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464 lines
10 KiB
C++
464 lines
10 KiB
C++
/*
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* RingBuffer.cpp
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* Lock-free ring buffer data structure.
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* One thread can be consumer and one can be producer
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*
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* Created by Ben Allison on 11/10/07.
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* Copyright 2007 Nullsoft, Inc. All rights reserved.
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*
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*/
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#include "RingBuffer.h"
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#include "foundation/error.h"
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#include "foundation/types.h"
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#include <stdlib.h>
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#include <string.h>
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#include <stdint.h>
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#define MIN(a,b) ((a<b)?(a):(b))
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RingBuffer::RingBuffer()
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{
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ringBuffer = 0;
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ringBufferSize = 0;
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ringBufferUsed = 0;
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ringWritePosition = 0;
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ringReadPosition = 0;
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}
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RingBuffer::~RingBuffer()
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{
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if ( ringBuffer )
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free( ringBuffer );
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ringBuffer = 0;
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}
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void RingBuffer::Reset()
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{
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if ( ringBuffer )
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free( ringBuffer );
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ringBuffer = 0;
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}
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bool RingBuffer::reserve( size_t bytes )
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{
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Reset();
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ringBufferSize = bytes;
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ringBuffer = (char *)calloc( ringBufferSize, sizeof( char ) );
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if ( !ringBuffer )
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return false;
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clear();
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return true;
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}
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int RingBuffer::expand( size_t bytes )
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{
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if ( bytes > ringBufferSize )
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{
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char *new_buffer = (char *)realloc( ringBuffer, bytes );
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if ( !new_buffer )
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return NErr_OutOfMemory;
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size_t write_offset = ringReadPosition - ringBuffer;
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size_t read_offset = ringWritePosition - ringBuffer;
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/* update write pointer for the new buffer */
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ringWritePosition = new_buffer + write_offset;
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if ( write_offset > read_offset || !ringBufferUsed ) /* ringBufferUsed will resolve the ambiguity when ringWritePosition == ringReadPosition */
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{
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/* the ring buffer looks like [ RXXXW ], so we don't need to move anything.
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Just update the read pointer */
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ringReadPosition = new_buffer + write_offset;
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}
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else
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{
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/* [XXW RXX] needs to become [XXW RXX] */
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size_t end_bytes = ringBufferSize - read_offset; // number of bytes that we need to relocate (the RXX portion)
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char *new_read_pointer = &new_buffer[ bytes - end_bytes ];
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memmove( new_read_pointer, ringReadPosition, end_bytes );
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ringReadPosition = new_read_pointer; /* update read pointer */
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}
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ringBufferSize = bytes;
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ringBuffer = new_buffer;
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return NErr_Success;
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}
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else
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return NErr_NoAction;
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}
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bool RingBuffer::empty() const
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{
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return ( ringBufferUsed == 0 );
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}
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size_t RingBuffer::read( void *dest, size_t len )
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{
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int8_t *out = (int8_t *)dest; // lets us do pointer math easier
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size_t toCopy = MIN( ringBufferUsed, len );
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size_t copied = 0;
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len -= toCopy;
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// read to the end of the ring buffer
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size_t end = ringBufferSize - ( ringReadPosition - ringBuffer );
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size_t read1 = MIN( end, toCopy );
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memcpy( out, ringReadPosition, read1 );
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copied += read1;
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ringReadPosition += read1;
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if ( ringReadPosition == ringBuffer + ringBufferSize )
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ringReadPosition = ringBuffer;
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// update positions
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ringBufferUsed -= read1;
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toCopy -= read1;
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out = (int8_t *)out + read1;
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// see if we still have more to read after wrapping around
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if ( toCopy )
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{
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memcpy( out, ringReadPosition, toCopy );
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copied += toCopy;
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ringReadPosition += toCopy;
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ringBufferUsed -= toCopy;
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if ( ringReadPosition == ringBuffer + ringBufferSize )
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ringReadPosition = ringBuffer;
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}
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return copied;
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}
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size_t RingBuffer::at( size_t offset, void *dest, size_t len ) const
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{
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size_t toCopy = ringBufferUsed;
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// make a local copy of this so we don't blow the original
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char *ringReadPosition = this->ringReadPosition;
