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535 lines
19 KiB
C++
535 lines
19 KiB
C++
#include "precomp__gen_ff.h"
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#include "gen_ff_ipc.h"
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#include "ff_ipc.h"
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#include "../winamp/wa_ipc.h"
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#include "wa2frontend.h"
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#include <tataki/color/skinclr.h>
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#include <api/wnd/wndclass/buttwnd.h>
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#include <api/wndmgr/skinwnd.h>
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#include <tataki/blending/blending.h>
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#include <api/skin/skinparse.h>
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#include <api/wnd/wndtrack.h>
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#include "wa2wndembed.h"
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#include "embedwndguid.h"
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#include <tataki/canvas/bltcanvas.h>
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#include "../nu/AutoChar.h"
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#include "../nu/AutoWide.h"
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ColorThemeMonitor *colorThemeMonitor = NULL;
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HBITMAP CreateBitmapDIB(int w, int h, int planes, int bpp, void *data)
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{
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#if 0
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return CreateBitmap(w, h, planes, bpp, data);
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#else
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void *bits=0;
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BITMAPINFO bmi={0,};
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bmi.bmiHeader.biSize=sizeof(BITMAPINFOHEADER);
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bmi.bmiHeader.biWidth = w;
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bmi.bmiHeader.biHeight = -h;
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bmi.bmiHeader.biPlanes = 1;
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bmi.bmiHeader.biBitCount = bpp;
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bmi.bmiHeader.biSizeImage = w*h*(bpp/8);
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bmi.bmiHeader.biCompression=BI_RGB;
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HBITMAP bm=CreateDIBSection(0,&bmi,0,&bits,NULL,0);
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if (bm && bits) memcpy(bits,data,w*h*(bpp/8));
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return bm;
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#endif
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}
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HWND ff_ipc_getContentWnd(HWND w) {
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HWND ret = w;
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ifc_window *wnd = windowTracker->rootWndFromHwnd(w); // TODO: API_WNDMGR->
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if (wnd) {
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ifc_window *dp = wnd->getDesktopParent();
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if (dp) {
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Layout *l = static_cast<Layout *>(dp->getInterface(layoutGuid));
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if (l) {
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Container *c = l->getParentContainer();
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if (c) {
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GUID g = c->getDefaultContent();
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if (g != INVALID_GUID) {
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if (g == playerWndGuid)
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ret = wa2.getMainWindow();
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else if (g == pleditWndGuid)
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ret = wa2.getWnd(IPC_GETWND_PE);
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else if (g == videoWndGuid)
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ret = wa2.getWnd(IPC_GETWND_VIDEO);
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else {
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embedWindowState *ews = embedWndGuidMgr.getEmbedWindowState(g);
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if (ews)
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ret = ews->me;
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}
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}
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}
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}
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}
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}
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return ret;
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}
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void ff_ipc_getSkinColor(ff_skincolor *cs)
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{
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if (cs == NULL) return;
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cs->color = RGBTOBGR(SkinColor(AutoWide(cs->colorname)));
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}
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#define USE_WIN32_ALPHABLEND
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static void ButtonSetup(ButtonWnd &_w)
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{
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_w.setVirtual(0);
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_w.setStartHidden(1);
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_w.setParent(WASABI_API_WND->main_getRootWnd());
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_w.init(WASABI_API_WND->main_getRootWnd());
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_w.setCloaked(1);
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_w.setVisible(1);
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}
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static void DoButtonBlit(ButtonWnd &_w, int w, int h, int state, const wchar_t *overlayelement, int xpos, int ypos, BltCanvas *c)
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{
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if (state == BUTTONSTATE_PUSHED) _w.setPushed(1);
