winamp/Src/Plugins/DSP/sc_serv3/protocol_m4aClient.h
2024-09-24 14:54:57 +02:00

42 lines
1.3 KiB
C++

#pragma once
#if 0
#ifndef protocol_m4aClient_H_
#define protocol_m4aClient_H_
#include "protocol_shoutcastClient.h"
#include <vector>
class streamData;
class protocol_m4aClient: public protocol_shoutcastClient
{
private:
typedef void (protocol_m4aClient::*state_t)();
state_t m_state;
state_t m_nextState;
void state_AttachToStream() throw(std::exception);
void state_Close() throw(std::exception);
void state_SendText() throw(std::exception);
void state_InitiateStream() throw(std::exception);
void state_Stream() throw(std::exception);
void state_SendIntroFile() throw(std::exception);
void state_SendIntro() throw(std::exception);
void state_SendBackupFile() throw(std::exception);
void state_SendAdverts() throw(std::exception);
virtual void timeSlice() throw(std::exception);
virtual uniString::utf8 name() const throw() { return "protocol_m4aClient"; }
public:
protocol_m4aClient(const socketOps::tSOCKET s, const streamData::streamID_t streamID,
const uniString::utf8 &hostName, const uniString::utf8 &addr,
const u_short port, const uniString::utf8 &userAgent,
const uniString::utf8 &XFF, const uniString::utf8 &referer) throw(std::exception);
virtual ~protocol_m4aClient() throw();
void return_403(void);
};
#endif
#endif