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139 lines
3.5 KiB
C++
139 lines
3.5 KiB
C++
#include "SABuffer.h"
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#include "fft.h"
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#include "../nsutil/window.h"
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#include <windows.h>
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static const float const_1_div_128_ = 1.0f / 128.0f; /* 8 bit multiplier */
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static const float const_1_div_32768_ = 1.0f / 32768.f; /* 16 bit multiplier */
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static const double const_1_div_2147483648_ = 1.0 / 2147483648.0; /* 32 bit multiplier */
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static void Int16_To_Float32(float *dest, void *sourceBuffer, signed int sourceStride, unsigned int count)
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{
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signed short *src = (signed short*)sourceBuffer;
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while (count--)
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{
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float samp = *src * const_1_div_32768_; /* FIXME: i'm concerned about this being asymetrical with float->int16 -rb */
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*dest = samp;
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src += sourceStride;
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dest++;
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}
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}
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static void Int24_To_Float32(float *dest, void *sourceBuffer, signed int sourceStride, unsigned int count)
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{
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unsigned char *src = (unsigned char*)sourceBuffer;
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while (count--)
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{
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signed long temp = (((long)src[0]) << 8);
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temp = temp | (((long)src[1]) << 16);
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temp = temp | (((long)src[2]) << 24);
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*dest = (float)((double)temp * const_1_div_2147483648_);
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src += sourceStride * 3;
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dest++;
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}
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}
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static void Int32_To_Float32(float *dest, void *sourceBuffer, signed int sourceStride, unsigned int count)
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{
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int32_t *src = (int32_t *)sourceBuffer;
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while (count--)
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{
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*dest = (float)((double)*src * const_1_div_2147483648_);
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src += sourceStride;
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dest++;
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}
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}
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static void UInt8_To_Float32(float *dest, void *sourceBuffer, signed int sourceStride, unsigned int count)
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{
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unsigned char *src = (unsigned char*)sourceBuffer;
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while (count--)
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{
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float samp = (*src - 128) * const_1_div_128_;
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*dest = samp;
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src += sourceStride;
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dest++;
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}
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}
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SABuffer::SABuffer()
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{
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memset(&buffer, 0, sizeof(buffer));
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used=0;
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init=false;
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}
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void SABuffer::CopyHalf()
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{
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memcpy(buffer[0], buffer[0]+SABUFFER_WINDOW_INCREMENT, (512-SABUFFER_WINDOW_INCREMENT)*sizeof(float));
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memcpy(buffer[1], buffer[1]+SABUFFER_WINDOW_INCREMENT, (512-SABUFFER_WINDOW_INCREMENT)*sizeof(float));
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used-=SABUFFER_WINDOW_INCREMENT;
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}
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void SABuffer::Clear()
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{
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used=0;
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}
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void SABuffer::WindowToFFTBuffer(float *wavetrum)
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{
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for (int i=0;i<512;i++)
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{
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wavetrum[i] = (buffer[0][i] + buffer[1][i]);
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//*wavetrum++=0;
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}
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nsutil_window_Multiply_F32_IP(wavetrum, window, 512);
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}
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unsigned int SABuffer::AddToBuffer(char *samples, int numChannels, int bps, int ts, unsigned int numSamples)
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{
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if (!init) {
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nsutil_window_FillHann_F32_IP(window, 512); // TODO this could be hardcoded
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init=true;
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}
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unsigned int toCopy = min((unsigned int)(512-used), numSamples);
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switch (bps)
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{
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case 8:
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UInt8_To_Float32(buffer[0]+used, samples, numChannels, toCopy);
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if (numChannels > 1)
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UInt8_To_Float32(buffer[1]+used, samples+1, numChannels, toCopy);
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else
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UInt8_To_Float32(buffer[1]+used, samples, numChannels, toCopy);
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break;
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case 16:
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Int16_To_Float32(buffer[0]+used, samples, numChannels, toCopy);
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if (numChannels > 1)
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Int16_To_Float32(buffer[1]+used, samples+2, numChannels, toCopy);
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else
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Int16_To_Float32(buffer[1]+used, samples, numChannels, toCopy);
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break;
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case 24:
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Int24_To_Float32(buffer[0]+used, samples, numChannels, toCopy);
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if (numChannels > 1)
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Int24_To_Float32(buffer[1]+used, samples+3, numChannels, toCopy);
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else
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Int24_To_Float32(buffer[1]+used, samples, numChannels, toCopy);
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break;
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case 32:
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Int32_To_Float32(buffer[0]+used, samples, numChannels, toCopy);
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if (numChannels > 1)
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Int32_To_Float32(buffer[1]+used, samples+4, numChannels, toCopy);
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else
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Int32_To_Float32(buffer[1]+used, samples, numChannels, toCopy);
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break;
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}
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used+=toCopy;
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return toCopy;
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}
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