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else _w.setPushed(0);
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_w.resize(0, 0, w, h);
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_w.deferedInvalidate();
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_w.paint(NULL, NULL);
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Canvas *cv = NULL;
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cv = _w.getFrameBuffer();
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if (cv != NULL) {
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BltCanvas *bltcanvas = static_cast<BltCanvas *>(cv); // hackish
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#ifdef USE_WIN32_ALPHABLEND
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bltcanvas->/*getSkinBitmap()->*/blitAlpha(c, xpos, ypos);
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#else
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bltcanvas->getSkinBitmap()->blitAlpha(c, xpos, ypos);
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#endif
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}
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if (overlayelement && *overlayelement) {
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AutoSkinBitmap b(overlayelement);
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SkinBitmap *sb = b.getBitmap();
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int shift = (state == BUTTONSTATE_PUSHED) ? 1 : 0;
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sb->blitAlpha(c, xpos+(w-sb->getWidth())/2+shift, ypos+(h-sb->getHeight())/2+shift);
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}
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}
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void blitButtonToCanvas(int w, int h, int state, const wchar_t *overlayelement, int xpos, int ypos, BltCanvas *c)
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{
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ButtonWnd _w;
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ButtonSetup(_w);
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DoButtonBlit(_w, w, h, state, overlayelement, xpos, ypos, c);
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}
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static HBITMAP generateButtonBitmap(int w, int h, int state, const wchar_t *overlayelement=NULL) {
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BltCanvas c(w, h);
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blitButtonToCanvas(w,h,state,overlayelement,0,0,&c);
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SysCanvas cc;
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c.blit(0, 0, &cc, 0, 0, w, h);
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return CreateBitmapDIB(w, h, 1, 32, c.getBits());
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}
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COLORREF getWindowBackground(COLORREF *wb)
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{
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static String last_skin, last_theme;
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static COLORREF last_windowbackground = 0x00000000;
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COLORREF windowbackground = 0x00000000;
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// window background (used to set the bg color for the dialog)
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if (!WASABI_API_SKIN->skin_getColorElementRef(L"wasabi.window.background"))
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{
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String curskin = AutoChar(WASABI_API_SKIN->getSkinName());
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String curtheme = AutoChar(WASABI_API_SKIN->colortheme_getColorSet());
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if (!last_skin.iscaseequal(curskin) || !last_theme.iscaseequal(curtheme)) {
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last_skin = curskin;
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last_theme = curtheme;
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// extract the window color from an active piece of skin
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SkinWnd w(L"$$$.some.purposedly.undefined.group.$$$", NULL, 0, NULL, 1, 1);
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ifc_window *wnd = w.getWindow();
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if (wnd != NULL) {
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ifc_window *wh = wnd->findWindowByInterface(windowHolderGuid);
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if (wh != NULL) {
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wnd = wnd->getDesktopParent();
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if (w.isNewContainer()) {
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wnd->setCloaked(1);
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wnd->setVisible(1);
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wnd->resize(0, 0, 320, 200);
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wnd->paint();
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}
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BltCanvas *canvas = static_cast<BltCanvas *>(wnd->getFrameBuffer());
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if (!canvas) goto basetexture; // eek :-D
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int x=0, y=0;
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RECT r;
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wh->getClientRect(&r);
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x = r.left + (r.right-r.left)/2; y = r.top + (r.bottom-r.top)/2;
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COLORREF *bits = (COLORREF *)canvas->getBits();
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int w, h;
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canvas->getDim(&w, &h, NULL);
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if (w == 0 || h == 0)
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windowbackground = 0; // black by default
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else
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windowbackground = bits[y*w+x];
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}
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}
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w.destroy();
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if (windowbackground == 0x00000000) {
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basetexture:
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// try for wasabi.basetexture ...