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/* --- do a "dummy read" to deal with the offset request --- */
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size_t dummy_end = ringBufferSize - ( ringReadPosition - ringBuffer );
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offset = MIN( toCopy, offset );
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size_t read0 = MIN( dummy_end, offset );
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ringReadPosition += read0;
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if ( ringReadPosition == ringBuffer + ringBufferSize )
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ringReadPosition = ringBuffer;
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// update positions
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toCopy -= read0;
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offset -= read0;
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// do second-half read (wraparound)
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if ( offset )
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{
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ringReadPosition += offset;
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toCopy -= offset;
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}
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// dummy read done
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/* --- set up destination buffer and copy size --- */
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int8_t *out = (int8_t *)dest; // lets us do pointer math easier
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if ( toCopy > len )
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toCopy = len;
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size_t copied = 0;
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/* --- read to the end of the ring buffer --- */
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size_t end = ringBufferSize - ( ringReadPosition - ringBuffer );
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size_t read1 = MIN( end, toCopy );
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memcpy( out, ringReadPosition, read1 );
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copied += read1;
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ringReadPosition += read1;
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if ( ringReadPosition == ringBuffer + ringBufferSize )
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ringReadPosition = ringBuffer;
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// update positions
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toCopy -= read1;
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out = (int8_t *)out + read1;
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/* --- see if we still have more to read after wrapping around --- */
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if ( toCopy )
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{
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memcpy( out, ringReadPosition, toCopy );
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copied += toCopy;
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ringReadPosition += toCopy;
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}
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return copied;
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}
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size_t RingBuffer::peek( void *dest, size_t len ) const
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{
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int8_t *out = (int8_t *)dest; // lets us do pointer math easier
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size_t toCopy = MIN( ringBufferUsed, len );
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size_t copied = 0;
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// make a local copy of this so we don't blow the original
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char *ringReadPosition = this->ringReadPosition;
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// read to the end of the ring buffer
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size_t end = ringBufferSize - ( ringReadPosition - ringBuffer );
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size_t read1 = MIN( end, toCopy );
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memcpy( out, ringReadPosition, read1 );
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copied += read1;
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ringReadPosition += read1;
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if ( ringReadPosition == ringBuffer + ringBufferSize )
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ringReadPosition = ringBuffer;
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// update positions
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toCopy -= read1;
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out = (int8_t *)out + read1;
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// see if we still have more to read after wrapping around
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if ( toCopy )
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{
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memcpy( out, ringReadPosition, toCopy );
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copied += toCopy;
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ringReadPosition += toCopy;
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}
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return copied;
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}
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size_t RingBuffer::advance( size_t len )
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{
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size_t toCopy = MIN( ringBufferUsed, len );
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size_t copied = 0;
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len -= toCopy;
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// read to the end of the ring buffer
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size_t end = ringBufferSize - ( ringReadPosition - ringBuffer );
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size_t read1 = MIN( end, toCopy );
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copied += read1;
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ringReadPosition += read1;
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if ( ringReadPosition == ringBuffer + ringBufferSize )
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ringReadPosition = ringBuffer;
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// update positions
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toCopy -= read1;
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ringBufferUsed -= read1;
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// see if we still have more to read after wrapping around
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if ( toCopy )
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{
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copied += toCopy;
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ringReadPosition += toCopy;
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ringBufferUsed -= toCopy;
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if ( ringReadPosition == ringBuffer + ringBufferSize )
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ringReadPosition = ringBuffer;
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}
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return copied;
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}
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size_t RingBuffer::avail() const
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{
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return ringBufferSize - ringBufferUsed;
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}
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size_t RingBuffer::write( const void *buffer, size_t bytes )
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{
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size_t used = ringBufferUsed;
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size_t avail = ringBufferSize - used;
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bytes = MIN( avail, bytes );
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// write to the end of the ring buffer
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size_t end = ringBufferSize - ( ringWritePosition - ringBuffer );
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size_t copied = 0;
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size_t write1 = MIN( end, bytes );
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memcpy( ringWritePosition, buffer, write1 );
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copied += write1;
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ringWritePosition += write1;
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if ( ringWritePosition == ringBuffer + ringBufferSize )
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ringWritePosition = ringBuffer;
