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https://github.com/WinampDesktop/winamp.git
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148 lines
4 KiB
C++
148 lines
4 KiB
C++
#include "main.h"
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#include "comboskin.h"
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static int RectInRect(RECT *rect1, RECT *rect2)
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{
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// this has a bias towards true
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// this could probably be optimized a lot
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return ((rect1->top >= rect2->top && rect1->top <= rect2->bottom) ||
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(rect1->bottom >= rect2->top && rect1->bottom <= rect2->bottom) ||
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(rect2->top >= rect1->top && rect2->top <= rect1->bottom) ||
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(rect2->bottom >= rect1->top && rect2->bottom <= rect1->bottom)) // vertical intersect
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&&
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((rect1->left >= rect2->left && rect1->left <= rect2->right) ||
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(rect1->right >= rect2->left && rect1->right <= rect2->right) ||
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(rect2->left >= rect1->left && rect2->left <= rect1->right) ||
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(rect2->right >= rect1->left && rect2->right <= rect1->right)) // horiz intersect
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;
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}
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static INT_PTR CALLBACK wndproc(HWND hwndDlg, UINT uMsg, WPARAM wParam,LPARAM lParam)
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{
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ComboSkin *cs=(ComboSkin *)(LONG_PTR)GetWindowLongPtr(hwndDlg,GWLP_USERDATA);
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if (uMsg == WM_PAINT)
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{
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RECT r;
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GetClientRect(hwndDlg,&r);
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RECT ur;
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GetUpdateRect(hwndDlg,&ur,FALSE);
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if(RectInRect(&r,&ur)) //hmmm not sure about testing this, should probably use a backbuffer or something
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{
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//Fill with bg color
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HDC hdc=GetDC(hwndDlg);
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HBRUSH b=CreateSolidBrush(WADlg_getColor(WADLG_WNDBG));
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HBRUSH b2=CreateSolidBrush(WADlg_getColor(WADLG_HILITE)); //sunken
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//top line
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{
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RECT a={0,0,r.right-r.left,3};
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FillRect(hdc,&a,b);
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ValidateRect(hwndDlg,&a);
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}
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//bottom lines
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{
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RECT a={0,r.bottom-2,r.right-r.left,r.bottom};
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FillRect(hdc,&a,b);
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ValidateRect(hwndDlg,&a);
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}
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{
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//sunken part
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RECT a={0,r.bottom-3,r.right-r.left,r.bottom-2};
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FillRect(hdc,&a,b2);
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ValidateRect(hwndDlg,&a);
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}
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//left
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{
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RECT a={0,0,2,r.bottom-r.top};
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FillRect(hdc,&a,b);
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ValidateRect(hwndDlg,&a);
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}
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//right
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{
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RECT a={r.right-2,0,r.right,r.bottom-r.top};
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FillRect(hdc,&a,b);
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ValidateRect(hwndDlg,&a);
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}
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//paint the arrow
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HBITMAP bmp=WADlg_getBitmap();
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HDC hdcbmp = CreateCompatibleDC(hdc);
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SelectObject(hdcbmp,bmp);
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int pushed=0;
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if(GetAsyncKeyState(MK_LBUTTON) & 0x8000)
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{
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//check if in arrow down area
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POINT cursor;
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GetCursorPos(&cursor);
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ScreenToClient(hwndDlg,&cursor);
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if(cursor.x >= r.right-20 && cursor.x <= r.right)
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{
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pushed=1;
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}
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}
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int startx=14;
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int starty=31;
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if(pushed) startx+=28;
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int left=r.right-18;
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int top=r.top+4;
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StretchBlt(hdc,left,top,14,14,hdcbmp,startx,starty,14,14,SRCCOPY);
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DeleteDC(hdcbmp);
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RECT a={left,top,left+14,top+14};
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ValidateRect(hwndDlg,&a);
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//paint arrow borders
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{
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HBRUSH b=CreateSolidBrush(WADlg_getColor(WADLG_ITEMBG));
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RECT a={left,3,left+14,4};
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FillRect(hdc,&a,b);
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ValidateRect(hwndDlg,&a);
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RECT c={left,17,left+14,18};
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FillRect(hdc,&c,b);
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ValidateRect(hwndDlg,&c);
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RECT d={left+14,3,left+15,18};
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FillRect(hdc,&d,b);
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ValidateRect(hwndDlg,&d);
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RECT e={left+15,3,left+16,19};
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FillRect(hdc,&e,b2);
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ValidateRect(hwndDlg,&e);
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DeleteObject(b);
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}
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DeleteObject(b);
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DeleteObject(b2);
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ReleaseDC(hwndDlg,hdc);
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}
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}
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if(uMsg == WM_WINDOWPOSCHANGING)
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{
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//move it up 1 pixel so it's correctly centered
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WINDOWPOS *wp=(WINDOWPOS *)lParam;
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wp->y--;
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}
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if(uMsg == WM_KILLFOCUS || uMsg == WM_LBUTTONUP)
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{
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InvalidateRect(hwndDlg,NULL,TRUE);
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}
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return CallWindowProc(cs->m_old_wndproc,hwndDlg,uMsg,wParam,lParam);
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}
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ComboSkin::ComboSkin(HWND hwnd)
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{
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m_hwnd=hwnd;
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SetWindowLongPtr(m_hwnd,GWLP_USERDATA, (LONGX86)(LONG_PTR)this);
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m_old_wndproc=(WNDPROC)(LONG_PTR)SetWindowLongPtr(m_hwnd,GWLP_WNDPROC, (LONGX86)(LONG_PTR)wndproc);
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}
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ComboSkin::~ComboSkin()
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{
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SetWindowLongPtr(m_hwnd,GWLP_WNDPROC, (LONGX86)(LONG_PTR)m_old_wndproc);
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}
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