_per_point59=//xp=xq;yp=yq;zp=zq; wave_1_per_point60= wave_1_per_point61= wave_1_per_point62=//project into screenspace and draw on screen wave_1_per_point63=zp=zp+2; wave_1_per_point64=xs=xp/zp; wave_1_per_point65=ys=yp/zp; wave_1_per_point66= wave_1_per_point67=x=xs+0.5; wave_1_per_point68=y=ys*1.3+0.5; wave_1_per_point69= wave_1_per_point70= wave_1_per_point71=dx = if(flip,x,dx-x); wave_1_per_point72=dy = if(flip,y,dy-y); wave_1_per_point73=dz = pow(dx*dx+dy*dy,.5); wave_1_per_point74=ang = abs(asin(dx/dz)); wave_1_per_point75=cang = if(flip,cang,if(below(dx,0),if(below(dy,0),-ang,3.141592654 + ang),if(below(dy,0),ang,3.141592654 - ang))); wave_1_per_point76=b = .5 + .5*sin(cang); wave_1_per_point77=g = .5 + .5*sin(cang + 1.047197); wave_1_per_point78=r = .5 + .5*sin(cang + 2.094395); wave_1_per_point79= wave_1_per_point80=a=(1-sample)*above(sample,0); wavecode_2_enabled=1 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=0.000 wavecode_2_g=0.500 wavecode_2_b=0.100 wavecode_2_a=1.000 wave_2_per_frame1=t1=treb_att*(sin(time+3.14)*0.5+0.5); wave_2_per_frame2=t2=mid_att*(sin(time+2.1+3.14)*0.5+0.5); wave_2_per_frame3=t3=bass_att*(sin(time+4.2+3.14)*0.5+0.5); wave_2_per_frame4= wave_2_per_frame5=t4=bass_att*(sin(-time+1.1+3.14)*0.5+0.5); wave_2_per_frame6=t5=treb_att*(sin(-time+3.1+3.14)*0.5+0.5); wave_2_per_frame7=t6=mid_att*(sin(-time+5.2+3.14)*0.5+0.5); wave_2_per_point1=n=sample*6.283; wave_2_per_point2=phs=-sample * 0.2; wave_2_per_point3=tm=q1 + phs; wave_2_per_point4= wave_2_per_point5=flip=(flip+1)*below(flip,1); wave_2_per_point6= wave_2_per_point7=xp=0; wave_2_per_point8=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2; wave_2_per_point9=zp=0; wave_2_per_point10= wave_2_per_point11=//wrist movement; wave_2_per_point12=ang=sin(tm*2)*0.5 +0.5; wave_2_per_point13= wave_2_per_point14=xq=xp; wave_2_per_point15=sinang=sin(ang);cosang=cos(ang); wave_2_per_point16=yq=yp*sinang + zp*cosang; wave_2_per_point17=zq=yp*cosang - zp*sinang; wave_2_per_point18=yq=yp; wave_2_per_point19=zq=zp; wave_2_per_point20= wave_2_per_point21=ang=tm*8; wave_2_per_point22=sinang=sin(ang);cosang=cos(ang); wave_2_per_point23=xp=xq*sinang + yq*cosang; wave_2_per_point24=yp=xq*cosang - yq*sinang; wave_2_per_point25=zp=zq; wave_2_per_point26= wave_2_per_point27=//forearm movement; wave_2_per_point28=zp=zp-0.3; wave_2_per_point29=ang=3.14 + sin(tm*2 - 0.5)*1.5; wave_2_per_point30=sinang=sin(ang);cosang=cos(ang); wave_2_per_point31=xq=xp; wave_2_per_point32=yq=yp*sinang + zp*cosang; wave_2_per_point33=zq=yp*cosang - zp*sinang; wave_2_per_point34= wave_2_per_point35=//upper arm twist wave_2_per_point36=ang=-1.0 + cos(tm*3.1 + 0.5); wave_2_per_point37=sinang=sin(ang);cosang=cos(ang); wave_2_per_point38=xp=xq*sinang + yq*cosang; wave_2_per_point39=yp=xq*cosang - yq*sinang; wave_2_per_point40=zp=zq; wave_2_per_point41= wave_2_per_point42=//upper arm outward; wave_2_per_point43=zp=zp-0.35; wave_2_per_point44=ang=cos(tm*2.3)*1.75 - 1.05; wave_2_per_point45=sinang=sin(ang);cosang=cos(ang); wave_2_per_point46=xq=xp*sinang + zp*cosang; wave_2_per_point47=yq=yp; wave_2_per_point48=zq=xp*cosang - zp*sinang; wave_2_per_point49= wave_2_per_point50=//upper arm up down; wave_2_per_point51=ang=cos(tm)*0.5 - 0.5; wave_2_per_point52=sinang=sin(ang);cosang=cos(ang); wave_2_per_point53=xp=xq; wave_2_per_point54=yp=yq*cosang - zq*sinang; wave_2_per_point55=zp=yq*sinang + zq*cosang; wave_2_per_point56= wave_2_per_point57=//xp=xq;yp=yq;zp=zq; wave_2_per_point58= wave_2_per_point59= wave_2_per_point60=//project into screenspace and draw on screen wave_2_per_point61=zp=zp+2; wave_2_per_point62=xs=xp/zp; wave_2_per_point63=ys=yp/zp; wave_2_per_point64= wave_2_per_point65=x=xs+0.5; wave_2_per_point66=y=ys*1.3+0.5; wave_2_per_point67= wave_2_per_point68= wave_2_per_point69=dx = if(flip,x,dx-x); wave_2_per_point70=dy = if(flip,y,dy-y); wave_2_per_point71=dz = pow(dx*dx+dy*dy,.5); wave_2_per_point72=ang = abs(asin(dx/dz)); wave_2_per_point73=cang = if(flip,cang,if(below(dx,0),if(below(dy,0),-ang,3.141592654 + ang),if(below(dy,0),ang,3.141592654 - ang))); wave_2_per_point74=g = .5 + .5*sin(cang); wave_2_per_point75=b = .5 + .5*sin(cang + 1.047197); wave_2_per_point76=r = .5 + .5*sin(cang + 2.094395); wave_2_per_point77= wave_2_per_point78=a=(1-sample)*above(sample,0); wave_2_per_point79= wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=1 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=0.300 wavecode_3_b=0.100 wavecode_3_a=1.000 wave_3_per_point1=n=sample*6.283; wave_3_per_point2=tm=q1 ; wave_3_per_point3=phs=-sample*0.5; wave_3_per_point4= wave_3_per_point5=flip=flip+1; wave_3_per_point6=flip=flip*below(flip,2); wave_3_per_point7= wave_3_per_point8=xp=0; wave_3_per_point9=yp=flip*0.1; wave_3_per_point10=zp=0; wave_3_per_point11= wave_3_per_point12=//wrist movement; wave_3_per_point13=ang=sin(tm*2+phs-2)*0.5 +0.5 + 2; wave_3_per_point14= wave_3_per_point15=xq=xp; wave_3_per_point16=yq=yp*sin(ang) + zp*cos(ang); wave_3_per_point17=zq=yp*cos(ang) - zp*sin(ang); wave_3_per_point18= wave_3_per_point19=ang=cos(tm*2+phs-2)*1.5; wave_3_per_point20=xp=xq*sin(ang) + yq*cos(ang); wave_3_per_point21=yp=xq*cos(ang) - yq*sin(ang); wave_3_per_point22=zp=zq; wave_3_per_point23= wave_3_per_point24=//forearm movement; wave_3_per_point25=zp=zp-0.3; wave_3_per_point26=ang=3.14 + sin(tm*2+phs-0.5)*1.5; wave_3_per_point27=xq=xp; wave_3_per_point28=yq=yp*sin(ang) + zp*cos(ang); wave_3_per_point29=zq=yp*cos(ang) - zp*sin(ang); wave_3_per_point30= wave_3_per_point31=//upper arm twist wave_3_per_point32=ang=-1.0 + cos(tm*3 + 0.5 +phs); wave_3_per_point33=xp=xq*sin(ang) + yq*cos(ang); wave_3_per_point34=yp=xq*cos(ang) - yq*sin(ang); wave_3_per_point35=zp=zq; wave_3_per_point36= wave_3_per_point37=//upper arm outward; wave_3_per_point38=zp=zp-0.35; wave_3_per_point39=ang=cos(tm*2+phs)*0.75 - 1.05; wave_3_per_point40=xq=xp*sin(ang) + zp*cos(ang); wave_3_per_point41=yq=yp; wave_3_per_point42=zq=xp*cos(ang) - zp*sin(ang); wave_3_per_point43= wave_3_per_point44=//upper arm up down; wave_3_per_point45=ang=cos(tm+phs)*0.5 - 0.5; wave_3_per_point46=xp=xq; wave_3_per_point47=yp=yq*cos(ang) - zq*sin(ang); wave_3_per_point48=zp=yq*sin(ang) + zq*cos(ang); wave_3_per_point49= wave_3_per_point50=//xp=xq;yp=yq;zp=zq; wave_3_per_point51= wave_3_per_point52= wave_3_per_point53=//project into screenspace and draw on screen wave_3_per_point54=zp=zp+2; wave_3_per_point55=xs=xp/zp; wave_3_per_point56=ys=yp/zp; wave_3_per_point57= wave_3_per_point58=x=-xs+0.5; wave_3_per_point59=y=ys*1.3+0.5; wave_3_per_point60= wave_3_per_point61= wave_3_per_point62=a=(1-sample)*0.05; wave_3_per_point63= shapecode_0_enabled=1 shapecode_0_sides=100 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=1.38615 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=1.14605 shapecode_0_r=1.000 shapecode_0_g=1.000 shapecode_0_b=1.000 shapecode_0_a=0.100 shapecode_0_r2=1.000 shapecode_0_g2=1.000 shapecode_0_b2=1.000 shapecode_0_a2=0.050 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.000 shape_0_per_frame1=ang = .25*time; shapecode_1_enabled=1 shapecode_1_sides=5 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=1.06770 shapecode_1_ang=0.75390 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=0.77970 shapecode_1_r=1.000 shapecode_1_g=1.000 shapecode_1_b=1.000 shapecode_1_a=0.600 shapecode_1_r2=1.000 shapecode_1_g2=1.000 shapecode_1_b2=1.000 shapecode_1_a2=0.010 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.000 shape_1_per_frame1=ang=sin(q1*0.15); shape_1_per_frame2=x=sin(q1*0.5+3.14) * 0.05 + 0.6; shape_1_per_frame3=y=cos(q1*0.63+3.14)* 0.05 + 0.6 shapecode_2_enabled=1 shapecode_2_sides=5 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=1 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=1.06770 shapecode_2_ang=0.75390 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=0.77970 shapecode_2_r=1.000 shapecode_2_g=1.000 shapecode_2_b=1.000 shapecode_2_a=0.600 shapecode_2_r2=1.000 shapecode_2_g2=1.000 shapecode_2_b2=1.000 shapecode_2_a2=0.010 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.000 shape_2_per_frame1=ang=sin(q1*0.15); shape_2_per_frame2=x=sin(q1*0.5) * 0.05 + 0.4; shape_2_per_frame3=y=cos(q1*0.63)* 0.05 + 0.4; shapecode_3_enabled=0 shapecode_3_sides=5 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=1 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=1.06770 shapecode_3_ang=0.75398 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=0.77977 shapecode_3_r=1.000 shapecode_3_g=1.000 shapecode_3_b=1.000 shapecode_3_a=1.000 shapecode_3_r2=1.000 shapecode_3_g2=1.000 shapecode_3_b2=1.