mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-09-24 15:54:12 +00:00
575 lines
16 KiB
Text
575 lines
16 KiB
Text
MILKDROP_PRESET_VERSION=201
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PSVERSION=2
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PSVERSION_WARP=0
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PSVERSION_COMP=2
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[preset00]
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fRating=4.000000
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fGammaAdj=1.7
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fDecay=0.960
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fVideoEchoZoom=1.0
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fVideoEchoAlpha=0.5
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nVideoEchoOrientation=3
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nWaveMode=2
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bAdditiveWaves=0
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bWaveDots=1
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bWaveThick=0
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bModWaveAlphaByVolume=0
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bMaximizeWaveColor=0
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bTexWrap=1
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=1
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bSolarize=0
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bInvert=0
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fWaveAlpha=0.001
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fWaveScale=0.012
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fWaveSmoothing=0.9
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fWaveParam=0.0
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fModWaveAlphaStart=0.750
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fModWaveAlphaEnd=0.950
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fWarpAnimSpeed=0.037
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fWarpScale=0.015
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fZoomExponent=1.0
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fShader=0.0
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zoom=1.0
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rot=0.0
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cx=0.5
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cy=0.5
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dx=0.0
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dy=0.0
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warp=0.03300
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sx=1.0
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sy=1.0
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wave_r=0.5
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wave_g=0.4
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wave_b=0.3
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wave_x=0.5
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wave_y=0.5
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ob_size=0.050
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ob_r=0.0
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ob_g=0.0
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ob_b=0.0
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ob_a=0.3
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ib_size=0.090
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ib_r=0.0
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ib_g=0.0
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ib_b=0.0
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ib_a=0.0
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nMotionVectorsX=3.0
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nMotionVectorsY=2.0
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mv_dx=0.020
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mv_dy=-0.020
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mv_l=0.150
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mv_r=0.490
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mv_g=0.480
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mv_b=0.3
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mv_a=0.0
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b1n=0.0
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b2n=0.0
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b3n=0.0
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b1x=1.0
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b2x=1.0
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b3x=1.0
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b1ed=0.250
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wavecode_0_enabled=1
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wavecode_0_samples=512
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wavecode_0_sep=0
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wavecode_0_bSpectrum=0
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wavecode_0_bUseDots=0
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wavecode_0_bDrawThick=1
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wavecode_0_bAdditive=0
