mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-09-24 15:54:12 +00:00
273 lines
7 KiB
Text
273 lines
7 KiB
Text
[preset00]
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fRating=3.000000
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fGammaAdj=2.0
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fDecay=0.950000
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fVideoEchoZoom=1.006596
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fVideoEchoAlpha=0.0
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nVideoEchoOrientation=1
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nWaveMode=2
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bAdditiveWaves=0
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bWaveDots=1
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bWaveThick=0
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bModWaveAlphaByVolume=0
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bMaximizeWaveColor=0
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bTexWrap=1
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=0
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bSolarize=0
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bInvert=0
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fWaveAlpha=0.019788
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fWaveScale=0.011726
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fWaveSmoothing=0.9
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fWaveParam=0.0
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fModWaveAlphaStart=0.750000
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fModWaveAlphaEnd=0.950000
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fWarpAnimSpeed=0.010284
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fWarpScale=0.010000
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fZoomExponent=1.0
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fShader=1.0
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zoom=1.0
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rot=0.0
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cx=0.5
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cy=0.5
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dx=0.0
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dy=0.0
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warp=0.010000
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sx=1.0
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sy=1.0
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wave_r=0.5
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wave_g=0.4
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wave_b=0.3
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wave_x=0.5
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wave_y=0.5
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ob_size=0.0
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ob_r=0.110000
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ob_g=0.0
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ob_b=0.1
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ob_a=0.0
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ib_size=0.005000
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ib_r=0.0
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ib_g=0.0
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ib_b=0.0
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ib_a=1.0
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nMotionVectorsX=31.999994
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nMotionVectorsY=24.000004
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mv_dx=0.020000
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mv_dy=-0.020000
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mv_l=1.0
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mv_r=0.490000
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mv_g=0.480000
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mv_b=0.300001
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mv_a=0.0
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b1n=0.0
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b2n=0.0
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b3n=0.0
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b1x=1.0
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b2x=1.0
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b3x=1.0
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b1ed=0.25
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wavecode_0_enabled=0
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wavecode_0_samples=512
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wavecode_0_sep=0
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wavecode_0_bSpectrum=0
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wavecode_0_bUseDots=0
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wavecode_0_bDrawThick=0
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wavecode_0_bAdditive=0
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wavecode_0_scaling=1.0
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wavecode_0_smoothing=0.5
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wavecode_0_r=1.0
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wavecode_0_g=1.0
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wavecode_0_b=1.0
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wavecode_0_a=1.0
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wavecode_1_enabled=0
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wavecode_1_samples=512
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wavecode_1_sep=0
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wavecode_1_bSpectrum=0
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wavecode_1_bUseDots=0
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wavecode_1_bDrawThick=0
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wavecode_1_bAdditive=0
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wavecode_1_scaling=1.0
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wavecode_1_smoothing=0.5
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wavecode_1_r=1.0
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wavecode_1_g=1.0
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wavecode_1_b=1.0
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wavecode_1_a=1.0
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wavecode_2_enabled=0
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=0
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wavecode_2_bUseDots=0
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wavecode_2_bDrawThick=0
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wavecode_2_bAdditive=0
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wavecode_2_scaling=1.0
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wavecode_2_smoothing=0.5
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wavecode_2_r=1.0
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wavecode_2_g=1.0
