winamp/Src/Plugins/General/gen_ml/menufucker.h
2024-09-24 14:54:57 +02:00

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1.3 KiB
C

#ifndef _NULLSOFT_GEN_ML_MENUFUCKER_H_
#define _NULLSOFT_GEN_ML_MENUFUCKER_H_
#include "ml.h"
#include "../playlist/ifc_playlist.h"
/*
there are two IPC messages, both sent to your ml plugins messageproc. Get the message IDs by doing:
ML_IPC_MENUFUCKER_BUILD = SendMessage(plugin.hwndWinampParent, WM_WA_IPC, (WPARAM)&"menufucker_build", IPC_REGISTER_WINAMP_IPCMESSAGE);
ML_IPC_MENUFUCKER_RESULT = SendMessage(plugin.hwndWinampParent, WM_WA_IPC, (WPARAM)&"menufucker_result", IPC_REGISTER_WINAMP_IPCMESSAGE);
ML_IPC_MENUFUCKER_BUILD:
This is sent just before the menu is shown. param1 is a pointer to a menufucker_t struct.
Do what you like to the menu, if you add anything, give it the id nextidx, and increment nextidx
ML_IPC_MENUFUCKER_RESULT:
param1 is a pointer to a menufucker_t struct, param2 is the id of the menu item selected
*/
#define MENU_MEDIAVIEW 0
#define MENU_MLPLAYLIST 1
#define MENU_PLAYLIST 2
#define MENU_SONGTICKER 3
typedef struct {
size_t size;
int type;
HMENU menu;
int nextidx;
int maxidx;
union {
struct {
HWND list;
itemRecordListW *items;
} mediaview; // valid if type==MENU_MEDIAVIEW
struct {
HWND list;
ifc_playlist * pl;
} mlplaylist; // valid if type==MENU_MLPLAYLIST
} extinf;
} menufucker_t;
#endif // _NULLSOFT_GEN_ML_MENUFUCKER_H_