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wavecode_0_scaling=1.0
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wavecode_0_smoothing=0.5
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wavecode_0_r=0.1
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wavecode_0_g=0.0
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wavecode_0_b=0.3
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wavecode_0_a=1.0
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wave_0_per_frame1=t1=sin(time)*0.5+0.5;
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wave_0_per_frame2=t2=sin(time+2.1)*0.5+0.5;
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wave_0_per_frame3=t3=sin(time+4.2)*0.5+0.5;
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wave_0_per_frame4=
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wave_0_per_frame5=t4=sin(-time+1.1)*0.5+0.5;
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wave_0_per_frame6=t5=sin(-time+3.1)*0.5+0.5;
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wave_0_per_frame7=t6=sin(-time+5.2)*0.5+0.5;
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wave_0_per_point1=n=sample*6.283;
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wave_0_per_point2=phs=-sample * 0.2;
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wave_0_per_point3=tm=q1 + phs;
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wave_0_per_point4=
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wave_0_per_point5=flip=(flip+1)*below(flip,1);
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wave_0_per_point6=
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wave_0_per_point7=xp=0;
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wave_0_per_point8=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;
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wave_0_per_point9=zp=0;
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wave_0_per_point10=
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wave_0_per_point11=//wrist movement;
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wave_0_per_point12=ang=sin(tm*2)*0.5 +0.5;
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wave_0_per_point13=
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wave_0_per_point14=xq=xp;
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wave_0_per_point15=sinang=sin(ang);cosang=cos(ang);
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wave_0_per_point16=yq=yp*sinang + zp*cosang;
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wave_0_per_point17=zq=yp*cosang - zp*sinang;
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wave_0_per_point18=yq=yp;
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wave_0_per_point19=zq=zp;
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wave_0_per_point20=
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wave_0_per_point21=ang=tm*8;
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wave_0_per_point22=sinang=sin(ang);cosang=cos(ang);
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wave_0_per_point23=xp=xq*sinang + yq*cosang;
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wave_0_per_point24=yp=xq*cosang - yq*sinang;
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wave_0_per_point25=zp=zq;
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wave_0_per_point26=
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wave_0_per_point27=//forearm movement;
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wave_0_per_point28=zp=zp-0.3;
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wave_0_per_point29=ang=3.14 + sin(tm*2 - 0.5)*1.5;
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wave_0_per_point30=sinang=sin(ang);cosang=cos(ang);
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wave_0_per_point31=xq=xp;
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wave_0_per_point32=yq=yp*sinang + zp*cosang;
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wave_0_per_point33=zq=yp*cosang - zp*sinang;
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wave_0_per_point34=
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wave_0_per_point35=//upper arm twist
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wave_0_per_point36=ang=-1.0 + cos(tm*3.1 + 0.5);
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wave_0_per_point37=sinang=sin(ang);cosang=cos(ang);
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wave_0_per_point38=xp=xq*sinang + yq*cosang;
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wave_0_per_point39=yp=xq*cosang - yq*sinang;
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wave_0_per_point40=zp=zq;
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wave_0_per_point41=
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wave_0_per_point42=//upper arm outward;
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wave_0_per_point43=zp=zp-0.35;
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wave_0_per_point44=ang=cos(tm*2.3)*1.75 - 1.05;
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wave_0_per_point45=sinang=sin(ang);cosang=cos(ang);
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wave_0_per_point46=xq=xp*sinang + zp*cosang;
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wave_0_per_point47=yq=yp;