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// update positions
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ringBufferUsed += write1;
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bytes -= write1;
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buffer = (const int8_t *)buffer + write1;
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// see if we still have more to write after wrapping around
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if ( bytes )
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{
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memcpy( ringWritePosition, buffer, bytes );
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copied += bytes;
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ringWritePosition += bytes;
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ringBufferUsed += bytes;
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if ( ringWritePosition == ringBuffer + ringBufferSize )
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ringWritePosition = ringBuffer;
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}
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return copied;
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}
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size_t RingBuffer::drain( Drainer *drainer, size_t max_bytes )
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{
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// read to the end of the ring buffer
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size_t used = ringBufferUsed;
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size_t bytes = used;
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bytes = MIN( bytes, max_bytes );
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size_t copied = 0;
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size_t end = ringBufferSize - ( ringReadPosition - ringBuffer );
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size_t drain1 = MIN( end, bytes );
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if ( !drain1 )
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return 0;
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size_t read1 = drainer->Write( ringReadPosition, drain1 );
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if ( read1 == 0 )
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return 0;
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copied += read1;
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ringReadPosition += read1;
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if ( ringReadPosition == ringBuffer + ringBufferSize )
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ringReadPosition = ringBuffer;
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// update positions
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ringBufferUsed -= read1;
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bytes -= read1;
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// see if we still have more to read after wrapping around
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if ( drain1 == read1 && bytes )
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{
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size_t read2 = drainer->Write( ringReadPosition, bytes );
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copied += read2;
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ringReadPosition += read2;
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ringBufferUsed -= read2;
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if ( ringReadPosition == ringBuffer + ringBufferSize )
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ringReadPosition = ringBuffer;
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}
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return copied;
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}
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size_t RingBuffer::fill( Filler *filler, size_t max_bytes )
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{
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// write to the end of the ring buffer
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size_t used = ringBufferUsed;
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size_t bytes = ringBufferSize - used;
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bytes = MIN( bytes, max_bytes );
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size_t copied = 0;
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size_t end = ringBufferSize - ( ringWritePosition - ringBuffer );
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size_t fill1 = MIN( end, bytes );
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if ( !fill1 )
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return 0;
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size_t write1 = filler->Read( ringWritePosition, fill1 );
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if ( write1 == 0 )
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return 0;
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copied += write1;
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ringWritePosition += write1;
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if ( ringWritePosition == ringBuffer + ringBufferSize )
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ringWritePosition = ringBuffer;
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// update positions
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ringBufferUsed += write1;
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bytes -= write1;
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// see if we still have more to write after wrapping around
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if ( fill1 == write1 && bytes )
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{
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size_t write2 = filler->Read( ringWritePosition, bytes );
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copied += write2;
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ringWritePosition += write2;
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ringBufferUsed += write2;
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if ( ringWritePosition == ringBuffer + ringBufferSize )
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ringWritePosition = ringBuffer;
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}
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return copied;
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}
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size_t RingBuffer::size() const
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{
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return ringBufferUsed;
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}
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void RingBuffer::clear()
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{
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ringBufferUsed = 0;
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ringWritePosition = ringBuffer;
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ringReadPosition = ringBuffer;
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}
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void *RingBuffer::LockBuffer()
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{
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return ringBuffer;
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}
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void RingBuffer::UnlockBuffer( size_t written )
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{
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ringWritePosition = ringBuffer + written;
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ringBufferUsed = written;
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}
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size_t RingBuffer::write_position() const
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{
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return (size_t)ringWritePosition;
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}
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size_t RingBuffer::read_position() const
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{
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return (size_t)ringReadPosition;
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}
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void RingBuffer::get_read_buffer( size_t bytes, const void **buffer, size_t *bytes_available ) const
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{
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size_t toCopy = MIN( ringBufferUsed, bytes );
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// read to the end of the ring buffer
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size_t end = ringBufferSize - ( ringReadPosition - ringBuffer );
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*bytes_available = MIN( end, toCopy );
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*buffer = ringReadPosition;
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}
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