winamp/Src/Wasabi/bfc/util/findopenrect.cpp
2024-09-24 14:54:57 +02:00

251 lines
4.9 KiB
C++

#include <precomp.h>
#include "findopenrect.h"
#include <bfc/pair.h>
//CUT #define MAXTRIALS 10000 // unless time runs out
#define MOUSEPENALTY 65536
FindOpenRect::FindOpenRect()
{
timelimit = 100;
iters = 0;
xdiv = ydiv = 1;
fn = compare_overlapArea;
userdata = userdata2 = 0;
bsfval = bsfdist = 0;
}
void FindOpenRect::setCompareRectsFn(compareRectsFn _fn)
{
fn = _fn;
}
RECT FindOpenRect::find(const RECT &vr, const PtrList<RECT> &list, const RECT &prev, unsigned long userdata, unsigned long userdata2)
{
beginFind(vr, list, prev, userdata, userdata2);
return findMore();
}
void FindOpenRect::beginFind(const RECT &viewport, const PtrList<RECT> &_list,
const RECT &_prev, unsigned long _userdata, unsigned long _userdata2)
{
vr = viewport;
list.copyFrom(&_list);
prev = _prev;
userdata = _userdata;
userdata2 = _userdata2;
// reset best rect found so far
//CUT bsf_nooverlap = prev;
//CUT found_nooverlap=0;
//CUT bsf_overlap = prev;
//CUT bsfval_nooverlap = 1e100;
//CUT bsfval_overlap = 1e100;
bsfrect = prev;
bsfval = 10e10;
bsfdist = 10e10;
//CUT POINT mousepos;
//CUT Std::getMousePos(&mousepos);
}
RECT FindOpenRect::findMore()
{
int w = prev.right - prev.left, h = prev.bottom - prev.top;
int vw = vr.right - vr.left;
int vh = vr.bottom - vr.top;
if (vw <= w || vh <= h)
{
DebugStringW(L"findopenrect: window too big for viewport");
}
double started = Wasabi::Std::getTimeStampMS();
for (int c = 0; /*CUTc < MAXTRIALS*/; c++)
{
// too bad = crashy crash :P love, BU
if (c != 0 && (vw <= w || vh <= h))
break;
// set the trial rect
RECT tr;
if (iters == 0)
{ // try prev
tr = prev;
}
else
{
int x = Wasabi::Std::random32(vw - w) + vr.top;
int y = Wasabi::Std::random32(vh - h) + vr.left;
if (xdiv != 1) x -= x % xdiv;
if (ydiv != 1) y -= y % ydiv;
tr = Wasabi::Std::makeRect(x, y, x + w, y + h);
}
// add up the coverage of trial position
trySingleRect(tr, TRUE);
if (timelimit > 0 && c > 0 && (int)((Wasabi::Std::getTimeStampMS() - started)*1000.f) > timelimit)
{
// DebugString("FindOpenRect::find() timeout, %d iters", c);
break;
}
}
return getBestRectSoFar();
}
typedef Pair<RECT, double> RectV;
namespace
{
class Sorter
{
public:
static int compareItem(RectV *p1, RectV* p2)
{
return -CMP3(p1->b, p2->b);
}
};
};
double FindOpenRect::trySingleRect(const RECT &tr, int early_out)
{
#if 0
PtrListQuickSorted<RectV, Sorter> candidates(list.getNumItems());
foreach(list)
double d = compare_overlapArea(tr, *list.getfor());
candidates.addItem(new RectV(*list.getfor(), d));
endfor
candidates.sort();
#else
PtrList<RECT> candidates;
candidates.copyFrom(&list);
#endif
double trarea = 0;
foreach(candidates)
#if 0
RECT *wr = &candidates.getfor()->a;
#else
RECT *wr = candidates.getfor();
#endif
//CUT double bsf = MIN(found_nooverlap ? 0 : bsfval_nooverlap, bsfval_overlap);
trarea += (*fn)(tr, *wr, userdata, userdata2, foreach_index, bsfval);
// early quit if not breaking any records
if (early_out && trarea >= bsfval) break;
endfor
#if 0
candidates.deleteAll();
#endif
if (trarea < 0.005) trarea = 0;
#if 0
// found one that does not overlap!
if (trarea == 0)
{
if (val < bsfval_nooverlap)
{ // if it's closer than prev closest, save it
bsf_nooverlap = tr;
bsfval_nooverlap = val;
found_nooverlap = 1;
}
}
else
{
if (trarea < bsfval_overlap)
{ // overlaps least stuff
bsf_overlap = tr;
bsfval_overlap = trarea;
}
}
#endif
if (trarea == 0)
{
// find the distance from the previous
double val = SQRT(SQR(prev.left - tr.left) + SQR(prev.top - tr.top));
if (bsfdist > val)
{
bsfrect = tr;
bsfdist = val;
}
}
else
{
if (trarea < bsfval)
{
bsfrect = tr;
bsfval = trarea;
}
}
iters++;
return trarea;
}
double FindOpenRect::compare_overlapArea(const RECT &rect, const RECT &dest, unsigned long userdata, unsigned long userdata2, int index, double bsf)
{
RECT intersection;
if (Wasabi::Std::rectIntersect(rect, dest, &intersection))
{
intersection.right -= intersection.left;
intersection.bottom -= intersection.top;
return intersection.right * intersection.bottom;
}
return 0;
}
void FindOpenRect::setTimeLimit(int ms)
{
timelimit = ms;
}
int FindOpenRect::getNumIters()
{
return iters;
}
void FindOpenRect::resetNumIters()
{
iters = 0;
}
double FindOpenRect::getBestValSoFar()
{
return (bsfval == 10e10) ? 0 : bsfval;
}
RECT FindOpenRect::getBestRectSoFar()
{
return bsfrect;
}
void FindOpenRect::setBestSoFar(double bsf, const RECT &bestrect)
{
if (bsf > 0 && bsfval > bsf)
{
bsfval = bsf;
bsfrect = bestrect;
bsfdist = SQRT(SQR(prev.left - bsfrect.left) + SQR(prev.top - bsfrect.top));
//CUTDebugString("*******************8 better BSF ****************");
}
}
RECT FindOpenRect::getOriginalRect()
{
return prev;
}
void FindOpenRect::setCoordDivisor(int _xdiv, int _ydiv)
{
xdiv = MAX(_xdiv, 1);
ydiv = MAX(_ydiv, 1);
}