mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-09-24 15:54:12 +00:00
272 lines
6.4 KiB
Text
272 lines
6.4 KiB
Text
MILKDROP_PRESET_VERSION=201
|
|
PSVERSION=2
|
|
PSVERSION_WARP=2
|
|
PSVERSION_COMP=2
|
|
[preset00]
|
|
fRating=4.000000
|
|
fGammaAdj=1.000
|
|
fDecay=1.000
|
|
fVideoEchoZoom=2.000
|
|
fVideoEchoAlpha=0.000
|
|
nVideoEchoOrientation=0
|
|
nWaveMode=0
|
|
bAdditiveWaves=1
|
|
bWaveDots=0
|
|
bWaveThick=1
|
|
bModWaveAlphaByVolume=1
|
|
bMaximizeWaveColor=0
|
|
bTexWrap=1
|
|
bDarkenCenter=0
|
|
bRedBlueStereo=0
|
|
bBrighten=0
|
|
bDarken=0
|
|
bSolarize=0
|
|
bInvert=0
|
|
fWaveAlpha=4.100
|
|
fWaveScale=1.508
|
|
fWaveSmoothing=0.000
|
|
fWaveParam=0.340
|
|
fModWaveAlphaStart=1.130
|
|
fModWaveAlphaEnd=1.360
|
|
fWarpAnimSpeed=1.000
|
|
fWarpScale=1.772
|
|
fZoomExponent=5.00873
|
|
fShader=0.000
|
|
zoom=1.01100
|
|
rot=0.00300
|
|
cx=0.500
|
|
cy=0.500
|
|
dx=0.00000
|
|
dy=0.00000
|
|
warp=0.00000
|
|
sx=1.00000
|
|
sy=1.00000
|
|
wave_r=1.000
|
|
wave_g=0.000
|
|
wave_b=0.000
|
|
wave_x=0.500
|
|
wave_y=0.500
|
|
ob_size=0.005
|
|
ob_r=0.000
|
|
ob_g=0.000
|
|
ob_b=0.000
|
|
ob_a=1.000
|
|
ib_size=0.000
|
|
ib_r=0.250
|
|
ib_g=0.250
|
|
ib_b=0.250
|
|
ib_a=0.000
|
|
nMotionVectorsX=64.000
|
|
nMotionVectorsY=48.000
|
|
mv_dx=0.000
|
|
mv_dy=0.000
|
|
mv_l=0.850
|
|
mv_r=0.500
|
|
mv_g=0.500
|
|
mv_b=0.500
|
|
mv_a=0.000
|
|
b1n=0.000
|
|
b2n=0.000
|
|
b3n=0.000
|
|
b1x=1.000
|
|
b2x=1.000
|
|
b3x=1.000
|
|
b1ed=0.250
|
|
wavecode_0_enabled=0
|
|
wavecode_0_samples=512
|
|
wavecode_0_sep=0
|
|
wavecode_0_bSpectrum=1
|
|
wavecode_0_bUseDots=1
|
|
wavecode_0_bDrawThick=0
|
|
wavecode_0_bAdditive=1
|
|
wavecode_0_scaling=0.50330
|
|
wavecode_0_smoothing=0.50000
|
|
wavecode_0_r=1.000
|
|
wavecode_0_g=1.000
|
|
wavecode_0_b=1.000
|
|
wavecode_0_a=1.000
|
|
wavecode_1_enabled=0
|
|
wavecode_1_samples=512
|
|
wavecode_1_sep=0
|
|
wavecode_1_bSpectrum=0
|
|
wavecode_1_bUseDots=0
|
|
wavecode_1_bDrawThick=0
|
|
wavecode_1_bAdditive=0
|
|
wavecode_1_scaling=1.00000
|
|
wavecode_1_smoothing=0.50000
|
|
wavecode_1_r=1.000
|
|
wavecode_1_g=1.000
|
|
wavecode_1_b=1.000
|
|
wavecode_1_a=1.000
|
|
wavecode_2_enabled=0
|
|
wavecode_2_samples=512
|
|
wavecode_2_sep=0
|
|
wavecode_2_bSpectrum=0
|
|
wavecode_2_bUseDots=0
|
|
wavecode_2_bDrawThick=0
|
|
wavecode_2_bAdditive=0
|
|
wavecode_2_scaling=1.00000
|
|
wavecode_2_smoothing=0.50000
|
|
wavecode_2_r=1.000
|
|
wavecode_2_g=1.000
|
|
wavecode_2_b=1.000
|
|
wavecode_2_a=1.000
|
|
wavecode_3_enabled=0
|
|
wavecode_3_samples=512
|
|
wavecode_3_sep=0
|
|
