mirror of
https://github.com/WinampDesktop/winamp.git
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295 lines
7.1 KiB
Text
295 lines
7.1 KiB
Text
MILKDROP_PRESET_VERSION=201
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PSVERSION=2
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PSVERSION_WARP=2
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PSVERSION_COMP=2
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[preset00]
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fRating=5.000
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fGammaAdj=1.560
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fDecay=1.000
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fVideoEchoZoom=0.362
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fVideoEchoAlpha=0.000
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nVideoEchoOrientation=1
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nWaveMode=0
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bAdditiveWaves=0
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bWaveDots=0
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bWaveThick=1
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bModWaveAlphaByVolume=0
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bMaximizeWaveColor=0
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bTexWrap=1
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=1
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bSolarize=0
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bInvert=0
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fWaveAlpha=0.001
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fWaveScale=1.599
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fWaveSmoothing=0.000
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fWaveParam=-0.500
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fModWaveAlphaStart=2.000
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fModWaveAlphaEnd=2.000
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fWarpAnimSpeed=1.000
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fWarpScale=0.107
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fZoomExponent=0.15840
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fShader=1.000
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zoom=1.00000
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rot=0.00000
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cx=0.500
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cy=0.500
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dx=0.00000
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dy=0.00000
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warp=0.01000
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sx=1.00000
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sy=1.00000
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wave_r=0.510
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wave_g=0.500
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wave_b=1.000
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wave_x=0.500
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wave_y=0.500
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ob_size=0.000
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ob_r=0.000
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ob_g=0.000
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ob_b=0.000
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ob_a=1.000
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ib_size=0.010
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ib_r=0.000
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ib_g=0.000
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ib_b=0.000
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ib_a=1.000
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nMotionVectorsX=64.000
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nMotionVectorsY=48.000
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mv_dx=0.000
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mv_dy=0.000
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mv_l=0.500
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mv_r=0.000
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mv_g=0.000
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mv_b=0.000
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mv_a=0.000
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b1n=0.000
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b2n=0.000
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b3n=0.000
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b1x=1.000
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b2x=1.000
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b3x=1.000
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b1ed=0.250
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wavecode_0_enabled=0
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wavecode_0_samples=512
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wavecode_0_sep=0
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wavecode_0_bSpectrum=0
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wavecode_0_bUseDots=0
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wavecode_0_bDrawThick=0
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wavecode_0_bAdditive=0
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wavecode_0_scaling=0.16188
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wavecode_0_smoothing=0.50000
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wavecode_0_r=1.000
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wavecode_0_g=1.000
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wavecode_0_b=1.000
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wavecode_0_a=1.000
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wavecode_1_enabled=0
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wavecode_1_samples=512
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wavecode_1_sep=0
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wavecode_1_bSpectrum=0
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wavecode_1_bUseDots=0
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wavecode_1_bDrawThick=1
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wavecode_1_bAdditive=1
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wavecode_1_scaling=25.12601
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wavecode_1_smoothing=1.00000
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wavecode_1_r=1.000
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wavecode_1_g=1.000
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wavecode_1_b=1.000
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wavecode_1_a=0.100
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wavecode_2_enabled=0
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=0
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wavecode_2_bUseDots=0
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wavecode_2_bDrawThick=0
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wavecode_2_bAdditive=0
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wavecode_2_scaling=1.00000
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wavecode_2_smoothing=0.50000
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wavecode_2_r=1.000
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wavecode_2_g=1.000
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wavecode_2_b=1.000