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wave_0_per_point48=zq=xp*cosang - zp*sinang;
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wave_0_per_point49=
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wave_0_per_point50=//upper arm up down;
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wave_0_per_point51=ang=cos(tm)*0.5 - 0.5;
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wave_0_per_point52=sinang=sin(ang);cosang=cos(ang);
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wave_0_per_point53=xp=xq;
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wave_0_per_point54=yp=yq*cosang - zq*sinang;
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wave_0_per_point55=zp=yq*sinang + zq*cosang;
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wave_0_per_point56=
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wave_0_per_point57=//xp=xq;yp=yq;zp=zq;
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wave_0_per_point58=
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wave_0_per_point59=
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wave_0_per_point60=//project into screenspace and draw on screen
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wave_0_per_point61=zp=zp+2;
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wave_0_per_point62=xs=xp/zp;
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wave_0_per_point63=ys=yp/zp;
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wave_0_per_point64=
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wave_0_per_point65=x=xs+0.5;
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wave_0_per_point66=y=ys*1.3+0.5;
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wave_0_per_point67=
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wave_0_per_point68=
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wave_0_per_point69=dx = if(flip,x,dx-x);
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wave_0_per_point70=dy = if(flip,y,dy-y);
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wave_0_per_point71=dz = pow(dx*dx+dy*dy,.5);
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wave_0_per_point72=ang = abs(asin(dx/dz));
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wave_0_per_point73=cang = if(flip,cang,if(below(dx,0),if(below(dy,0),-ang,3.141592654 + ang),if(below(dy,0),ang,3.141592654 - ang)));
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wave_0_per_point74=r = .5 + .5*sin(cang);
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wave_0_per_point75=g = .5 + .5*sin(cang + 1.047197);
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wave_0_per_point76=b = .5 + .5*sin(cang + 2.094395);
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wave_0_per_point77=
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wave_0_per_point78=a=(1-sample)*above(sample,0);
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wave_0_per_point79=
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wavecode_1_enabled=1
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wavecode_1_samples=512
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wavecode_1_sep=0
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wavecode_1_bSpectrum=0
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wavecode_1_bUseDots=0
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wavecode_1_bDrawThick=1
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wavecode_1_bAdditive=0
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wavecode_1_scaling=1.0
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wavecode_1_smoothing=0.5
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wavecode_1_r=0.2
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wavecode_1_g=1.0
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wavecode_1_b=0.6
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wavecode_1_a=1.0
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wave_1_per_frame1=t1=sin(time)*0.5+0.5;
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wave_1_per_frame2=t2=sin(time+2.1)*0.5+0.5;
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wave_1_per_frame3=t3=sin(time+4.2)*0.5+0.5;
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wave_1_per_frame4=
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wave_1_per_frame5=t4=sin(-time+1.1)*0.5+0.5;
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wave_1_per_frame6=t5=sin(-time+3.1)*0.5+0.5;
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wave_1_per_frame7=t6=sin(-time+5.2)*0.5+0.5;
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wave_1_per_point1=n=sample*6.283;
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wave_1_per_point2=phs=-sample * 0.2;
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wave_1_per_point3=tm=q1 + phs;
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wave_1_per_point4=
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wave_1_per_point5=flip=flip+1;
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wave_1_per_point6=flip=flip*below(flip,2);
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wave_1_per_point7=
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wave_1_per_point8=xp=0;
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wave_1_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1;
