mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-09-24 15:54:12 +00:00
83 lines
2 KiB
Text
83 lines
2 KiB
Text
[preset00]
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fRating=3.000000
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fGammaAdj=1.000000
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fDecay=0.990000
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fVideoEchoZoom=0.741918
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fVideoEchoAlpha=0.000000
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nVideoEchoOrientation=0
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nWaveMode=0
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bAdditiveWaves=1
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bWaveDots=1
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bWaveThick=0
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bModWaveAlphaByVolume=0
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bMaximizeWaveColor=0
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bTexWrap=1
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=0
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bSolarize=0
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bInvert=0
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fWaveAlpha=100.000000
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fWaveScale=3.072694
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fWaveSmoothing=0.000000
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fWaveParam=-0.500000
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fModWaveAlphaStart=0.500000
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fModWaveAlphaEnd=1.000000
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fWarpAnimSpeed=1.000000
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fWarpScale=1.000000
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fZoomExponent=2.781671
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fShader=1.000000
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zoom=1.000000
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rot=0.000000
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cx=0.500000
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cy=0.500000
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dx=0.000010
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dy=0.000010
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warp=0.010000
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sx=1.000000
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sy=1.000000
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wave_r=0.500000
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wave_g=0.500000
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wave_b=0.500000
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wave_x=0.500000
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wave_y=0.500000
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ob_size=0.010000
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ob_r=0.000000
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ob_g=0.000000
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ob_b=0.000000
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ob_a=1.000000
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ib_size=0.010000
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ib_r=0.000000
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ib_g=0.000000
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ib_b=0.000000
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ib_a=1.000000
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nMotionVectorsX=0.000000
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nMotionVectorsY=0.000000
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mv_dx=0.000000
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mv_dy=0.000000
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mv_l=1.000000
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mv_r=1.000000
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mv_g=1.000000
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mv_b=1.000000
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mv_a=0.000000
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per_frame_1=wave_r = wave_r + 0.25*sin(1.4*time) + 0.25*sin(2.25*time);
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per_frame_2=wave_g = wave_g + 0.25*sin(1.7*time) + 0.25*sin(2.11*time);
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per_frame_3=wave_b = wave_b + 0.25*sin(1.84*time) + 0.25*sin(2.3*time);
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per_frame_4=warp = 0;
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per_frame_5=ob_r = 0.3 + 0.3*sin(1.56*time);
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per_frame_6=ob_g = 0.3 + 0.3*sin(2.15*time);
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per_frame_7=ob_b = 0.3 + 0.3*cos(1.4*time);
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per_frame_8=ing = 2*sin(0.25*time);
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per_frame_9=wave_x = wave_x + 0.0257*sin(time);
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per_frame_10=wave_y = wave_y + 0.0257*cos(time);
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per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
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per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
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per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
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per_pixel_4=
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per_pixel_5=rot = rot + above(bass,1)*0.25*(1-rad)*(100*dx_r);
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per_pixel_6=zoom = zoom + 0.2*(0.5-rad);
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per_pixel_7=cx = cx + above(bass,1)*0.25*sin(time)*(100*dy_r);
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per_pixel_8=cy = cy + above(mid,1)*0.25*cos(time)*(100*dy_r);
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per_pixel_9=dy = dy - dy_r;
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per_pixel_10=dx = dx - dx_r;
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