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35 lines
1.6 KiB
C++
35 lines
1.6 KiB
C++
#pragma once
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#include "foundation/dispatch.h"
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#include "audio/ifc_audio_decoder_callback.h"
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#include "audio/parameters.h"
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#include "service/types.h"
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#include "nx/nxuri.h"
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// {AA4404BC-69E7-4898-9296-420F774C3331}
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static const GUID decode_api_service_guid =
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{ 0xaa4404bc, 0x69e7, 0x4898, { 0x92, 0x96, 0x42, 0xf, 0x77, 0x4c, 0x33, 0x31 } };
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/* benski> some of this is TODO as of 25-Jan-2012
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We want to have several ways to create a decoder
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1) Simple method. Create a decoder of the desired style (callback, pull, packet). api_decode will convert between styles if necessary
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2) Constraint method: Non-zero values for nsaudio::Parameters members are treated as requirements and api_decode will convert. Flags might indicate that sample rate or channels is a "maximum" rather than a strict requirement
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3) Multiple nsaudio::Parameters values. Used if you are a little more flexible in the data format, e.g. if you can handle 16bit audio or floating point
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*/
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class api_decode : public Wasabi2::Dispatchable
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{
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protected:
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api_decode() : Wasabi2::Dispatchable(DISPATCHABLE_VERSION) {}
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~api_decode() {}
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public:
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static GUID GetServiceType() { return SVC_TYPE_UNIQUE; }
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static GUID GetServiceGUID() { return decode_api_service_guid; }
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int CreateAudioDecoder_Callback(ifc_audio_decoder_callback **decoder, nx_uri_t filename, nsaudio::Parameters *parameters, int flags) { return DecodeAPI_CreateAudioDecoder_Callback(decoder, filename, parameters, flags); }
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enum
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{
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DISPATCHABLE_VERSION=0,
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};
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private:
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virtual int WASABICALL DecodeAPI_CreateAudioDecoder_Callback(ifc_audio_decoder_callback **decoder, nx_uri_t filename, nsaudio::Parameters *parameters, int flags)=0;
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};
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