MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=3.000 fGammaAdj=1.000 fDecay=0.985 fVideoEchoZoom=0.997 fVideoEchoAlpha=0.000 nVideoEchoOrientation=0 nWaveMode=5 bAdditiveWaves=0 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=1 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=1 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.080 fWaveScale=0.588 fWaveSmoothing=0.000 fWaveParam=-0.400 fModWaveAlphaStart=0.710 fModWaveAlphaEnd=1.300 fWarpAnimSpeed=1.645 fWarpScale=1.500 fZoomExponent=0.99990 fShader=0.000 zoom=1.00020 rot=0.00600 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.08927 sx=1.00000 sy=1.00000 wave_r=0.450 wave_g=0.450 wave_b=0.450 wave_x=0.500 wave_y=0.500 ob_size=0.000 ob_r=0.300 ob_g=0.300 ob_b=0.500 ob_a=1.000 ib_size=0.260 ib_r=0.000 ib_g=0.000 ib_b=0.000 ib_a=0.000 nMotionVectorsX=12.800 nMotionVectorsY=11.400 mv_dx=0.000 mv_dy=0.000 mv_l=5.000 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.400 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=1 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=1 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=0.500 wavecode_0_g=0.500 wavecode_0_b=1.000 wavecode_0_a=1.000 wavecode_1_enabled=1 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=1 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=1 wavecode_1_scaling=1.22019 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=0.100 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 shapecode_0_enabled=0 shapecode_0_sides=34 shapecode_0_additive=0 shapecode_0_thickOutline=1 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.80781 shapecode_0_ang=2.51327 shapecode_0_tex_ang=3.76980 shapecode_0_tex_zoom=2.78490 shapecode_0_r=1.000 shapecode_0_g=1.000 shapecode_0_b=1.000 shapecode_0_a=0.500 shapecode_0_r2=1.000 shapecode_0_g2=1.000 shapecode_0_b2=1.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.000 shape_0_per_frame1=//r = r + 0.400*(0.60*sin(2.22*time) + 0.4*sin(1.888*time)); shape_0_per_frame2=//g = g + 0.300*(0.60*sin(1.90*time) + 0.4*sin(2.100*time)); shape_0_per_frame3=//b = b + 0.400*(0.60*sin(2.12*time) + 0.4*sin(1.98*time)); shapecode_1_enabled=0 shapecode_1_sides=34 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.40254 shapecode_1_ang=0.00000 shapecode_1_tex_ang=2.51312 shapecode_1_tex_zoom=2.06615 shapecode_1_r=0.000 shapecode_1_g=0.000 shapecode_1_b=0.000 shapecode_1_a=0.100 shapecode_1_r2=0.000 shapecode_1_g2=0.000 shapecode_1_b2=0.000 shapecode_1_a2=1.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.000 shape_1_per_frame1=//r2 = r2 + 0.500*(0.60*sin(1.52*time) + 0.4*sin(1.988*time)); shape_1_per_frame2=//g2 = g2 + 0.500*(0.60*sin(0.70*time) + 0.4*sin(1.300*time)); shape_1_per_frame3=//b2 = b2 + 0.500*(0.60*sin(1.32*time) + 0.4*sin(0.91*time)); shapecode_2_enabled=1 shapecode_2_sides=44 shapecode_2_additive=1 shapecode_2_thickOutline=1 shapecode_2_textured=1 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=1.79044 shapecode_2_ang=0.00000 shapecode_2_tex_ang=3.76991 shapecode_2_tex_zoom=0.89576 shapecode_2_r=0.500 shapecode_2_g=0.500 shapecode_2_b=0.500 shapecode_2_a=0.100 