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int _w, _h, _x, _y;
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ARGB32 *b = WASABI_API_SKIN->imgldr_requestSkinBitmap(L"wasabi.basetexture", NULL, &_x, &_y, NULL, NULL, &_w, &_h, 1);
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if (b != NULL) {
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windowbackground = b[_w*_y+_x];
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WASABI_API_SKIN->imgldr_releaseSkinBitmap(b);
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} else {
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// no idea... we'll just set the default windows color
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windowbackground = GetSysColor(COLOR_WINDOWFRAME);
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}
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}
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last_windowbackground = windowbackground;
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} else {
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windowbackground = last_windowbackground;
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}
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if (wb) *wb=windowbackground;
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return windowbackground;
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} else {
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COLORREF c = RGBTOBGR(SkinColor(L"wasabi.window.background"));
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if (wb) *wb = c;
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return c;
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}
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}
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inline int lumidiff(int a, int b) {
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int r1 = (a & 0xFF0000) >> 16;
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int r2 = (b & 0xFF0000) >> 16;
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int g1 = (a & 0xFF00) >> 8;
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int g2 = (b & 0xFF00) >> 8;
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int b1 = a & 0xFF;
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int b2 = b & 0xFF;
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return MIN((ABS(r1-r2), ABS(g1-g2)), ABS(b1-b2));
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}
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HBITMAP ff_genwa2skinbitmap()
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{
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int interpolate = 0;
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if (SkinParser::getSkinVersion()*10 < 10) interpolate = 1;
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BltCanvas c(132, 75);
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COLORREF windowbackground = 0;
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COLORREF wbg=getWindowBackground(&windowbackground);
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COLORREF *ptr=(COLORREF *)c.getBits();
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c.fillBits(wbg);
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// set up bg color for the picky pixel parser heh
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int x;
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for (x = 47; x < 132; x ++) ptr[x]=ptr[x+132]=RGB(0,198,255);
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ButtonWnd _w;
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ButtonSetup(_w);
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DoButtonBlit(_w, 47,15,0,NULL,0,0,&c);
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DoButtonBlit(_w, 47,15,1,NULL,0,15,&c);
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DoButtonBlit(_w, 14,14,0,L"wasabi.button.label.arrow.up",0,31,&c);
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DoButtonBlit(_w, 14,14,0,L"wasabi.button.label.arrow.down",14,31,&c);
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DoButtonBlit(_w, 14,14,1,L"wasabi.button.label.arrow.up",28,31,&c);
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DoButtonBlit(_w, 14,14,1,L"wasabi.button.label.arrow.down",42,31,&c);
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DoButtonBlit(_w, 14,14,0,L"wasabi.button.label.arrow.left",0,45,&c);
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DoButtonBlit(_w, 14,14,0,L"wasabi.button.label.arrow.right",14,45,&c);