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wave_1_per_point10=yp=-yp;
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wave_1_per_point11=zp=0;
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wave_1_per_point12=
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wave_1_per_point13=//wrist movement;
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wave_1_per_point14=ang=sin(tm*2)*0.5 +0.5;
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wave_1_per_point15=
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wave_1_per_point16=sinang=sin(ang);cosang=cos(ang);
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wave_1_per_point17=xq=xp;
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wave_1_per_point18=yq=yp*sinang + zp*cosang;
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wave_1_per_point19=zq=yp*cosang - zp*sinang;
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wave_1_per_point20=yq=yp;
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wave_1_per_point21=zq=zp;
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wave_1_per_point22=
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wave_1_per_point23=ang=tm*8;
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wave_1_per_point24=sinang=sin(ang);cosang=cos(ang);
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wave_1_per_point25=xp=xq*sinang + yq*cosang;
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wave_1_per_point26=yp=xq*cosang - yq*sinang;
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wave_1_per_point27=zp=zq;
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wave_1_per_point28=
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wave_1_per_point29=//forearm movement;
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wave_1_per_point30=zp=zp-0.3;
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wave_1_per_point31=ang=3.14 + sin(tm*2 - 0.5)*1.5;
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wave_1_per_point32=sinang=sin(ang);cosang=cos(ang);
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wave_1_per_point33=xq=xp;
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wave_1_per_point34=yq=yp*sinang + zp*cosang;
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wave_1_per_point35=zq=yp*cosang - zp*sinang;
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wave_1_per_point36=
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wave_1_per_point37=//upper arm twist
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wave_1_per_point38=ang=-1.0 + cos(tm*3.1 + 0.5);
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wave_1_per_point39=sinang=sin(ang);cosang=cos(ang);
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wave_1_per_point40=xp=xq*sinang + yq*cosang;
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wave_1_per_point41=yp=xq*cosang - yq*sinang;
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wave_1_per_point42=zp=zq;
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wave_1_per_point43=
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wave_1_per_point44=//upper arm outward;
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wave_1_per_point45=zp=zp-0.35;
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wave_1_per_point46=ang=cos(tm*2.3)*1.75 - 1.05;
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wave_1_per_point47=sinang=sin(ang);cosang=cos(ang);
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wave_1_per_point48=xq=xp*sinang + zp*cosang;
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wave_1_per_point49=yq=yp;
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wave_1_per_point50=zq=xp*cosang - zp*sinang;
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wave_1_per_point51=
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wave_1_per_point52=//upper arm up down;
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wave_1_per_point53=ang=cos(tm)*0.5 - 0.5;
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wave_1_per_point54=sinang=sin(ang);cosang=cos(ang);
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wave_1_per_point55=xp=xq;
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wave_1_per_point56=yp=yq*cosang - zq*sinang;
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wave_1_per_point57=zp=yq*sinang + zq*cosang;
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wave_1_per_point58=
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wave_1_per_point59=//xp=xq;yp=yq;zp=zq;
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wave_1_per_point60=
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wave_1_per_point61=
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wave_1_per_point62=//project into screenspace and draw on screen
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wave_1_per_point63=zp=zp+2;
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wave_1_per_point64=xs=xp/zp;
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wave_1_per_point65=ys=yp/zp;
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wave_1_per_point66=
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wave_1_per_point67=x=xs+0.5;
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wave_1_per_point68=y=ys*1.3+0.5;
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wave_1_per_point69=