wavecode_3_bSpectrum=0
|
|
wavecode_3_bUseDots=0
|
|
wavecode_3_bDrawThick=0
|
|
wavecode_3_bAdditive=0
|
|
wavecode_3_scaling=1.00000
|
|
wavecode_3_smoothing=0.50000
|
|
wavecode_3_r=1.000
|
|
wavecode_3_g=1.000
|
|
wavecode_3_b=1.000
|
|
wavecode_3_a=1.000
|
|
shapecode_0_enabled=0
|
|
shapecode_0_sides=100
|
|
shapecode_0_additive=0
|
|
shapecode_0_thickOutline=0
|
|
shapecode_0_textured=1
|
|
shapecode_0_num_inst=1
|
|
shapecode_0_x=0.500
|
|
shapecode_0_y=0.900
|
|
shapecode_0_rad=0.15493
|
|
shapecode_0_ang=0.00000
|
|
shapecode_0_tex_ang=0.00000
|
|
shapecode_0_tex_zoom=0.77977
|
|
shapecode_0_r=1.000
|
|
shapecode_0_g=1.000
|
|
shapecode_0_b=1.000
|
|
shapecode_0_a=1.000
|
|
shapecode_0_r2=1.000
|
|
shapecode_0_g2=1.000
|
|
shapecode_0_b2=1.000
|
|
shapecode_0_a2=1.000
|
|
shapecode_0_border_r=1.000
|
|
shapecode_0_border_g=1.000
|
|
shapecode_0_border_b=1.000
|
|
shapecode_0_border_a=0.000
|
|
shapecode_1_enabled=0
|
|
shapecode_1_sides=5
|
|
shapecode_1_additive=0
|
|
shapecode_1_thickOutline=0
|
|
shapecode_1_textured=1
|
|
shapecode_1_num_inst=1
|
|
shapecode_1_x=0.500
|
|
shapecode_1_y=0.500
|
|
shapecode_1_rad=0.98600
|
|
shapecode_1_ang=0.00000
|
|
shapecode_1_tex_ang=3.14159
|
|
shapecode_1_tex_zoom=0.99979
|
|
shapecode_1_r=1.000
|
|
shapecode_1_g=1.000
|
|
shapecode_1_b=1.000
|
|
shapecode_1_a=1.000
|
|
shapecode_1_r2=1.000
|
|
shapecode_1_g2=1.000
|
|
shapecode_1_b2=1.000
|
|
shapecode_1_a2=1.000
|
|
shapecode_1_border_r=1.000
|
|
shapecode_1_border_g=1.000
|
|
shapecode_1_border_b=1.000
|
|
shapecode_1_border_a=0.000
|
|
shape_1_per_frame1=ang =sin(time/65) ;// ang + (bass*.2) + (time*.4);
|
|
shapecode_2_enabled=0
|
|
shapecode_2_sides=100
|
|
shapecode_2_additive=0
|
|
shapecode_2_thickOutline=0
|
|
shapecode_2_textured=1
|
|
shapecode_2_num_inst=1
|
|
shapecode_2_x=0.900
|
|
shapecode_2_y=0.500
|
|
shapecode_2_rad=0.10000
|
|
shapecode_2_ang=0.00000
|
|
shapecode_2_tex_ang=0.00000
|
|
shapecode_2_tex_zoom=1.00000
|
|
shapecode_2_r=1.000
|
|
shapecode_2_g=1.000
|
|
shapecode_2_b=1.000
|
|
shapecode_2_a=1.000
|
|
shapecode_2_r2=1.000
|
|
shapecode_2_g2=1.000
|
|
shapecode_2_b2=1.000
|
|
shapecode_2_a2=1.000
|
|
shapecode_2_border_r=1.000
|
|
shapecode_2_border_g=1.000
|
|
shapecode_2_border_b=1.000
|
|
shapecode_2_border_a=0.100
|
|
shape_2_per_frame1=x = sin(time) * .4 + .5;
|
|
shape_2_per_frame2=
|
|
shape_2_per_frame3=
|
|
shape_2_per_frame4=pow( (bass*.15),2);
|
|
shapecode_3_enabled=1
|
|
shapecode_3_sides=36
|
|
shapecode_3_additive=1
|
|
shapecode_3_thickOutline=0
|
|
shapecode_3_textured=0
