winamp/Src/Winamp/Wasabi.cpp
2024-09-24 14:54:57 +02:00

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8.1 KiB
C++

/** (c) Nullsoft, Inc. C O N F I D E N T I A L
** Filename:
** Project:
** Description:
** Author: Ben Allison benski@nullsoft.com
** Created:
**/
#include "Main.h"
#include <api.h>
#include "VideoFeedFactory.h"
#include "TagProvider.h"
#include "Singleton.h"
#include "Random.h"
#include "DecodeFile.h"
#include "Language.h"
#include "ExplorerFindFile.h"
#include "../config/config.h"
#include "JSAPI2_Security.h"
#include "GammaManagerAPI.h"
#include "PaletteManager.h"
#include "../nu/ServiceWatcher.h"
#include "JSAPI2_Creator.h"
#include "stats.h"
#include "../nu/Singleton.h"
#include "handler.h"
ServiceWatcher serviceWatcher;
api_playlistmanager *playlistManager=0;
api_playlists *AGAVE_API_PLAYLISTS=0;
api_language *WASABI_API_LNG=0;
api_downloadManager *WAC_API_DOWNLOADMANAGER=0;
api_skin *WASABI_API_SKIN=0;
api_amgsucks *AGAVE_API_AMGSUCKS=0;
api_albumart *AGAVE_API_ALBUMART=0;
// ----- Services -----
api_service *serviceManager = 0;
VideoTextFeed *videoTextFeed = 0;
PlaylistTextFeed *playlistTextFeed = 0;
TagProvider *tagProvider = 0;
SysCallbacks *sysCallbacks = 0;
MemoryManager *memoryManager = 0;
GammaManagerAPI *gammaManager = 0;
PaletteManager *paletteManager = 0;
Metadata *metadata = 0;
Application *application = 0;
DecodeFile *decodeFile = 0;
URLManager *AGAVE_API_URLMANAGER = 0;
ThreadPool *WASABI_API_THREADPOOL = 0;
WinampApi *WASABI_API_WINAMP = 0;
Random random;
WinampURIHandler winamp_uri_handler;
Language *langManager = 0;
ExplorerFindFile *explorerFindFileManager = 0;
// ----- Service Factories -----
static VideoTextFeedFactory *videoTextFeedFactory = 0;
static PlaylistTextFeedFactory *playlistTextFeedFactory = 0;
//TagProviderFactory *tagProviderFactory = 0;
static Singleton2<api_syscb, SysCallbacks> syscbsvc;
static Singleton2<api_config, Config> configSvc;
Config config;
static Singleton2<api_stats, Stats> statsSvc;
// this class is using the RAII concept (resource allocation is initialization)
// it registers services in its constructor, and deregisters in the destructor
class WinampServices
{
public:
WinampServices() :
memoryManagerFactory(memoryManager),
metadataFactory(metadata),
applicationFactory(application),
randomFactory(&random, true),
decodeFileFactory(decodeFile),
languageFactory(langManager),
ExplorerFindFileFactory(explorerFindFileManager),
urlManagerFactory(AGAVE_API_URLMANAGER),
jsapi2_securityFactory(&JSAPI2::security, true),
gammaManagerFactory(gammaManager),
paletteManagerFactory(paletteManager),
threadPoolFactory(WASABI_API_THREADPOOL),
winampFactory(WASABI_API_WINAMP)
{
WASABI_API_SVC->service_register(&jsapi2_creator_factory);
WASABI_API_LNG = langManager;
uriHandlerFactory.Register(WASABI_API_SVC, &winamp_uri_handler);
}
~WinampServices()
{
WASABI_API_SVC->service_deregister(&jsapi2_creator_factory);
uriHandlerFactory.Deregister(WASABI_API_SVC);
}
Singleton<api_memmgr, MemoryManager> memoryManagerFactory;
Singleton<api_metadata, Metadata> metadataFactory;
Singleton<api_application, Application> applicationFactory;
Singleton<api_random, Random> randomFactory;
Singleton<api_decodefile, DecodeFile> decodeFileFactory;
Singleton<api_language, Language> languageFactory;
Singleton<api_explorerfindfile, ExplorerFindFile> ExplorerFindFileFactory;
Singleton<api_urlmanager, URLManager> urlManagerFactory;
Singleton<JSAPI2::api_security, JSAPI2::Security> jsapi2_securityFactory;
Singleton<api_colorthemes, GammaManagerAPI> gammaManagerFactory;
Singleton<api_palette, PaletteManager> paletteManagerFactory;
Singleton<api_threadpool, ThreadPool> threadPoolFactory;
Singleton<api_winamp, WinampApi> winampFactory;
SingletonServiceFactory<svc_urihandler, WinampURIHandler> uriHandlerFactory;
JSAPI2CreatorFactory jsapi2_creator_factory;
};
WinampServices *services=0;
namespace Wasabi
{
bool loaded = false;
}
void Wasabi_Load()
{
if (!Wasabi::loaded)
{