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wave_1_per_point70=
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wave_1_per_point71=dx = if(flip,x,dx-x);
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wave_1_per_point72=dy = if(flip,y,dy-y);
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wave_1_per_point73=dz = pow(dx*dx+dy*dy,.5);
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wave_1_per_point74=ang = abs(asin(dx/dz));
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wave_1_per_point75=cang = if(flip,cang,if(below(dx,0),if(below(dy,0),-ang,3.141592654 + ang),if(below(dy,0),ang,3.141592654 - ang)));
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wave_1_per_point76=r = .5 + .5*sin(cang);
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wave_1_per_point77=g = .5 + .5*sin(cang + 1.047197);
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wave_1_per_point78=b = .5 + .5*sin(cang + 2.094395);
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wave_1_per_point79=
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wave_1_per_point80=a=(1-sample)*above(sample,0);
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wavecode_2_enabled=0
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=0
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wavecode_2_bUseDots=0
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wavecode_2_bDrawThick=1
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wavecode_2_bAdditive=1
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wavecode_2_scaling=1.0
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wavecode_2_smoothing=0.5
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wavecode_2_r=1.0
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wavecode_2_g=0.6
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wavecode_2_b=0.1
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wavecode_2_a=1.0
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wave_2_per_point1=n=sample*6.283;
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wave_2_per_point2=tm=q1;
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wave_2_per_point3=phs=-sample*0.5;
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wave_2_per_point4=
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wave_2_per_point5=flip=flip+1;
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wave_2_per_point6=flip=flip*below(flip,2);
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wave_2_per_point7=
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wave_2_per_point8=xp=0;
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wave_2_per_point9=yp=flip*0.1;
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wave_2_per_point10=zp=0;
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wave_2_per_point11=
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wave_2_per_point12=//wrist movement;
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wave_2_per_point13=ang=sin(tm*2+phs - 2)*0.5 +0.5 + 2;
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wave_2_per_point14=
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wave_2_per_point15=xq=xp;
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wave_2_per_point16=yq=yp*sin(ang) + zp*cos(ang);
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wave_2_per_point17=zq=yp*cos(ang) - zp*sin(ang);
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wave_2_per_point18=
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wave_2_per_point19=ang=cos(tm*2+phs - 2)*1.5 ;
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wave_2_per_point20=xp=xq*sin(ang) + yq*cos(ang);
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wave_2_per_point21=yp=xq*cos(ang) - yq*sin(ang);
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wave_2_per_point22=zp=zq;
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wave_2_per_point23=
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wave_2_per_point24=//forearm movement;
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wave_2_per_point25=zp=zp-0.3;
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wave_2_per_point26=ang=3.14 + sin(tm*2+phs - 0.5)*1.5;
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wave_2_per_point27=xq=xp;
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wave_2_per_point28=yq=yp*sin(ang) + zp*cos(ang);
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wave_2_per_point29=zq=yp*cos(ang) - zp*sin(ang);
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wave_2_per_point30=
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wave_2_per_point31=//upper arm twist
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wave_2_per_point32=ang=-1.0 + cos(tm*3 + 0.5 +phs + 0.5);
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wave_2_per_point33=xp=xq*sin(ang) + yq*cos(ang);
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wave_2_per_point34=yp=xq*cos(ang) - yq*sin(ang);
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wave_2_per_point35=zp=zq;
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wave_2_per_point36=
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wave_2_per_point37=//upper arm outward;
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wave_2_per_point38=zp=zp-0.35;
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wave_2_per_point39=ang=cos(tm*2+phs)*0.75 - 1.05;
