winamp/Src/Plugins/Input/in_wmvdrm/AudioLayer.cpp
2024-09-24 14:54:57 +02:00

253 lines
6.5 KiB
C++

#include "Main.h"
#include "AudioLayer.h"
#include "VideoLayer.h"
#include <Mmreg.h>
#include <cassert>
#include "util.h"
#include "config.h"
#include "AudioThread.h"
#include "api.h"
#pragma warning(disable:4355) // warning C4355: 'this' : used in base member initializer list
AudioLayer::AudioLayer(IWMReader *_reader)
: reader(_reader), audioOutputNum( -1),
reader2(0), offset(0), new_offset(0),
startPosition(0), videoCatchup(0),
opened(false), killSwitch(0),
audioThread(this), latency(0)
{
reader->AddRef();
if (FAILED(reader->QueryInterface(&reader2)))
reader2 = 0;
killSwitch = CreateEvent(NULL, TRUE, FALSE, NULL);
}
void AudioLayer::Opened()
{
ResetEvent(killSwitch);
if (AudioLayer::OpenAudio())
{
ResetEvent(killSwitch);
BOOL dedicatedThread = config_audio_dedicated_thread ? TRUE : FALSE;
reader2->SetOutputSetting(audioOutputNum, g_wszDedicatedDeliveryThread, WMT_TYPE_BOOL, (BYTE *) & dedicatedThread, sizeof(dedicatedThread));
BOOL outOfOrder = config_audio_outoforder ? TRUE : FALSE;
reader2->SetOutputSetting(audioOutputNum, g_wszDeliverOnReceive, WMT_TYPE_BOOL, (BYTE *) & outOfOrder, sizeof(outOfOrder));
BOOL justInTime = config_lowmemory ? TRUE : FALSE;
reader2->SetOutputSetting(audioOutputNum, g_wszJustInTimeDecode, WMT_TYPE_BOOL, (BYTE *) & justInTime, sizeof(justInTime));
opened = true;
offset = ((QWORD)latency) * 10000;
new_offset = config_audio_early ? (latency + config_audio_early_pad) : 0;
reader2->SetOutputSetting(audioOutputNum, g_wszEarlyDataDelivery, WMT_TYPE_DWORD, (BYTE *) & new_offset , sizeof(new_offset));
winamp.OpenViz(latency, SampleRate());
}
WMHandler::Opened();
}
void AudioLayer::Started()
{
ResetEvent(killSwitch);
if (opened)
{
audioThread.Start(&First());
}
WMHandler::Started();
}
void AudioLayer::Stopped()
{
if (opened)
audioThread.Stop();
WMHandler::Stopped();
}
WM_MEDIA_TYPE *NewMediaType(IWMOutputMediaProps *props)
{
DWORD mediaTypeSize;
props->GetMediaType(0, &mediaTypeSize);
WM_MEDIA_TYPE *mediaType = (WM_MEDIA_TYPE *)new unsigned char[mediaTypeSize];
props->GetMediaType(mediaType, &mediaTypeSize);
return mediaType;
}
bool AudioLayer::OpenAudio()
{
audioOutputNum = -1;
DWORD numOutputs, output, format, numFormats;
IWMOutputMediaProps *formatProperties;
GUID mediaType;
if (FAILED((reader->GetOutputCount(&numOutputs))))
return false;
for (output = 0;output < numOutputs;output++)
{
HRESULT hr;
DWORD speakerConfig = config_audio_num_channels;
if (AGAVE_API_CONFIG && AGAVE_API_CONFIG->GetBool(playbackConfigGroupGUID, L"mono", false)) // force mono?
speakerConfig = DSSPEAKER_MONO;
else if (AGAVE_API_CONFIG && !AGAVE_API_CONFIG->GetBool(playbackConfigGroupGUID, L"surround", true)) // is surround disallowed?