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wavecode_2_b=1.0
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wavecode_2_a=1.0
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wavecode_3_enabled=0
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=0
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wavecode_3_bUseDots=0
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wavecode_3_bDrawThick=0
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wavecode_3_bAdditive=0
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wavecode_3_scaling=1.0
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wavecode_3_smoothing=0.5
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wavecode_3_r=1.0
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wavecode_3_g=1.0
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wavecode_3_b=1.0
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wavecode_3_a=1.0
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shapecode_0_enabled=1
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shapecode_0_sides=4
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shapecode_0_additive=0
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shapecode_0_thickOutline=0
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shapecode_0_textured=1
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shapecode_0_x=0.5
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shapecode_0_y=0.5
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shapecode_0_rad=1.670888
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shapecode_0_ang=0.0
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shapecode_0_tex_ang=0.942478
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shapecode_0_tex_zoom=0.534261
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shapecode_0_r=1.0
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shapecode_0_g=1.0
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shapecode_0_b=1.0
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shapecode_0_a=1.0
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shapecode_0_r2=1.0
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shapecode_0_g2=1.0
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shapecode_0_b2=1.0
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shapecode_0_a2=1.0
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shapecode_0_border_r=1.0
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shapecode_0_border_g=1.0
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shapecode_0_border_b=1.0
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shapecode_0_border_a=0.170000
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shape_0_per_frame1=flux=q5*9;
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shape_0_per_frame2=fluxs=max(flux,0);
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shape_0_per_frame3=fluxs=min(fluxs,1);
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shape_0_per_frame4=advflux=(q3*fluxs) + (-q3 * (1-fluxs));
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shape_0_per_frame5=adv=adv+advflux;
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shape_0_per_frame6=advs=adv/256;
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shape_0_per_frame7=
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shape_0_per_frame8=
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shape_0_per_frame9=ang=advs;
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shape_0_per_frame10=rad=1.671 + q3/25
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shapecode_1_enabled=0
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shapecode_1_sides=3
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shapecode_1_additive=0
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shapecode_1_thickOutline=0
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shapecode_1_textured=0
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shapecode_1_x=0.350000
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shapecode_1_y=0.5
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shapecode_1_rad=0.1
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shapecode_1_ang=0.0
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shapecode_1_tex_ang=0.0
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shapecode_1_tex_zoom=1.0
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shapecode_1_r=1.0
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shapecode_1_g=1.0
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shapecode_1_b=1.0
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shapecode_1_a=1.0
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shapecode_1_r2=0.0
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shapecode_1_g2=0.0
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shapecode_1_b2=0.1
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shapecode_1_a2=0.0
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shapecode_1_border_r=1.0
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shapecode_1_border_g=1.0
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shapecode_1_border_b=1.0
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shapecode_1_border_a=0.0
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shape_1_per_frame1=y=0.1 + q2*0.4;
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shape_1_per_frame2=rad=q2/2;
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shape_1_per_frame3=ang=-q2*2
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shapecode_2_enabled=1
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shapecode_2_sides=3
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shapecode_2_additive=0
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shapecode_2_thickOutline=0
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shapecode_2_textured=0
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shapecode_2_x=0.590000
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shapecode_2_y=0.5
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shapecode_2_rad=0.444842
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shapecode_2_ang=0.0
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shapecode_2_tex_ang=0.0
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shapecode_2_tex_zoom=1.0
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shapecode_2_r=0.0
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shapecode_2_g=0.0
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shapecode_2_b=0.0
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shapecode_2_a=1.0
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shapecode_2_r2=0.1
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shapecode_2_g2=0.050000
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shapecode_2_b2=0.0
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shapecode_2_a2=0.0
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shapecode_2_border_r=1.0
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shapecode_2_border_g=1.0