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wave_2_per_point40=xq=xp*sin(ang) + zp*cos(ang);
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wave_2_per_point41=yq=yp;
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wave_2_per_point42=zq=xp*cos(ang) - zp*sin(ang);
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wave_2_per_point43=
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wave_2_per_point44=//upper arm up down;
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wave_2_per_point45=ang=cos(tm+phs)*0.5 - 0.5;
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wave_2_per_point46=xp=xq;
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wave_2_per_point47=yp=yq*cos(ang) - zq*sin(ang);
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wave_2_per_point48=zp=yq*sin(ang) + zq*cos(ang);
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wave_2_per_point49=
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wave_2_per_point50=//xp=xq;yp=yq;zp=zq;
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wave_2_per_point51=
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wave_2_per_point52=
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wave_2_per_point53=//project into screenspace and draw on screen
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wave_2_per_point54=zp=zp+2;
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wave_2_per_point55=xs=xp/zp;
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wave_2_per_point56=ys=yp/zp;
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wave_2_per_point57=
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wave_2_per_point58=x=xs+0.5;
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wave_2_per_point59=y=ys*1.3+0.5;
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wave_2_per_point60=
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wave_2_per_point61=
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wave_2_per_point62=a=(1-sample)*0.05
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wave_2_per_point63=
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wavecode_3_enabled=0
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=0
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wavecode_3_bUseDots=0
|
|
wavecode_3_bDrawThick=1
|
|
wavecode_3_bAdditive=1
|
|
wavecode_3_scaling=1.0
|
|
wavecode_3_smoothing=0.5
|
|
wavecode_3_r=1.0
|
|
wavecode_3_g=0.3
|
|
wavecode_3_b=0.1
|
|
wavecode_3_a=1.0
|
|
wave_3_per_point1=n=sample*6.283;
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wave_3_per_point2=tm=q1 ;
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|
wave_3_per_point3=phs=-sample*0.5;
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wave_3_per_point4=
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wave_3_per_point5=flip=flip+1;
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wave_3_per_point6=flip=flip*below(flip,2);
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wave_3_per_point7=
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wave_3_per_point8=xp=0;
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wave_3_per_point9=yp=flip*0.1;
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wave_3_per_point10=zp=0;
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wave_3_per_point11=
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wave_3_per_point12=//wrist movement;
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wave_3_per_point13=ang=sin(tm*2+phs-2)*0.5 +0.5 + 2;
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wave_3_per_point14=
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wave_3_per_point15=xq=xp;
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wave_3_per_point16=yq=yp*sin(ang) + zp*cos(ang);
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wave_3_per_point17=zq=yp*cos(ang) - zp*sin(ang);
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wave_3_per_point18=
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wave_3_per_point19=ang=cos(tm*2+phs-2)*1.5;
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wave_3_per_point20=xp=xq*sin(ang) + yq*cos(ang);
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wave_3_per_point21=yp=xq*cos(ang) - yq*sin(ang);
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|
wave_3_per_point22=zp=zq;
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wave_3_per_point23=
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wave_3_per_point24=//forearm movement;
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|
wave_3_per_point25=zp=zp-0.3;
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|
wave_3_per_point26=ang=3.14 + sin(tm*2+phs-0.5)*1.5;
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wave_3_per_point27=xq=xp;
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|
wave_3_per_point28=yq=yp*sin(ang) + zp*cos(ang);
|
|
wave_3_per_point29=zq=yp*cos(ang) - zp*sin(ang);
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wave_3_per_point30=
|
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wave_3_per_point31=//upper arm twist
|
|
wave_3_per_point32=ang=-1.0 + cos(tm*3 + 0.5 +phs);
|
|
wave_3_per_point33=xp=xq*sin(ang) + yq*cos(ang);
|
|
wave_3_per_point34=yp=xq*cos(ang) - yq*sin(ang);
|
|
wave_3_per_point35=zp=zq;