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DoButtonBlit(_w, 14,14,1,L"wasabi.button.label.arrow.left",28,45,&c);
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DoButtonBlit(_w, 14,14,1,L"wasabi.button.label.arrow.right",42,45,&c);
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DoButtonBlit(_w, 14,28,0,L"wasabi.scrollbar.vertical.grip",56,31,&c);
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DoButtonBlit(_w, 14,28,1,L"wasabi.scrollbar.vertical.grip",70,31,&c);
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DoButtonBlit(_w, 28,14,0,L"wasabi.scrollbar.horizontal.grip",84,31,&c);
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DoButtonBlit(_w, 28,14,1,L"wasabi.scrollbar.horizontal.grip",84,45,&c);
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// item background (background to edits, listviews etc)
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if (WASABI_API_SKIN->skin_getColorElementRef(L"wasabi.list.background"))
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ptr[48] = RGBTOBGR(SkinColor(L"wasabi.list.background"));
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else
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ptr[48] = WASABI_API_SKIN->skin_getBitmapColor(L"wasabi.list.background"); // RGBTOBGR(SkinColor(L"wasabi.edit.background"));
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COLORREF listbkg = ptr[48];
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// item foreground (text color of edit/listview, etc)
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if (WASABI_API_SKIN->skin_getColorElementRef(L"wasabi.list.text"))
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ptr[50] = RGBTOBGR(SkinColor(L"wasabi.list.text"));
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else {
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int c = RGBTOBGR(SkinColor(L"wasabi.edit.text"));
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ptr[50] = c;
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}
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if (interpolate) {
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int c = ptr[50];
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c = lumidiff(c, listbkg) < 0x1F ? Blenders::BLEND_AVG(ptr[50], 0xFF7F7F7F) : c;
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c = lumidiff(c, listbkg) < 0x1F ? Blenders::BLEND_AVG(ptr[50], 0xFF101010) : c;
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ptr[50] = c | 0xFF000000;
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}
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ptr[52] = wbg;
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ptr[54] = RGBTOBGR(SkinColor(SKINCOLOR_BUTTON_TEXT));
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// window text color
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if (!interpolate && WASABI_API_SKIN->skin_getColorElementRef(L"wasabi.window.text"))
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ptr[56] = RGBTOBGR(SkinColor(L"wasabi.window.text"));
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else {
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ptr[56] = RGBTOBGR(SkinColor(SKINCOLOR_LIST_ITEMTEXT)); //"wasabi.textbar.text");//
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}
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// color of dividers and sunken borders
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if (!interpolate && WASABI_API_SKIN->skin_getColorElementRef(L"wasabi.border.sunken"))
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ptr[58] = RGBTOBGR(SkinColor(L"wasabi.border.sunken"));
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else {
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int a = MAX((windowbackground & 0xFF0000) >> 16, MAX((windowbackground & 0xFF00) >> 8, windowbackground & 0xFF));
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ptr[58] = Blenders::BLEND_AVG(windowbackground, a > 0xE0 ? 0xFF000000: 0xFFFFFFFF);
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}
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// listview header background color
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COLORREF col = RGBTOBGR(SkinColor(SKINCOLOR_LIST_COLUMNBKG));
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if (interpolate) {
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int a = MAX((col & 0xFF0000) >> 16, MAX((col & 0xFF00) >> 8, col & 0xFF));
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col = a < 0x1F ? Blenders::BLEND_AVG(windowbackground, 0xFF000000) : col;