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shapecode_2_border_b=1.0
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shapecode_2_border_a=0.0
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shape_2_init1=dir = 3;
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shape_2_init2=mover = 0;
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shape_2_init3=rotator = .255
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shape_2_per_frame1=ang = rotator;
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shape_2_per_frame2=x = if(equal(dir,1),1 - mover,if(equal(dir,1.5),.15,if(equal(dir,2),0,if(equal(dir,2.5),0, if(equal(dir,3),0+mover,if(equal(dir,3.5),1,if(equal(dir,4),1,1)))))));
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shape_2_per_frame3=y = if(equal(dir,1),1,if(equal(dir,1.5),1,if(equal(dir,2),1 - mover,if(equal(dir,2.5),0, if(equal(dir,3),0,if(equal(dir,3.5),0,if(equal(dir,4),0+mover,1)))))));
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shape_2_per_frame4=mover = if(equal(dir,1),mover + .005,if(equal(dir,1.5),0,if(equal(dir,2),mover + .005,if(equal(dir,2.5),0, if(equal(dir,3),mover+.005,if(equal(dir,3.5),0,if(equal(dir,4),mover+.005,0)))))));
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shape_2_per_frame5=dir = if(equal(dir,1),if(above(mover,.995),1.5,dir),if(equal(dir,1.5),if(below(rotator,-1.29),2,dir), if(equal(dir,2),if(above(mover,.995),2.5,dir),if(equal(dir,2.5),if(below(rotator,-2.85),3,dir), if(equal(dir,3),if(above(mover,.995),3.5,dir),if(equal(dir,3.5),if(below(rotator,-4.44),4,dir), if(equal(dir,4),if(above(mover,.995),4.5,dir),if(equal(dir,4.5),if(below(rotator,-5.94),1,dir),dir))))))));
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shape_2_per_frame6=rotator = if(equal(dir,1.5),if(above(rotator,-1.31),rotator - .05,rotator),if(equal(dir,2),-1.3, if(equal(dir,2.5),if(above(rotator,-2.87),rotator-.05,rotator),if(equal(dir,3),-2.86, if(equal(dir,3.5),if(above(rotator,-4.46),rotator-.05,rotator),if(equal(dir,4),-4.45, if(equal(dir,4.5),if(above(rotator,-5.97),rotator-.05,rotator),if(equal(dir,4),-5.96,.26))))))));
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shape_2_per_frame7=
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shape_2_per_frame8=//Ok, enough with the crazy ifs, we got our tram moving, now for some reaction.
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shape_2_per_frame9=
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shape_2_per_frame10=b = above(mid,1.5);
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shape_2_per_frame11=r2 = above(mid,1.5);
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shape_2_per_frame12=g2 = above(mid,1.5);
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shape_2_per_frame13=b2 = above(mid,1.5);
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shapecode_3_enabled=1
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shapecode_3_sides=3
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shapecode_3_additive=1
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shapecode_3_thickOutline=0
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shapecode_3_textured=0
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shapecode_3_x=0.840000
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shapecode_3_y=0.5
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shapecode_3_rad=0.1
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shapecode_3_ang=0.0
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shapecode_3_tex_ang=0.0
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shapecode_3_tex_zoom=1.0
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shapecode_3_r=0.980000
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shapecode_3_g=1.0
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shapecode_3_b=0.980000
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shapecode_3_a=0.3
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shapecode_3_r2=0.0
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shapecode_3_g2=0.090000
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shapecode_3_b2=0.0
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shapecode_3_a2=0.0
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shapecode_3_border_r=1.0
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shapecode_3_border_g=1.0
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shapecode_3_border_b=1.0
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shapecode_3_border_a=0.0
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shape_3_per_frame1=x=sin(time/2)*0.4 + 0.5;
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shape_3_per_frame2=y=sin(time)*0.4+0.5;
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shape_3_per_frame3=rad=(q1*q1)/2;;
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shape_3_per_frame4=ang=q1*4;
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shape_3_per_frame5=
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shape_3_per_frame6=r=0.70 + (sin(time/2))*0.50;
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shape_3_per_frame7=g=0.70 + (sin(time/2 + 2)) * 0.50;
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shape_3_per_frame8=b=0.70 + (sin(time/2 + 4)) * 0.5
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per_frame_init_1=mv_x=64;mv_y=48;
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per_frame_init_2=nut=0;
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per_frame_init_3=stp=0;stq=0;
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per_frame_init_4=rtp=0;rtq=0;
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per_frame_init_5=wvr=0;
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per_frame_init_6=decay=0;
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per_frame_init_7=dcsp=0;
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per_frame_init_8=q1=0;q2=0;q3=0
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per_frame_1=decay=1;
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per_frame_2=zoom=1.000;
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per_frame_3=speed=0.80;
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per_frame_4=speedinv=1-speed;
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per_frame_5=q1=(qa*speed + bass*speedinv);
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per_frame_6=q2=(qb*speed + mid *speedinv);
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per_frame_7=q3=(qc*speed + treb*speedinv);
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per_frame_8=qa=q1;
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per_frame_9=qb=q2;
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per_frame_10=qc=q3;
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per_frame_11=flux=sin(time/2);
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per_frame_12=q4=flux * 0.5 + 0.5;
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per_frame_13=q5=flux
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per_frame_14=
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