speakerConfig = DSSPEAKER_STEREO;
hr = reader2->SetOutputSetting(output, g_wszSpeakerConfig, WMT_TYPE_DWORD, (BYTE *) & speakerConfig, sizeof(speakerConfig));
assert(hr == S_OK);
BOOL discreteChannels = TRUE;
hr = reader2->SetOutputSetting(output, g_wszEnableDiscreteOutput, WMT_TYPE_BOOL, (BYTE *) & discreteChannels , sizeof(discreteChannels ));
assert(hr == S_OK);
if (FAILED(reader->GetOutputFormatCount(output, &numFormats)))
continue;
for (format = 0;format < numFormats;format++)
{
reader->GetOutputFormat(output, format, &formatProperties);
formatProperties->GetType(&mediaType);
if (mediaType == WMMEDIATYPE_Audio)
{
WM_MEDIA_TYPE *mediaType = NewMediaType(formatProperties);
if (mediaType->subtype == WMMEDIASUBTYPE_PCM)
{
if (AGAVE_API_CONFIG)
{
unsigned int bits = AGAVE_API_CONFIG->GetUnsigned(playbackConfigGroupGUID, L"bits", 16);
WAVEFORMATEXTENSIBLE *waveFormat = (WAVEFORMATEXTENSIBLE *) mediaType->pbFormat;
if (waveFormat->Format.cbSize >= 22)
waveFormat->Samples.wValidBitsPerSample=bits;
waveFormat->Format.wBitsPerSample=bits;
waveFormat->Format.nBlockAlign = (waveFormat->Format.wBitsPerSample / 8) * waveFormat->Format.nChannels;
waveFormat->Format.nAvgBytesPerSec=waveFormat->Format.nSamplesPerSec * waveFormat->Format.nBlockAlign;
if (FAILED(formatProperties->SetMediaType(mediaType)))
{
// blah, just use the default settings then
delete[] mediaType;
mediaType = NewMediaType(formatProperties);
}
}
AudioFormat::Open(mediaType);
delete mediaType;
bool video = false;
First().HasVideo(video);
// this is needed to prevent an audio glitch on first playback
if (out)
{
extern WMDRM mod;
out->SetVolume(mod.GetVolume());
out->SetPan(mod.GetPan());
}
latency = out->Open(SampleRate(), Channels(), ValidBits(), (video ? -666 : -1), -1);
if (latency >= 0)
{
audioOutputNum = output;
reader->SetOutputProps(audioOutputNum, formatProperties);
formatProperties->Release();
return true;
}
else
{
formatProperties->Release();
AudioFormat::Close();
continue;
}
}
delete mediaType;
formatProperties->Release();
}
}
}
return false;
}
void AudioLayer::SampleReceived(QWORD &timeStamp, QWORD &duration, unsigned long &outputNum, unsigned long &flags, INSSBuffer *&sample)
{
if (outputNum == audioOutputNum)
{
if (WaitForSingleObject(killSwitch, 0) == WAIT_OBJECT_0)
return ;
if (videoCatchup)
{
videoCatchup = videoCatchup / 20000;
videoCatchup = min(videoCatchup, offset / 40000);
unsigned int num = (unsigned int) (videoCatchup / VIDEO_ACCEPTABLE_JITTER_MS);
while (num--)
{
if (WaitForSingleObject(killSwitch, VIDEO_ACCEPTABLE_JITTER_MS) == WAIT_OBJECT_0)
return ;
}
videoCatchup = 0;
}
while (!audioThread.AddBuffer(sample, timeStamp, flags, false))
{
if (WaitForSingleObject(killSwitch, VIDEO_ACCEPTABLE_JITTER_MS) == WAIT_OBJECT_0)
break;
}
}
else
WMHandler::SampleReceived(timeStamp, duration, outputNum, flags, sample);
}
void AudioLayer::VideoCatchup(QWORD time)
{
videoCatchup = time;
WMHandler::VideoCatchup(time);
}
void AudioLayer::Closed()
{
if (opened)
{
out->Close();
winamp.CloseViz();
}
opened = false;
//AudioFormat::Close();
WMHandler::Closed();
}
AudioLayer::~AudioLayer()
{
audioThread.Kill();
if (reader2)
reader2->Release();
if (reader)
reader->Release();
CloseHandle(killSwitch);
}
void AudioLayer::Kill()
{
SetEvent(killSwitch);
if (opened)
audioThread.SignalStop();
WMHandler::Kill();
if (opened)
audioThread.WaitForStop();
}
void AudioLayer::EndOfFile()
{
if (!opened || audioThread.EndOfFile())
WMHandler::EndOfFile();
}