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.000 shape_3_per_frame1=ang=sin(q1*0.15); shape_3_per_frame2=x=sin(q1*0.5) * 0.05 + 0.5; shape_3_per_frame3=y=cos(q1*0.63)* 0.05 + 0.5 per_frame_init_1=mv_x=64;mv_y=48; per_frame_init_2=nut=0; per_frame_init_3=stp=0;stq=0; per_frame_init_4=rtp=0;rtq=0; per_frame_init_5=wvr=0; per_frame_init_6=decay=0; per_frame_init_7=dcsp=0 per_frame_init_8= per_frame_1=decay=1; per_frame_2=zoom=0.95+.075*max(treb_att,bass_att); per_frame_3= per_frame_4=warp = 0; per_frame_5= per_frame_6=vol=(bass_att+mid_att+treb_att)*0.25; per_frame_7=vol=vol*vol; per_frame_8=mtime=mtime+vol*0.1; per_frame_9= per_frame_10=q1=mtime*0.4-.05*time; warp_1=`shader_body warp_2=`{ warp_3=` warp_4=`//Geiss's Motion Blur warp_5=` warp_6=` // sample previous frame warp_7=` ret = tex2D( sampler_main, uv ).xyz; warp_8=` warp_9=` // this vector points exactly one pixel, in the direction of motion warp_10=` float2 v = normalize(uv-uv_orig)*texsize.zw; warp_11=` warp_12=` float3 s; warp_13=` ret = max(ret, tex2D(sampler_main, uv+v)*0.97); warp_14=` ret = max(ret, tex2D(sampler_main, uv-v)*0.97); warp_15=` ret = max(ret, tex2D(sampler_main, uv+v*2)*0.90); warp_16=` ret = max(ret, tex2D(sampler_main, uv-v*2)*0.90); warp_17=` warp_18=` // darken over time warp_19=` ret *= 0.95; warp_20=` warp_21=` // add noise warp_22=` //float2 uv_noise = uv*texsize_noise_lq.zw*texsize.xy + rand_frame.xy; warp_23=` //ret += (tex2D(sampler_noise_lq, uv_noise)*2-1)*0.02; warp_24=`} comp_1=`shader_body comp_2=`{ comp_3=` comp_4=` comp_5=` float2 uv_echo2 = (uv - 0.5)*1.000*float2(-1,1) + 0.5; comp_6=` float3 ret3 = tex2D(sampler_main, uv).xyz*+saturate(GetBlur2(uv)*2.8 - 0.13); comp_7=` float3 ret4 = tex2D(sampler_main, uv_echo2).xyz*+saturate(GetBlur2(uv_echo2)*2.8 - 0.13); comp_8=` ret3 = lerp(ret3,ret4,.5); comp_9=` ret3 *= ret3; //darken comp_10=` ret3 *= float3(.9,1.6,2.3); comp_11=` ret3 *= 2; //gamma comp_12=` //ret3 = pow(ret3,1-ret3); comp_13=` comp_14=` comp_15=`uv =(6+2*sin(q1))*uv-sin(q1); comp_16=`float2 m = floor(frac(uv*0.5)*2); comp_17=`uv = frac(uv)*(1-m) + (m)*frac(1-uv); comp_18=` uv = float2(rad,uv_orig.y); comp_19=` comp_20=` comp_21=` float2 uv_echo = (uv - 0.5)*1.000*float2(-1,-1) + 0.5; comp_22=` ret = tex2D(sampler_main, uv).xyz*+saturate(GetBlur2(uv)*2.8 - 0.13); comp_23=` float3 ret2 = tex2D(sampler_main, uv_echo).xyz*+saturate(GetBlur2(uv_echo)*2.8 - 0.13); comp_24=` ret = lerp(ret,ret2,.5); comp_25=` ret *= ret; //darken comp_26=` ret *= float3(.9,1.6,2.3); comp_27=` ret *= 3; //gamma comp_28=` //ret -= lum(ret3); comp_29=` //ret *= 2; comp_30=` //ret = pow(ret,5); comp_31=` //ret = ret; comp_32=` ret = lerp(ret3.xyz,ret.zxy,.25); comp_33=`}