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wavecode_2_a=1.000
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wavecode_3_enabled=0
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=0
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wavecode_3_bUseDots=0
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wavecode_3_bDrawThick=0
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wavecode_3_bAdditive=0
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wavecode_3_scaling=1.00000
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wavecode_3_smoothing=0.50000
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wavecode_3_r=1.000
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wavecode_3_g=1.000
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wavecode_3_b=1.000
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wavecode_3_a=1.000
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shapecode_0_enabled=0
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shapecode_0_sides=100
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shapecode_0_additive=0
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shapecode_0_thickOutline=1
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shapecode_0_textured=0
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shapecode_0_num_inst=1
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shapecode_0_x=0.500
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shapecode_0_y=0.500
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shapecode_0_rad=0.50126
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shapecode_0_ang=0.00000
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shapecode_0_tex_ang=0.00000
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shapecode_0_tex_zoom=0.99996
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shapecode_0_r=1.000
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shapecode_0_g=1.000
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shapecode_0_b=1.000
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shapecode_0_a=1.000
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shapecode_0_r2=1.000
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shapecode_0_g2=0.000
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shapecode_0_b2=0.000
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shapecode_0_a2=0.000
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shapecode_0_border_r=1.000
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shapecode_0_border_g=1.000
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shapecode_0_border_b=1.000
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shapecode_0_border_a=0.000
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shape_0_per_frame1=x = 0.5+sin(time*0.618)*0.2;
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shape_0_per_frame2=y = 0.5+cos(time*1.618)*0.2;
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shape_0_per_frame3=rad = bass*0.05;
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shape_0_per_frame4=border_r = 1-(sin(time*1.25)*0.3+0.7);
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shape_0_per_frame5=border_g = 1-(sin(time)*0.3+0.3);
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shape_0_per_frame6=border_b = 1-(sin(time/3)*0.5+0.5);
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shapecode_1_enabled=0
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shapecode_1_sides=100
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shapecode_1_additive=0
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shapecode_1_thickOutline=1
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shapecode_1_textured=0
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shapecode_1_num_inst=1
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shapecode_1_x=0.500
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shapecode_1_y=0.500
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shapecode_1_rad=0.50126
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shapecode_1_ang=0.00000
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shapecode_1_tex_ang=0.00000
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shapecode_1_tex_zoom=1.00000
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shapecode_1_r=1.000
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shapecode_1_g=1.000
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shapecode_1_b=1.000
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shapecode_1_a=1.000
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shapecode_1_r2=0.000
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shapecode_1_g2=0.000
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shapecode_1_b2=1.000
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shapecode_1_a2=0.000
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shapecode_1_border_r=1.000
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shapecode_1_border_g=0.000
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shapecode_1_border_b=1.000
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shapecode_1_border_a=0.000
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shape_1_per_frame1=x = 0.5+sin(time*2.618)*0.3;
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shape_1_per_frame2=y = 0.5+cos(time*3.14)*0.3;
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shape_1_per_frame3=rad = bass*0.05;
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shape_1_per_frame4=border_r = 1-(sin(time*1.25)*0.3+0.7);
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shape_1_per_frame5=border_g = 1-(sin(time)*0.3+0.3);
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shape_1_per_frame6=border_b = 1-(sin(time/3)*0.5+0.5);
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shape_1_per_frame7=
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shapecode_2_enabled=0
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shapecode_2_sides=100
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shapecode_2_additive=0
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shapecode_2_thickOutline=1
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shapecode_2_textured=0
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shapecode_2_num_inst=1
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shapecode_2_x=0.500
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shapecode_2_y=0.500
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shapecode_2_rad=0.50126
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shapecode_2_ang=0.00000
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shapecode_2_tex_ang=0.00000
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shapecode_2_tex_zoom=0.99980
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shapecode_2_r=1.000
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shapecode_2_g=1.000
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shapecode_2_b=1.000
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shapecode_2_a=1.000
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shapecode_2_r2=0.000
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shapecode_2_g2=1.000
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shapecode_2_b2=0.000
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shapecode_2_a2=0.000
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shapecode_2_border_r=1.000
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shapecode_2_border_g=1.000