|
|
shapecode_3_num_inst=1
|
|
shapecode_3_x=0.500
|
|
shapecode_3_y=0.500
|
|
shapecode_3_rad=1.38306
|
|
shapecode_3_ang=0.00000
|
|
shapecode_3_tex_ang=0.00000
|
|
shapecode_3_tex_zoom=1.00000
|
|
shapecode_3_r=0.000
|
|
shapecode_3_g=0.030
|
|
shapecode_3_b=0.000
|
|
shapecode_3_a=1.000
|
|
shapecode_3_r2=0.000
|
|
shapecode_3_g2=0.000
|
|
shapecode_3_b2=0.000
|
|
shapecode_3_a2=0.000
|
|
shapecode_3_border_r=1.000
|
|
shapecode_3_border_g=1.000
|
|
shapecode_3_border_b=1.000
|
|
shapecode_3_border_a=0.000
|
|
per_frame_1=t = time*12.3;
|
|
per_frame_2=rot = rot + 0.030*( 0.60*sin(0.38*time) + 0.40*sin(0.54*time) );
|
|
per_frame_3=dx = dx + 0.002*( 0.60*sin(0.434*time) + 0.40*sin(0.277*time) );
|
|
per_frame_4=dy = dy + 0.002*( 0.60*sin(0.384*time) + 0.40*sin(0.477*time) );
|
|
per_frame_5=//rot = 0;
|
|
per_frame_6=//wave_a = 0;
|
|
warp_1=`shader_body
|
|
warp_2=`{
|
|
warp_3=` // sample previous frame
|
|
warp_4=` ret = tex2D( sampler_main, uv ).xyz;
|
|
warp_5=`
|
|
warp_6=` // take the difference between the crisp and blurred images,
|
|
warp_7=` // then add it back into the image. Creates spots and stripes over time.
|
|
warp_8=` ret += (ret - GetBlur1(uv))*0.1 - 0.015;
|
|
warp_9=`// ret *= 0.94;
|
|
warp_10=`
|
|
warp_11=` // add noise:
|
|
warp_12=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 0.1;// + rand_frame.xy;
|
|
warp_13=` ret += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)*0.0;
|
|
warp_14=`
|
|
warp_15=`
|
|
warp_16=` float2 zoom =1.81;
|
|
warp_17=` float2 c = float2(0.448,0.701);
|
|
warp_18=` float2 my_uv = (uv_orig+(uv-uv_orig)*.4-0.5)*zoom;
|
|
warp_19=` my_uv = float2(my_uv.x*my_uv.x - my_uv.y*my_uv.y, 2*my_uv.x*my_uv.y) + c;
|
|
warp_20=`
|
|
warp_21=` ret.z =tex2D(sampler_fc_main, my_uv).z + 0.004;
|
|
warp_22=`
|
|
warp_23=`float2 uv_x = 0.5 + (lerp(uv_orig,uv,-1)-0.5)*1.00;
|
|
warp_24=`ret.x = GetPixel(uv_x).x - 0.004;
|
|
warp_25=`}
|
|
comp_1=`shader_body
|
|
comp_2=`{
|
|
comp_3=` float2 d = texsize.zw*6;
|
|
comp_4=` float3 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) );
|
|
comp_5=` float3 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) );
|
|
comp_6=` float2 uv_y = uv-float2(dx.y,dy.y)*0.6;
|
|
comp_7=` float2 uv_x = uv+float2(dx.x,dy.x)*0.2;
|
|
comp_8=`
|
|
comp_9=`ret = lerp(float3(0.4,0.5,1)*max(0,1-length((uv_y-0.5)*aspect.xy)*2 -0.2+GetPixel(uv).z*0.2)
|
|
comp_10=` + GetPixel(uv).x,
|
|
comp_11=` lerp(float3(2,2,1),float3(2,-1,-2),GetPixel(uv).z), GetBlur1(uv_x).y*0.35);
|
|
comp_12=`//ret = GetPixel(uv);
|
|
comp_13=`}
|
|
comp_14=`
|