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}
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ptr[62] = col;
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// listview header text color
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ptr[64] = RGBTOBGR(SkinColor(SKINCOLOR_LIST_COLUMNTEXT));
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// listview header frame top color
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if (!interpolate && WASABI_API_SKIN->skin_getColorElementRef(L"wasabi.list.column.frame.top"))
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ptr[66] = RGBTOBGR(SkinColor(L"wasabi.list.column.frame.top"));
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else
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ptr[66] = Blenders::BLEND_AVG(col, 0xFFFFFFFF);//listview header frame top color
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// listview header frame middle color
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if (!interpolate && WASABI_API_SKIN->skin_getColorElementRef(L"wasabi.list.column.frame.middle"))
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ptr[68] = RGBTOBGR(SkinColor(L"wasabi.list.column.frame.middle"));
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else
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ptr[68] = Blenders::BLEND_AVG(col, 0xFF2F2F2F);
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// listview header frame bottom color
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if (!interpolate && WASABI_API_SKIN->skin_getColorElementRef(L"wasabi.list.column.frame.bottom"))
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ptr[70] = RGBTOBGR(SkinColor(L"wasabi.list.column.frame.bottom"));
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else
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ptr[70] = Blenders::BLEND_AVG(col, 0xFF000000);
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// listview header empty color
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COLORREF empty;
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if (!interpolate && WASABI_API_SKIN->skin_getColorElementRef(L"wasabi.list.column.empty"))
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empty = RGBTOBGR(SkinColor(L"wasabi.list.column.empty"));
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else
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empty = Blenders::BLEND_AVG(col, 0xFF000000);
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ptr[72] = empty;
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// scrollbar foreground color
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if (!interpolate && WASABI_API_SKIN->skin_getColorElementRef(L"wasabi.scrollbar.foreground"))
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ptr[74] = RGBTOBGR(SkinColor(L"wasabi.scrollbar.foreground"));
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else
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ptr[74] = empty;
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// scrollbar background color
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if (!interpolate && WASABI_API_SKIN->skin_getColorElementRef(L"wasabi.scrollbar.background"))
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ptr[76] = RGBTOBGR(SkinColor(L"wasabi.scrollbar.background"));
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else
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ptr[76] = empty;
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// inverse scrollbar foreground color
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if (!interpolate && WASABI_API_SKIN->skin_getColorElementRef(L"wasabi.scrollbar.foreground.inverted"))
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ptr[78] = RGBTOBGR(SkinColor(L"wasabi.scrollbar.foreground.inverted"));
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else
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ptr[78] = col;
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// inverse scrollbar background color
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if (!interpolate && WASABI_API_SKIN->skin_getColorElementRef(L"wasabi.scrollbar.background.inverted"))
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ptr[80] = RGBTOBGR(SkinColor(L"wasabi.scrollbar.background.inverted"));
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else
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ptr[80] = empty;
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// scrollbar dead area color
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ptr[82] = windowbackground;