shapecode_2_r2=0.500 shapecode_2_g2=0.500 shapecode_2_b2=0.500 shapecode_2_a2=0.500 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.000 shape_2_per_frame1=r = r + 0.500*(0.60*sin(2.22*time) + 0.4*sin(1.888*time)); shape_2_per_frame2=g = g + 0.500*(0.60*sin(1.90*time) + 0.4*sin(2.100*time)); shape_2_per_frame3=b = b + 0.500*(0.60*sin(2.12*time) + 0.4*sin(1.98*time)); shape_2_per_frame4=r2=r; shape_2_per_frame5=b2=b; shape_2_per_frame6=g2=g; shape_2_per_frame7= shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=1 shapecode_3_textured=1 shapecode_3_num_inst=1 shapecode_3_x=0.200 shapecode_3_y=0.501 shapecode_3_rad=0.54270 shapecode_3_ang=3.14150 shapecode_3_tex_ang=1.50790 shapecode_3_tex_zoom=1.76257 shapecode_3_r=1.000 shapecode_3_g=1.000 shapecode_3_b=1.000 shapecode_3_a=1.000 shapecode_3_r2=0.800 shapecode_3_g2=0.800 shapecode_3_b2=1.000 shapecode_3_a2=1.000 shapecode_3_border_r=0.000 shapecode_3_border_g=0.000 shapecode_3_border_b=0.000 shapecode_3_border_a=0.500 shape_3_per_frame1=ta2 = equal(q2,2)*abs(6*(sin(time))) + (1-equal(q2,2))*ta2; shape_3_per_frame2=ta3 = equal(q2,2)*ta2 + (1-equal(q2,2))*ta3; shape_3_per_frame3=ta = ta + above(ta3,0)*0.05; shape_3_per_frame4=ta3 = ta3-0.5; shape_3_per_frame5=tex_ang = tex_ang + ta; shape_3_per_frame6=tex_zoom=tex_zoom+0.05*q1; per_frame_1=//Yndi Halda - We Flood Empty Lakes per_frame_2= per_frame_3=vol=(bass+mid+treb)*0.25; per_frame_4=vol=vol*vol; per_frame_5= per_frame_6= per_frame_7=mtime=mtime+vol*0.01; per_frame_8=q3=mtime*0.25; per_frame_9= per_frame_10=vola = 0.1*(vola*9 + (bass_att+mid_att+treb_att)*0.333333); per_frame_11=q1 = vola; per_frame_12= per_frame_13=q6 = 0.5 + 0.3*sin(-time*2); per_frame_14=q7 = 0.5 + 0.3*cos(-time); per_frame_15= per_frame_16=monitor = bass_thresh; per_frame_17= per_frame_18=zoom = zoom + 0.05*vol; per_frame_19=wave_x = wave_x + 0.5*sin(mtime*2); per_frame_20=wave_y = wave_y + 0.5*sin(-mtime*1.34); warp_1=`shader_body warp_2=`{ warp_3=` warp_4=` ret = tex2D(sampler_fw_main, (uv)).xyz; warp_5=` warp_6=` float3 noise2 = tex2D(sampler_noise_lq, uv_orig*texsize.xy*texsize_noise_lq.zw+rand_frame.xy); warp_7=` warp_8=` float1 sand = dot(noise2, abs(GetBlur1(uv)-GetBlur2(uv)-GetBlur3(uv))); warp_9=` sand += GetBlur1(uv); warp_10=` ret += 0.1+frac(pow(ret, sand+sand))*2; warp_11=` ret *= 0.41; warp_12=` warp_13=` warp_14=`} comp_1=`shader_body comp_2=`{ comp_3=` //flexi's bump map effect comp_4=` comp_5=` float2 d = texsize.zw*4; comp_6=` float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) ); comp_7=` float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) ); comp_8=` float2 light_pos = float2(0.5,0); comp_9=` float3 col = float3(4,4,4); comp_10=` float c = 4; comp_11=` float dd = 16; comp_12=` float3 plastic; comp_13=` plastic.x = col.x/(1+dd*pow(length( uv - float2(dx.x,dy.x)*c - light_pos),0.5)); comp_14=` plastic.y = col.y/(1+dd*pow(length( uv - float2(dx.y,dy.y)*c - light_pos),0.5)); comp_15=` plastic.z = col.z/(1+dd*pow(length( uv - float2(dx.z,dy.z)*c - light_pos),0.5)); comp_16=` comp_17=` ret = plastic*GetPixel(uv); comp_18=` ret *= 3; comp_19=`}