mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-09-24 15:54:12 +00:00
318 lines
8.1 KiB
Text
318 lines
8.1 KiB
Text
MILKDROP_PRESET_VERSION=201
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PSVERSION=2
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PSVERSION_WARP=2
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PSVERSION_COMP=2
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[preset00]
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fRating=5.000
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fGammaAdj=1.900
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fDecay=0.980
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fVideoEchoZoom=1.169
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fVideoEchoAlpha=0.000
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nVideoEchoOrientation=0
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nWaveMode=0
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bAdditiveWaves=0
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bWaveDots=0
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bWaveThick=0
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bModWaveAlphaByVolume=0
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bMaximizeWaveColor=1
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bTexWrap=1
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=0
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bSolarize=0
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bInvert=0
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fWaveAlpha=0.001
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fWaveScale=0.243
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fWaveSmoothing=0.000
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fWaveParam=0.000
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fModWaveAlphaStart=0.750
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fModWaveAlphaEnd=0.950
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fWarpAnimSpeed=30.965
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fWarpScale=2.572
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fZoomExponent=2.00672
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fShader=0.000
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zoom=1.00901
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rot=0.00000
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cx=0.500
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cy=0.500
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dx=0.00000
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dy=0.00000
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warp=0.00054
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sx=1.00000
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sy=1.00000
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wave_r=0.000
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wave_g=0.000
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wave_b=0.000
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wave_x=0.500
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wave_y=0.500
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ob_size=0.010
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ob_r=0.000
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ob_g=0.000
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ob_b=0.000
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ob_a=0.000
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ib_size=0.010
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ib_r=0.250
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ib_g=0.250
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ib_b=0.250
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ib_a=0.000
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nMotionVectorsX=12.000
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nMotionVectorsY=9.000
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mv_dx=0.000
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mv_dy=0.000
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mv_l=0.900
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mv_r=1.000
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mv_g=1.000
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mv_b=1.000
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mv_a=0.000
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b1n=0.000
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b2n=0.000
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b3n=0.000
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b1x=1.000
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b2x=1.000
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b3x=1.000
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b1ed=0.250
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wavecode_0_enabled=1
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wavecode_0_samples=512
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wavecode_0_sep=0
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wavecode_0_bSpectrum=0
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wavecode_0_bUseDots=0
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wavecode_0_bDrawThick=1
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wavecode_0_bAdditive=1
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wavecode_0_scaling=2.02310
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wavecode_0_smoothing=0.00000
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wavecode_0_r=0.000
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wavecode_0_g=1.000
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wavecode_0_b=0.000
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wavecode_0_a=1.000
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wave_0_init1=t2 = 0;
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wave_0_init2=t3 = 0;
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wave_0_init3=t4 = 0;
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wave_0_init4=cl = 0;
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wave_0_per_point1=tt3 = tt3*0.6 + (value1)*1;
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wave_0_per_point2=tt2 = tt2*0.7 + tt3*0.2;
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wave_0_per_point3=tt1 = tt1*0.8 + tt2*0.1;
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wave_0_per_point4=d = d*0.9 + tt1*0.2;
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wave_0_per_point5=
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wave_0_per_point6=y = 0.5 + d*sample*(1-sample)*6;
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wave_0_per_point7=x = -0.05 + sample*1.1;
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wavecode_1_enabled=0
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wavecode_1_samples=512
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wavecode_1_sep=0
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wavecode_1_bSpectrum=0
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wavecode_1_bUseDots=0
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wavecode_1_bDrawThick=1
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wavecode_1_bAdditive=0
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wavecode_1_scaling=1.00000
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wavecode_1_smoothing=0.50000
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wavecode_1_r=1.000
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wavecode_1_g=1.000
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wavecode_1_b=1.000
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wavecode_1_a=1.000
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wavecode_2_enabled=0
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=0
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wavecode_2_bUseDots=0
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wavecode_2_bDrawThick=0
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wavecode_2_bAdditive=0
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wavecode_2_scaling=1.00000
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wavecode_2_smoothing=0.50000