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// listview/treeview selection bar text color
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COLORREF selfg;
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if (WASABI_API_SKIN->skin_getColorElementRef(L"wasabi.list.text.selected"))
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selfg = RGBTOBGR(SkinColor(L"wasabi.list.text.selected"));
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else
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if (WASABI_API_SKIN->skin_getColorElementRef(L"wasabi.list.text"))
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selfg = RGBTOBGR(SkinColor(L"wasabi.list.text"));
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else
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selfg = SkinColor(L"wasabi.edit.text");
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ptr[84] = selfg;
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// listview/treeview selection bar back color
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COLORREF selbg;
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if (WASABI_API_SKIN->skin_getColorElementRef(L"wasabi.list.text.selected.background"))
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selbg = RGBTOBGR(SkinColor(L"wasabi.list.text.selected.background"));
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else {
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if (WASABI_API_SKIN->skin_getColorElementRef(L"wasabi.list.item.selected"))
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selbg = RGBTOBGR(SkinColor(L"wasabi.list.item.selected"));
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else
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selbg = RGBTOBGR(SkinColor(SKINCOLOR_TREE_SELITEMBKG));
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selbg = lumidiff(selbg, listbkg) < 0x2F ? Blenders::BLEND_AVG(windowbackground, 0xFF7F7F7F) : selbg;
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selbg = lumidiff(selbg, listbkg) < 0x2F ? Blenders::BLEND_AVG(listbkg, 0xFF7F7F7F) : selbg;
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selbg = lumidiff(selbg, listbkg) < 0x2F ? Blenders::BLEND_AVG(windowbackground, 0xFFF0F0F0) : selbg;
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selbg = lumidiff(selbg, listbkg) < 0x2F ? Blenders::BLEND_AVG(listbkg, 0xFFF0F0F0) : selbg;
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selbg = lumidiff(selbg, listbkg) < 0x2F ? Blenders::BLEND_AVG(col, 0xFFF0F0F0) : selbg;
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selbg = lumidiff(selbg, listbkg) < 0x2F ? Blenders::BLEND_AVG(col, 0xFF101010) : selbg;
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selbg = lumidiff(selbg, selfg) < 0x1F ? Blenders::BLEND_AVG(selbg, 0xFF101010) : selbg;
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selbg = lumidiff(selbg, selfg) < 0x1F ? Blenders::BLEND_AVG(selbg, 0xFFF0F0F0) : selbg;
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}
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ptr[86] = ptr[60] = (selbg | 0xFF000000);
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// listview/treeview selection bar text color (inactive)
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if (!interpolate && WASABI_API_SKIN->skin_getColorElementRef(L"wasabi.list.text.selected.inactive"))
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ptr[88] = RGBTOBGR(SkinColor(L"wasabi.list.text.selected.inactive"));
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else
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ptr[88] = selfg;
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// listview/treeview selection bar back color (inactive)
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if (!interpolate && WASABI_API_SKIN->skin_getColorElementRef(L"wasabi.list.text.selected.background.inactive"))
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ptr[90] = RGBTOBGR(SkinColor(L"wasabi.list.text.selected.background.inactive"));
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else
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ptr[90] = Blenders::BLEND_ADJ1(selbg, 0xFF000000, 210);
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// alternate item background
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if (WASABI_API_SKIN->skin_getColorElementRef(L"wasabi.list.background.alternate"))
|
|
ptr[92] = RGBTOBGR(SkinColor(L"wasabi.list.background.alternate"));
|
|
else
|
|
ptr[92] = ptr[48];
|
|
|
|
// alternate item foreground
|
|