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|
wave_3_per_point36=
|
|
wave_3_per_point37=//upper arm outward;
|
|
wave_3_per_point38=zp=zp-0.35;
|
|
wave_3_per_point39=ang=cos(tm*2+phs)*0.75 - 1.05;
|
|
wave_3_per_point40=xq=xp*sin(ang) + zp*cos(ang);
|
|
wave_3_per_point41=yq=yp;
|
|
wave_3_per_point42=zq=xp*cos(ang) - zp*sin(ang);
|
|
wave_3_per_point43=
|
|
wave_3_per_point44=//upper arm up down;
|
|
wave_3_per_point45=ang=cos(tm+phs)*0.5 - 0.5;
|
|
wave_3_per_point46=xp=xq;
|
|
wave_3_per_point47=yp=yq*cos(ang) - zq*sin(ang);
|
|
wave_3_per_point48=zp=yq*sin(ang) + zq*cos(ang);
|
|
wave_3_per_point49=
|
|
wave_3_per_point50=//xp=xq;yp=yq;zp=zq;
|
|
wave_3_per_point51=
|
|
wave_3_per_point52=
|
|
wave_3_per_point53=//project into screenspace and draw on screen
|
|
wave_3_per_point54=zp=zp+2;
|
|
wave_3_per_point55=xs=xp/zp;
|
|
wave_3_per_point56=ys=yp/zp;
|
|
wave_3_per_point57=
|
|
wave_3_per_point58=x=-xs+0.5;
|
|
wave_3_per_point59=y=ys*1.3+0.5;
|
|
wave_3_per_point60=
|
|
wave_3_per_point61=
|
|
wave_3_per_point62=a=(1-sample)*0.05;
|
|
wave_3_per_point63=
|
|
shapecode_0_enabled=0
|
|
shapecode_0_sides=5
|
|
shapecode_0_additive=0
|
|
shapecode_0_thickOutline=0
|
|
shapecode_0_textured=1
|
|
shapecode_0_num_inst=1
|
|
shapecode_0_x=0.5
|
|
shapecode_0_y=0.5
|
|
shapecode_0_rad=3.99882
|
|
shapecode_0_ang=0.0
|
|
shapecode_0_tex_ang=1.57080
|
|
shapecode_0_tex_zoom=0.25005
|
|
shapecode_0_r=1.0
|
|
shapecode_0_g=1.0
|
|
shapecode_0_b=1.0
|
|
shapecode_0_a=1.0
|
|
shapecode_0_r2=1.0
|
|
shapecode_0_g2=1.0
|
|
shapecode_0_b2=1.0
|
|
shapecode_0_a2=1.0
|
|
shapecode_0_border_r=1.0
|
|
shapecode_0_border_g=1.0
|
|
shapecode_0_border_b=1.0
|
|
shapecode_0_border_a=0.0
|
|
shapecode_1_enabled=1
|
|
shapecode_1_sides=5
|
|
shapecode_1_additive=0
|
|
shapecode_1_thickOutline=0
|
|
shapecode_1_textured=1
|
|
shapecode_1_num_inst=1
|
|
shapecode_1_x=0.5
|
|
shapecode_1_y=0.5
|
|
shapecode_1_rad=1.06779
|
|
shapecode_1_ang=0.75398
|
|
shapecode_1_tex_ang=0.0
|
|
shapecode_1_tex_zoom=0.74186
|
|
shapecode_1_r=1.0
|
|
shapecode_1_g=1.0
|
|
shapecode_1_b=1.0
|
|
shapecode_1_a=1.0
|
|
shapecode_1_r2=1.0
|
|
shapecode_1_g2=1.0
|
|
shapecode_1_b2=1.0
|
|
shapecode_1_a2=1.0
|
|
shapecode_1_border_r=1.0
|
|
shapecode_1_border_g=1.0
|
|
shapecode_1_border_b=1.0
|
|
shapecode_1_border_a=0.0
|
|
shape_1_per_frame1=ang=sin(q1*0.15);
|
|
shape_1_per_frame2=x=sin(q1*0.5) * 0.05 + 0.5;
|
|
shape_1_per_frame3=y=cos(q1*0.63)* 0.05 + 0.5
|
|
shapecode_2_enabled=1
|
|
shapecode_2_sides=5
|
|
shapecode_2_additive=0
|
|
shapecode_2_thickOutline=0
|
|
shapecode_2_textured=1
|
|
shapecode_2_num_inst=1
|
|
shapecode_2_x=0.5
|
|
shapecode_2_y=0.5
|
|
shapecode_2_rad=1.06779
|
|
shapecode_2_ang=0.75398
|
|
shapecode_2_tex_ang=0.0
|
|
shapecode_2_tex_zoom=0.77977
|
|
shapecode_2_r=1.0
|
|
shapecode_2_g=1.0
|
|
shapecode_2_b=1.0
|
|
shapecode_2_a=1.0
|
|
shapecode_2_r2=1.0
|
|
shapecode_2_g2=1.0
|
|
shapecode_2_b2=1.0
|
|
shapecode_2_a2=0.0
|
|
shapecode_2_border_r=1.0
|
|
shapecode_2_border_g=1.0
|
|
shapecode_2_border_b=1.0
|
|
shapecode_2_border_a=0.0
|
|
shape_2_per_frame1=ang=sin(q1*0.15);
|
|
shape_2_per_frame2=x=sin(q1*0.5) * 0.05 + 0.5;
|
|
shape_2_per_frame3=y=cos(q1*0.63)* 0.05 + 0.5
|
|
shapecode_3_enabled=0
|
|
shapecode_3_sides=5
|
|
shapecode_3_additive=0
|
|
shapecode_3_thickOutline=0
|
|
shapecode_3_textured=1
|
|
shapecode_3_num_inst=1
|
|
shapecode_3_x=0.5
|
|
shapecode_3_y=0.5
|
|
shapecode_3_rad=1.06770
|
|
shapecode_3_ang=0.75398
|
|
shapecode_3_tex_ang=0.0
|
|
shapecode_3_tex_zoom=0.77977
|
|
shapecode_3_r=1.0
|
|
shapecode_3_g=1.0
|
|
shapecode_3_b=1.0
|
|
shapecode_3_a=1.0
|
|
shapecode_3_r2=1.0
|
|
shapecode_3_g2=1.0
|
|
shapecode_3_b2=1.0
|
|
shapecode_3_a2=0.0
|
|
shapecode_3_border_r=1.0
|
|
shapecode_3_border_g=1.0
|
|
shapecode_3_border_b=1.0
|
|
shapecode_3_border_a=0.0
|
|
shape_3_per_frame1=ang=sin(q1*0.15);
|
|
shape_3_per_frame2=x=sin(q1*0.5) * 0.05 + 0.5;
|
|
shape_3_per_frame3=y=cos(q1*0.63)* 0.05 + 0.5
|
|
per_frame_init_1=mv_x=64;mv_y=48;
|
|
per_frame_init_2=nut=0;
|
|
per_frame_init_3=stp=0;stq=0;
|
|
per_frame_init_4=rtp=0;rtq=0;
|
|
per_frame_init_5=wvr=0;
|
|
per_frame_init_6=decay=0;
|
|
per_frame_init_7=dcsp=0
|
|
per_frame_init_8=
|
|
per_frame_1=decay=1;
|
|
per_frame_2=zoom=1.1;
|
|
per_frame_3=
|
|
per_frame_4=warp = 0;
|
|
per_frame_5=
|
|
per_frame_6=vol=(bass_att+mid_att+treb_att)*0.25;
|
|
per_frame_7=vol=vol*vol;
|
|
per_frame_8=mtime=mtime+vol*0.1;
|
|
per_frame_9=
|
|
per_frame_10=q1=mtime*0.4;
|
|
per_frame_11=
|
|
per_frame_12=
|
|
per_frame_13=
|
|
per_frame_14=
|
|
comp_1=`shader_body
|
|
comp_2=`{
|
|
comp_3=` // use 3D noise
|
|
comp_4=` float3 uvw = float3(uv*3.3, 0.3);
|
|
comp_5=` //uvw = mul(uvw, rot_s2);
|
|
comp_6=` uvw.z += time*0.3;
|
|
comp_7=`
|
|
comp_8=` // sample a high-quality 3D noise volume!
|
|
comp_9=` float4 N = tex3D(sampler_noisevol_hq, uvw);
|
|
comp_10=`
|
|
comp_11=` float2 uv2 = uv;
|
|
comp_12=` uv2 += (N.xy*2-1)*texsize.zw*13;
|
|
comp_13=`
|
|
comp_14=` ret = tex2D(sampler_main, uv2).xyz;
|
|
comp_15=` ret += GetBlur1(uv)*0.4;
|
|
comp_16=`
|
|
comp_17=` // palettize:
|
|
comp_18=` ret = pow(ret, float3(0.5, 0.8, 1.7));
|
|
comp_19=`
|
|
comp_20=` //ret.xyz *= 2; // a little bit of overbright
|
|
comp_21=`}
|
|
comp_22=`
|
|
comp_23=`
|