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wavecode_2_r=1.000
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wavecode_2_g=1.000
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wavecode_2_b=1.000
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wavecode_2_a=1.000
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wavecode_3_enabled=0
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=0
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wavecode_3_bUseDots=0
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wavecode_3_bDrawThick=1
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wavecode_3_bAdditive=0
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wavecode_3_scaling=1.00000
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wavecode_3_smoothing=0.50000
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wavecode_3_r=1.000
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wavecode_3_g=1.000
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wavecode_3_b=1.000
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wavecode_3_a=1.000
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shapecode_0_enabled=0
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shapecode_0_sides=4
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shapecode_0_additive=0
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shapecode_0_thickOutline=0
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shapecode_0_textured=1
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shapecode_0_num_inst=1
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shapecode_0_x=0.750
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shapecode_0_y=0.750
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shapecode_0_rad=0.74180
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shapecode_0_ang=0.00000
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shapecode_0_tex_ang=0.00000
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shapecode_0_tex_zoom=0.22746
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shapecode_0_r=1.000
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shapecode_0_g=1.000
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shapecode_0_b=1.000
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shapecode_0_a=1.000
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shapecode_0_r2=1.000
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shapecode_0_g2=1.000
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shapecode_0_b2=1.000
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shapecode_0_a2=0.000
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shapecode_0_border_r=0.000
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shapecode_0_border_g=0.000
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shapecode_0_border_b=1.000
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shapecode_0_border_a=0.000
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shape_0_init1=tex_saw = 0.4;
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shape_0_per_frame1=ang = q1*0.2;
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shape_0_per_frame2=
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shape_0_per_frame3=tex_capture = above(q3,2);
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shape_0_per_frame4=tex_zoom = 0.6;
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shapecode_1_enabled=0
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shapecode_1_sides=4
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shapecode_1_additive=0
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shapecode_1_thickOutline=0
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shapecode_1_textured=1
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shapecode_1_num_inst=1
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shapecode_1_x=0.250
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shapecode_1_y=0.750
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shapecode_1_rad=0.74180
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shapecode_1_ang=0.00000
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shapecode_1_tex_ang=0.00000
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shapecode_1_tex_zoom=0.22746
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shapecode_1_r=1.000
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shapecode_1_g=1.000
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shapecode_1_b=1.000
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shapecode_1_a=1.000
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shapecode_1_r2=1.000
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shapecode_1_g2=1.000
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shapecode_1_b2=1.000
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shapecode_1_a2=0.000
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shapecode_1_border_r=0.000
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shapecode_1_border_g=0.000
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shapecode_1_border_b=1.000
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shapecode_1_border_a=0.000
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shape_1_init1=tex_saw = 0.4;
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shape_1_per_frame1=ang = q1*0.2;
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shape_1_per_frame2=//x = 0.5 + 0.2*sin(q2);
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shape_1_per_frame3=//y = 0.5 + (0.3*sin(q2));
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shape_1_per_frame4=
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shape_1_per_frame5=tex_capture = above(q3,2);
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shape_1_per_frame6=tex_zoom = 0.6;
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shapecode_2_enabled=0
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shapecode_2_sides=100
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shapecode_2_additive=0
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shapecode_2_thickOutline=0
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shapecode_2_textured=0
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shapecode_2_num_inst=1
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shapecode_2_x=0.500
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shapecode_2_y=0.500
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shapecode_2_rad=0.22167
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shapecode_2_ang=0.00000
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shapecode_2_tex_ang=0.00000
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shapecode_2_tex_zoom=1.00000
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shapecode_2_r=1.000
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shapecode_2_g=0.000
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shapecode_2_b=0.000
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shapecode_2_a=1.000
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shapecode_2_r2=0.000
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shapecode_2_g2=1.000
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shapecode_2_b2=0.000
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shapecode_2_a2=0.000
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shapecode_2_border_r=1.000
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shapecode_2_border_g=1.000
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shapecode_2_border_b=1.000
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shapecode_2_border_a=1.000
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shape_2_per_frame1=border_r = 0.5 + 0.5*sin(q1*10);
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shapecode_3_enabled=1
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shapecode_3_sides=100
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shapecode_3_additive=0
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shapecode_3_thickOutline=0
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shapecode_3_textured=0
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shapecode_3_num_inst=1
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shapecode_3_x=0.500
