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62 lines
1.9 KiB
C++
62 lines
1.9 KiB
C++
#pragma once
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enum
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{
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FLV_AUDIO_SUCCESS = 0,
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FLV_AUDIO_FAILURE = 1,
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FLV_AUDIO_NEEDS_MORE_INPUT = 2,
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};
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class ifc_flvaudiodecoder : public Dispatchable
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{
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protected:
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ifc_flvaudiodecoder() {}
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~ifc_flvaudiodecoder() {}
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public:
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int GetOutputFormat(unsigned int *sample_rate, unsigned int *channels, unsigned int *bits);
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int DecodeSample(const void *input_buffer, size_t input_buffer_bytes, void *samples, size_t *samples_size_bytes, double *bitrate);
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void Flush();
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void Close();
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int Ready(); // returns 1 for ready [default], 0 for not ready. Some codecs in FLV use the first packet for decoder config data. return 1 from this once you've gotten it
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void SetPreferences(unsigned int max_channels, unsigned int preferred_bits);
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DISPATCH_CODES
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{
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FLV_AUDIO_GETOUTPUTFORMAT = 0,
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FLV_AUDIO_DECODE = 1,
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FLV_AUDIO_FLUSH = 2,
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FLV_AUDIO_CLOSE = 3,
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FLV_AUDIO_READY = 4,
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FLV_AUDIO_SETPREFERENCES=5,
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};
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};
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inline int ifc_flvaudiodecoder::GetOutputFormat(unsigned int *sample_rate, unsigned int *channels, unsigned int *bits)
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{
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return _call(FLV_AUDIO_GETOUTPUTFORMAT, (int)FLV_AUDIO_FAILURE, sample_rate, channels, bits);
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}
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inline int ifc_flvaudiodecoder::DecodeSample(const void *input_buffer, size_t input_buffer_bytes, void *samples, size_t *samples_size_bytes, double *bitrate)
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{
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return _call(FLV_AUDIO_DECODE, (int)FLV_AUDIO_FAILURE, input_buffer, input_buffer_bytes, samples, samples_size_bytes, bitrate);
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}
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inline void ifc_flvaudiodecoder::Flush()
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{
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_voidcall(FLV_AUDIO_FLUSH);
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}
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inline void ifc_flvaudiodecoder::Close()
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{
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_voidcall(FLV_AUDIO_CLOSE);
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}
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inline int ifc_flvaudiodecoder::Ready()
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{
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return _call(FLV_AUDIO_READY, (int)1); // default to true so that decoders that don't implement won't block in_flv from seeking
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}
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inline void ifc_flvaudiodecoder::SetPreferences(unsigned int max_channels, unsigned int preferred_bits)
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{
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_voidcall(FLV_AUDIO_SETPREFERENCES, max_channels, preferred_bits);
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}
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