if (WASABI_API_SKIN->skin_getColorElementRef(L"wasabi.list.text.alternate"))
|
|
{
|
|
ptr[50] = RGBTOBGR(SkinColor(L"wasabi.list.text.alternate"));
|
|
if (interpolate) {
|
|
int c = ptr[94];
|
|
c = lumidiff(c, listbkg) < 0x1F ? Blenders::BLEND_AVG(ptr[94], 0xFF7F7F7F) : c;
|
|
c = lumidiff(c, listbkg) < 0x1F ? Blenders::BLEND_AVG(ptr[94], 0xFF101010) : c;
|
|
ptr[94] = c | 0xFF000000;
|
|
}
|
|
}
|
|
else {
|
|
ptr[94] = ptr[50];
|
|
}
|
|
|
|
return CreateBitmapDIB(132, 75, 1, 32, c.getBits());
|
|
}
|
|
|
|
void ff_ipc_genSkinBitmap(ff_skinbitmap *sb) {
|
|
if (sb == NULL) return;
|
|
switch (sb->id) {
|
|
case SKINBITMAP_BUTTON: {
|
|
HBITMAP bmp = generateButtonBitmap(sb->w, sb->h, sb->state);
|
|
sb->bitmap = bmp;
|
|
break;
|
|
}
|
|
case SKINBITMAP_SCROLLBARVBUTTON: {
|
|
HBITMAP bmp = generateButtonBitmap(sb->w, sb->h, sb->state, L"wasabi.scrollbar.vertical.grip");
|
|
sb->bitmap = bmp;
|
|
break;
|
|
}
|
|
case SKINBITMAP_SCROLLBARHBUTTON: {
|
|
HBITMAP bmp = generateButtonBitmap(sb->w, sb->h, sb->state, L"wasabi.scrollbar.horizontal.grip");
|
|
sb->bitmap = bmp;
|
|
break;
|
|
}
|
|
case SKINBITMAP_SCROLLBARUPBUTTON: {
|
|
HBITMAP bmp = generateButtonBitmap(sb->w, sb->h, sb->state, L"wasabi.button.label.arrow.up");
|
|
sb->bitmap = bmp;
|
|
break;
|
|
}
|
|
case SKINBITMAP_SCROLLBARDOWNBUTTON: {
|
|
HBITMAP bmp = generateButtonBitmap(sb->w, sb->h, sb->state, L"wasabi.button.label.arrow.down");
|
|
sb->bitmap = bmp;
|
|
break;
|
|
}
|
|
case SKINBITMAP_SCROLLBARLEFTBUTTON: {
|
|
HBITMAP bmp = generateButtonBitmap(sb->w, sb->h, sb->state, L"wasabi.button.label.arrow.left");
|
|
sb->bitmap = bmp;
|
|
break;
|
|
}
|
|
case SKINBITMAP_SCROLLBAR_FF_UPBUTTON: {
|
|
HBITMAP bmp = generateButtonBitmap(sb->w, sb->h, SCROLLBARSTATE_NORMAL,
|
|
((sb->state==SCROLLBARSTATE_PRESSED)?L"wasabi.scrollbar.vertical.left.pressed":
|
|
((sb->state==SCROLLBARSTATE_HOVER)?L"wasabi.scrollbar.vertical.left.hover":
|
|
L"wasabi.scrollbar.vertical.left")));
|
|
sb->bitmap = bmp;
|
|
break;
|
|
}
|
|
case SKINBITMAP_SCROLLBAR_FF_DOWNBUTTON: {
|
|
HBITMAP bmp = generateButtonBitmap(sb->w, sb->h, SCROLLBARSTATE_NORMAL,
|
|
((sb->state==SCROLLBARSTATE_PRESSED)?L"wasabi.scrollbar.vertical.right.pressed":
|
|
((sb->state==SCROLLBARSTATE_HOVER)?L"wasabi.scrollbar.vertical.right.hover":
|
|
L"wasabi.scrollbar.vertical.right")));
|
|
sb->bitmap = bmp;
|
|
break;
|
|
}
|
|
case SKINBITMAP_SCROLLBAR_FF_LEFTBUTTON: {
|
|
HBITMAP bmp = generateButtonBitmap(sb->w, sb->h, SCROLLBARSTATE_NORMAL,
|
|
((sb->state==SCROLLBARSTATE_PRESSED)?L"wasabi.scrollbar.horizontal.left.pressed":
|
|
((sb->state==SCROLLBARSTATE_HOVER)?L"wasabi.scrollbar.horizontal.left.hover":
|
|
L"wasabi.scrollbar.horizontal.left")));
|
|
sb->bitmap = bmp;
|
|
break;
|
|
}
|
|
case SKINBITMAP_SCROLLBAR_FF_RIGHTBUTTON: {
|
|
HBITMAP bmp = generateButtonBitmap(sb->w, sb->h, SCROLLBARSTATE_NORMAL,
|
|
((sb->state==SCROLLBARSTATE_PRESSED)?L"wasabi.scrollbar.horizontal.right.pressed":
|
|
((sb->state==SCROLLBARSTATE_HOVER)?L"wasabi.scrollbar.horizontal.right.hover":
|
|
L"wasabi.scrollbar.horizontal.right")));
|
|
sb->bitmap = bmp;
|
|
break;
|
|
}
|
|
case SKINBITMAP_SCROLLBAR_FF_BARHBUTTON: {
|
|
HBITMAP bmp = generateButtonBitmap(sb->w, sb->h, SCROLLBARSTATE_NORMAL,
|
|
((sb->state==SCROLLBARSTATE_PRESSED)?L"wasabi.scrollbar.horizontal.button.pressed":
|
|
((sb->state==SCROLLBARSTATE_HOVER)?L"wasabi.scrollbar.horizontal.button.hover":
|
|
L"wasabi.scrollbar.horizontal.button")));
|
|
sb->bitmap = bmp;
|
|
break;
|
|
}
|
|
case SKINBITMAP_SCROLLBAR_FF_BARVBUTTON: {
|
|
HBITMAP bmp = generateButtonBitmap(sb->w, sb->h, SCROLLBARSTATE_NORMAL,
|
|
((sb->state==SCROLLBARSTATE_PRESSED)?L"wasabi.scrollbar.vertical.button.pressed":
|
|
((sb->state==SCROLLBARSTATE_HOVER)?L"wasabi.scrollbar.vertical.button.hover":
|
|
L"wasabi.scrollbar.vertical.button.pressed")));
|
|
sb->bitmap = bmp;
|
|
break;
|
|
}
|
|
}
|
|
|
|
#if 0 // debug
|
|
|
|
HDC ddc = GetDC(NULL);
|
|
HDC sdc = CreateCompatibleDC(ddc);
|
|
SelectObject(sdc, sb->bitmap);
|
|
|
|
BitBlt(ddc, 100, 100, sb->w, sb->h, sdc, 0, 0, SRCCOPY);
|
|
|
|
DeleteObject(sdc);
|
|
ReleaseDC(NULL, ddc);
|
|
|
|
#endif
|
|
}
|
|
|
|
ColorThemeMonitor::ColorThemeMonitor() {
|
|
WASABI_API_SYSCB->syscb_registerCallback(this);
|
|
}
|
|
|
|
ColorThemeMonitor::~ColorThemeMonitor() {
|
|
WASABI_API_SYSCB->syscb_deregisterCallback(this);
|
|
}
|
|
|
|
int ColorThemeMonitor::skincb_onColorThemeChanged( const wchar_t *colortheme )
|
|
{
|
|
SendMessageW( wa2.getMainWindow(), WM_WA_IPC, (WPARAM) colortheme, IPC_FF_ONCOLORTHEMECHANGED );
|
|
return 1;
|
|
}
|