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shapecode_3_y=0.500
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shapecode_3_rad=0.10000
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shapecode_3_ang=0.00000
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shapecode_3_tex_ang=0.00000
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shapecode_3_tex_zoom=1.00000
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shapecode_3_r=1.000
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shapecode_3_g=1.000
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shapecode_3_b=1.000
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shapecode_3_a=1.000
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shapecode_3_r2=1.000
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shapecode_3_g2=1.000
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shapecode_3_b2=1.000
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shapecode_3_a2=0.000
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shapecode_3_border_r=1.000
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shapecode_3_border_g=1.000
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shapecode_3_border_b=1.000
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shapecode_3_border_a=0.000
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shape_3_per_frame1=a = above(q3,2);
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shape_3_per_frame2=a2 = above(q3,2)*0.8;
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shape_3_per_frame3=
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shape_3_per_frame4=xx = if(above(q3,6),xx,rand(100)*0.01);
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shape_3_per_frame5=yy = if(above(q3,6),yy,rand(100)*0.01);
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shape_3_per_frame6=radi = if(above(q3,5),radi,rand(100)*0.01);
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shape_3_per_frame7=
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shape_3_per_frame8=rad = radi;
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shape_3_per_frame9=
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shape_3_per_frame10=x = xx;
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shape_3_per_frame11=y = yy;
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shape_3_per_frame12=
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shape_3_per_frame13=
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shape_3_per_frame14=r = 0.5 + 0.5*sin(q1*1.22) + 0.1;
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shape_3_per_frame15=g = 0.4 + 0.4*sin(q1*1.307);
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shape_3_per_frame16=b = 0.4 + 0.4*sin(q1*1.959);
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shape_3_per_frame17=
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shape_3_per_frame18=
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shape_3_per_frame19=r2 = 0.5 + 0.5*sin(q1*1.622) + 0.1;
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shape_3_per_frame20=g2 = 0.4 + 0.4*sin(q1*1.507);
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shape_3_per_frame21=b2 = 0.4 + 0.4*sin(q1*1.6559);
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per_frame_1=zoom = 1.01;
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per_frame_2=
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per_frame_3=q1 = time*0.01;
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warp_1=`shader_body
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warp_2=`{
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warp_3=`uv = 0.5 + (uv-0.5)*1.01;
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warp_4=`float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw + rand_frame.xy;
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warp_5=`float3 rand = (tex2D(sampler_noise_lq, dither_uv)-0.5);
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warp_6=`
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warp_7=`float3 uv3d = float3(uv_orig,q1);
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warp_8=`float3 d3d = float3(0.03,0.03,0);
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warp_9=`float3 dx = tex3d(sampler_noisevol_hq, uv3d + float3(1,0,0)*d3d) - tex3d(sampler_noisevol_hq, uv3d - float3(1,0,0)*d3d);
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warp_10=`float3 dy = tex3d(sampler_noisevol_hq, uv3d + float3(0,1,0)*d3d) - tex3d(sampler_noisevol_hq, uv3d - float3(0,1,0)*d3d);
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warp_11=`float x =tex3d(sampler_noisevol_hq, uv3d);
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warp_12=`float2 my_uv = uv + (-8*float2(dx.x,dy.x)*(1-x) - 8*float2(dy.x,-dx.x))*texsize.zw;
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warp_13=`
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warp_14=`ret.x = tex2D( sampler_main, my_uv ).x;
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warp_15=`ret.x += (ret.x - GetBlur3(my_uv))*0.1;
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warp_16=`ret.x *= 0.95;
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warp_17=`ret.x += rand*0.4*(1-x*2);
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warp_18=`
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warp_19=`ret.y = GetPixel(uv_orig+rand*texsize.zw*0).y*0.96-0.004;
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warp_20=`
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warp_21=`float2 d = texsize.zw*4;
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warp_22=`dx = GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv - float2(1,0)*d);
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warp_23=`dy = GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv - float2(0,1)*d);
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warp_24=`
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warp_25=`float2 uv_blue =lerp(uv_orig,0.5+(my_uv-0.5)*1.02,-1);
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warp_26=`uv_blue += float2(dx.z,dy.z)*texsize.zw*0 + rand*texsize.zw*4;
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warp_27=`ret.z = GetPixel(uv_blue).z + ret.x*0.2;
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warp_28=`ret.z += -(ret.z-GetBlur1(uv_blue).z)*0.1 - 0.03;
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warp_29=`}
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comp_1=`shader_body
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comp_2=`{
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comp_3=`float2 uvo = uv;
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comp_4=`float2 d = texsize.zw*3;
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comp_5=`float3 dx = GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv - float2(1,0)*d);
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comp_6=`float3 dy = GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv - float2(0,1)*d);
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comp_7=`uv+=float2(dx.y,dy.y)*rad*0.3;
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comp_8=`
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comp_9=`d = texsize.zw*16;
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comp_10=`dx = GetBlur2(uv + float2(1,0)*d) - GetBlur2(uv - float2(1,0)*d);
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comp_11=`dy = GetBlur2(uv + float2(0,1)*d) - GetBlur2(uv - float2(0,1)*d);
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comp_12=`
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comp_13=`ret = lerp(ret, (1-GetPixel(uv).x)*float3(1.5,2.5,3),saturate(GetBlur1(uv).x*2)*0.5);
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comp_14=`
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comp_15=`ret = lerp(ret*rad,float3(1,0.75,0),(((dy+dx).z*0.43+0.5)*GetBlur2(uv+float2(dx.z,dy.z)*texsize.zw*32).z));
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comp_16=`
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comp_17=`ret = lerp(ret,float3(1.5,2,3),GetPixel(uvo).y*(0.4-rad*0.7));
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comp_18=`
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comp_19=`}
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