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shapecode_2_border_b=1.000
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shapecode_2_border_a=0.000
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shape_2_per_frame1=x = 0.5+sin(-time*2.618)*0.4;
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shape_2_per_frame2=y = 0.5+cos(-time*1.14)*0.4;
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shape_2_per_frame3=rad = bass*0.05;
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shape_2_per_frame4=border_r = 1-(sin(time*1.25)*0.3+0.7);
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shape_2_per_frame5=border_g = 1-(sin(time)*0.3+0.3);
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shape_2_per_frame6=border_b = 1-(sin(time/3)*0.5+0.5);
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shapecode_3_enabled=0
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shapecode_3_sides=4
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shapecode_3_additive=0
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shapecode_3_thickOutline=0
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shapecode_3_textured=0
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shapecode_3_num_inst=1
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shapecode_3_x=0.500
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shapecode_3_y=0.500
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shapecode_3_rad=0.10000
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shapecode_3_ang=0.00000
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shapecode_3_tex_ang=0.00000
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shapecode_3_tex_zoom=1.00000
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shapecode_3_r=1.000
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shapecode_3_g=0.000
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shapecode_3_b=0.000
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shapecode_3_a=1.000
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shapecode_3_r2=0.000
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shapecode_3_g2=1.000
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shapecode_3_b2=0.000
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shapecode_3_a2=0.000
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shapecode_3_border_r=1.000
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shapecode_3_border_g=1.000
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shapecode_3_border_b=1.000
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shapecode_3_border_a=0.100
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per_frame_init_1=q11 = 0.5/asin(1);
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per_frame_1=
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per_frame_2=//zoom = 0.99;
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per_frame_3=ib_r = sin(time*1.25*4)*0.3+0.7;
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per_frame_4=ib_g = sin(time*4)*0.3+0.3;
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per_frame_5=ib_b = sin(time/3*4)*0.5+0.5;
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per_frame_6=wave_r = 1- ib_r;
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per_frame_7=wave_g = 1- ib_g;
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per_frame_8=wave_b = 1- ib_b;
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per_frame_9=//wave_mystery = -1+bass/2;
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per_frame_10=wave_x = 0.5+sin(time*3)*0.3;
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per_frame_11=wave_y = 0.5+cos(time*2.187)*0.3;
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per_frame_12=t = t + 2.5/fps;
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per_frame_13=t = if(above(t,2),t-2,t);
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per_frame_14=q12 = -t;
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per_pixel_1=r = bass/4;
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per_pixel_2=cx1 = 0.5+sin(time*0.618)*0.2;
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per_pixel_3=cy1 = 0.5+cos(time*1.618)*0.2;
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per_pixel_4=d = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));
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per_pixel_5=dir = (bass)*(r*r-d*d)*0.3;
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per_pixel_6=x1 = if( above(d,r),0, sin(y-cy1)*dir);
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per_pixel_7=y1 = if( above(d,r),0, -sin(x-cx1)*dir);
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per_pixel_8=
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per_pixel_9=
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per_pixel_10=cx1 = 0.5+sin(time*2.618)*0.3;
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per_pixel_11=cy1 = 0.5+cos(time*3.14)*0.3;
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per_pixel_12=d = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));
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per_pixel_13=dir = -(mid)*(r*r-d*d)*0.3;
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per_pixel_14=x2 = if( above(d,r),0, sin(y-cy1)*dir);
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per_pixel_15=y2 = if( above(d,r),0, -sin(x-cx1)*dir);
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per_pixel_16=
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per_pixel_17=cx1 = 0.5+sin(-time*2.618)*0.4;
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per_pixel_18=cy1 = 0.5+cos(-time*1.14)*0.4;
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per_pixel_19=d = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));
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per_pixel_20=dir = -(treb)*(r*r-d*d)*0.3;
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per_pixel_21=x3 = if( above(d,r),0, sin(y-cy1)*dir);
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per_pixel_22=y3 = if( above(d,r),0, -sin(x-cx1)*dir);
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per_pixel_23=
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per_pixel_24=
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per_pixel_25=dx = x1+x2+x3;
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per_pixel_26=dy = y1+y2+y3;
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warp_1=`shader_body
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warp_2=`{
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warp_3=`ret = GetPixel(frac(uv));
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warp_4=`}
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comp_1=`shader_body
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comp_2=`{
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comp_3=`float t = q12;
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comp_4=`float2 c = ((uv-0.5)*aspect.wz);
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comp_5=`float1 ang_hq = atan2(c.x,c.y);
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comp_6=`float2 spiral = float2(ang_hq*q11*1.5,0.666*log(length(c))-ang_hq*q11+t);
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comp_7=`spiral = 0.5 + (0.5 - abs( frac( spiral * 0.5 ) * 2.0 - 1.0 ))*float2(0.96,1.02); // mirror
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comp_8=`ret = GetPixel(saturate(spiral));
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comp_9=`}
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