RegisterConfigGroups(); // TODO: this isn't the best place to set up this config stuff, but it's going here now 'cause it's convienent
serviceManager = new ServiceManager;
syscbsvc.RegisterNew(sysCallbacks);
configSvc.Register(&config);
statsSvc.Register(&stats);
services = new WinampServices();
videoTextFeed = new VideoTextFeed;
serviceManager->service_register(videoTextFeedFactory = new VideoTextFeedFactory);
playlistTextFeed = new PlaylistTextFeed;
serviceManager->service_register(playlistTextFeedFactory = new PlaylistTextFeedFactory);
tagProvider = new TagProvider;
//serviceManager->service_register(tagProviderFactory = new TagProviderFactory);
// watch for services that might be loaded later by plugins
serviceWatcher.WatchWith(serviceManager);
serviceWatcher.WatchFor(&WASABI_API_SKIN, skinApiServiceGuid);
// register for service callbacks in case any of these don't exist yet
WASABI_API_SYSCB->syscb_registerCallback(&serviceWatcher);
Wasabi::loaded = true;
}
}
void Wasabi_Unload()
{
if (Wasabi::loaded)
{
//delete textFeeds;
//textFeeds=0;
serviceWatcher.StopWatching();
serviceWatcher.Clear();
// serviceManager->service_deregister(tagProviderFactory);
serviceManager->service_deregister(videoTextFeedFactory);
serviceManager->service_deregister(playlistTextFeedFactory);
// delete tagProviderFactory; tagProviderFactory = 0;
delete videoTextFeedFactory;
videoTextFeedFactory = 0;
delete playlistTextFeedFactory;
playlistTextFeedFactory = 0;
delete tagProvider;
tagProvider = 0;
delete videoTextFeed;
videoTextFeed = 0;
delete playlistTextFeed;
playlistTextFeed = 0;
WASABI_API_THREADPOOL->Kill();
delete services;
configSvc.Deregister();
statsSvc.Deregister();
syscbsvc.Deregister();
// delete this last
delete static_cast<ServiceManager *>(serviceManager);
serviceManager = 0;
Wasabi::loaded = false;
}
}
// other people's services that we might be interested in
api_tagz *WINAMP5_API_TAGZ = 0;
void Wasabi_FindSystemServices()
{
waServiceFactory *sf;
sf = WASABI_API_SVC->service_getServiceByGuid(tagzGUID);
if (sf)
WINAMP5_API_TAGZ = (api_tagz *)sf->getInterface();
sf = WASABI_API_SVC->service_getServiceByGuid(api_playlistmanagerGUID);
if (sf)
AGAVE_API_PLAYLISTMANAGER = (api_playlistmanager *)sf->getInterface();
sf = WASABI_API_SVC->service_getServiceByGuid(DownloadManagerGUID);
if (sf)
WAC_API_DOWNLOADMANAGER = (api_downloadManager *)sf->getInterface();
sf = WASABI_API_SVC->service_getServiceByGuid(amgSucksGUID);
if (sf)
AGAVE_API_AMGSUCKS = (api_amgsucks *)sf->getInterface();
sf = WASABI_API_SVC->service_getServiceByGuid(api_playlistsGUID);
if (sf)
AGAVE_API_PLAYLISTS = (api_playlists *)sf->getInterface();
sf = WASABI_API_SVC->service_getServiceByGuid(albumArtGUID);
if (sf)
AGAVE_API_ALBUMART = (api_albumart *)sf->getInterface();
}
void Wasabi_ForgetSystemServices()
{
waServiceFactory *sf;
if (WINAMP5_API_TAGZ)
{
sf = WASABI_API_SVC->service_getServiceByGuid(tagzGUID);
if (sf)
sf->releaseInterface(WINAMP5_API_TAGZ);
WINAMP5_API_TAGZ = 0;
}
if (AGAVE_API_PLAYLISTMANAGER)
{
sf = WASABI_API_SVC->service_getServiceByGuid(api_playlistmanagerGUID);
if (sf)
sf->releaseInterface(AGAVE_API_PLAYLISTMANAGER);
AGAVE_API_PLAYLISTMANAGER = 0;
}
if (WAC_API_DOWNLOADMANAGER)
{
sf = WASABI_API_SVC->service_getServiceByGuid(DownloadManagerGUID);
if (sf)
sf->releaseInterface(WAC_API_DOWNLOADMANAGER);
WAC_API_DOWNLOADMANAGER = 0;
}
if (WASABI_API_SKIN)
{
sf = WASABI_API_SVC->service_getServiceByGuid(skinApiServiceGuid);
if (sf)
sf->releaseInterface(WASABI_API_SKIN);
WASABI_API_SKIN = 0;
}
if (AGAVE_API_AMGSUCKS)
{
sf = WASABI_API_SVC->service_getServiceByGuid(amgSucksGUID);
if (sf)
sf->releaseInterface(AGAVE_API_AMGSUCKS);
AGAVE_API_AMGSUCKS = 0;
}
if (AGAVE_API_PLAYLISTS)
{
sf = WASABI_API_SVC->service_getServiceByGuid(api_playlistsGUID);
if (sf)
sf->releaseInterface(AGAVE_API_PLAYLISTS);
AGAVE_API_PLAYLISTS = 0;
}
if (AGAVE_API_ALBUMART)
{
sf = WASABI_API_SVC->service_getServiceByGuid(albumArtGUID);
if (sf)
sf->releaseInterface(AGAVE_API_ALBUMART);
AGAVE_API_ALBUMART = 0;
}
}