mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-09-24 15:54:12 +00:00
424 lines
13 KiB
Text
424 lines
13 KiB
Text
MILKDROP_PRESET_VERSION=201
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PSVERSION=3
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PSVERSION_WARP=3
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PSVERSION_COMP=3
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[preset00]
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fRating=3.000
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fGammaAdj=2.000
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fDecay=0.900
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fVideoEchoZoom=1.007
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fVideoEchoAlpha=0.500
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nVideoEchoOrientation=1
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nWaveMode=1
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bAdditiveWaves=0
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bWaveDots=0
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bWaveThick=0
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bModWaveAlphaByVolume=0
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bMaximizeWaveColor=1
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bTexWrap=0
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=1
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bDarken=0
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bSolarize=0
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bInvert=0
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fWaveAlpha=0.001
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fWaveScale=1.000
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fWaveSmoothing=0.750
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fWaveParam=0.000
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fModWaveAlphaStart=0.750
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fModWaveAlphaEnd=0.950
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fWarpAnimSpeed=1.000
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fWarpScale=1.000
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fZoomExponent=1.00000
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fShader=0.000
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zoom=0.96000
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rot=-18.84024
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cx=0.500
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cy=0.500
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dx=0.00000
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dy=0.00000
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warp=0.00052
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sx=1.00000
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sy=1.00000
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wave_r=0.000
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wave_g=0.000
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wave_b=0.000
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wave_x=0.500
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wave_y=0.500
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ob_size=0.010
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ob_r=0.900
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ob_g=0.500
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ob_b=0.000
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ob_a=0.000
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ib_size=0.010
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ib_r=0.000
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ib_g=0.000
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ib_b=0.000
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ib_a=0.100
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nMotionVectorsX=64.000
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nMotionVectorsY=48.000
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mv_dx=0.000
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mv_dy=0.000
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mv_l=4.950
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mv_r=1.000
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mv_g=0.300
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mv_b=0.200
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mv_a=0.000
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b1n=0.000
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b2n=0.000
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b3n=0.000
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b1x=1.000
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b2x=1.000
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b3x=1.000
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b1ed=0.250
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wavecode_0_enabled=1
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wavecode_0_samples=512
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wavecode_0_sep=0
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wavecode_0_bSpectrum=1
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wavecode_0_bUseDots=0
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wavecode_0_bDrawThick=1
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wavecode_0_bAdditive=1
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wavecode_0_scaling=1.00000
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wavecode_0_smoothing=0.50000
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wavecode_0_r=0.000
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wavecode_0_g=0.000
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wavecode_0_b=0.000
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wavecode_0_a=1.000
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wave_0_init1=time_delta = 2;
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wave_0_per_point1=fire = above(q3, 3);
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wave_0_per_point2=
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wave_0_per_point3=explode_time = 1;
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wave_0_per_point4=
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wave_0_per_point5=state = if(below((timestart+explode_time) -(time*fire), 0), 0, 1);
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wave_0_per_point6=timestart = if(below((timestart+explode_time) -(time*fire), 0), time, timestart);
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wave_0_per_point7=
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wave_0_per_point8=xpos = if(equal(state, 0), 0.5 + 0.3*sin(rand(1000)), xpos);
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wave_0_per_point9=ypos = if(equal(state, 0), 0.5 + 0.3*sin(rand(1000)), ypos);
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wave_0_per_point10=explode = if(equal(state, 0), rand(100)*0.0000001, explode);
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wave_0_per_point11=
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wave_0_per_point12=size = if(equal(state,1),size + 0.00001 + explode, 0);
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wave_0_per_point13=
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wave_0_per_point14=
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wave_0_per_point15=x = xpos + size*cos(sample*10);
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wave_0_per_point16=y = ypos + size*sin(sample*10);
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wave_0_per_point17=
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wave_0_per_point18=r = 0.5 + 0.5*sin(q2*1.2 + x + x);
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wave_0_per_point19=g = 0.5 + 0.5*sin(q2*1.5 + x + y);
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wave_0_per_point20=b = 0.5 + 0.5*sin(q2*1.36 + y + y);
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wavecode_1_enabled=1
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wavecode_1_samples=512
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wavecode_1_sep=0
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wavecode_1_bSpectrum=1
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wavecode_1_bUseDots=0
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wavecode_1_bDrawThick=0
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wavecode_1_bAdditive=1
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wavecode_1_scaling=1.00000
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wavecode_1_smoothing=0.50000
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wavecode_1_r=1.000
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wavecode_1_g=1.000
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wavecode_1_b=1.000
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wavecode_1_a=1.000
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wave_1_per_point1=fire = above(q3, 2.9);
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wave_1_per_point2=
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wave_1_per_point3=explode_time = 1;
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wave_1_per_point4=
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wave_1_per_point5=state = if(below((timestart+explode_time) -(time*fire), 0), 0, 1);
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wave_1_per_point6=timestart = if(below((timestart+explode_time) -(time*fire), 0), time, timestart);
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wave_1_per_point7=
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wave_1_per_point8=xpos = if(equal(state, 0), 0.5 + 0.3*sin(rand(1000)), xpos);
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wave_1_per_point9=ypos = if(equal(state, 0), 0.5 + 0.3*sin(rand(1000)), ypos);
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wave_1_per_point10=explode = if(equal(state, 0), rand(100)*0.0000001, explode);
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wave_1_per_point11=
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wave_1_per_point12=size = if(equal(state,1),size + 0.00001 + explode, 0);
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wave_1_per_point13=
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wave_1_per_point14=
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wave_1_per_point15=x = xpos + size*cos(sample*10);
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wave_1_per_point16=y = ypos + size*sin(sample*10);
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wave_1_per_point17=
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wave_1_per_point18=r = 0.5 + 0.5*sin(q2*1.24 + x + x);
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wave_1_per_point19=g = 0.5 + 0.5*sin(q2*1.35 + x + y);
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wave_1_per_point20=b = 0.5 + 0.5*sin(q2*1.4666 + y + y);
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wavecode_2_enabled=1
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=1
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wavecode_2_bUseDots=0
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wavecode_2_bDrawThick=1
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wavecode_2_bAdditive=1
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wavecode_2_scaling=1.00000
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wavecode_2_smoothing=0.50000
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wavecode_2_r=1.000
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wavecode_2_g=1.000
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wavecode_2_b=1.000
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wavecode_2_a=1.000
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wave_2_per_point1=fire = above(q3, 1.5);
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wave_2_per_point2=
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wave_2_per_point3=explode_time = 1;
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wave_2_per_point4=
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wave_2_per_point5=state = if(below((timestart+explode_time) -(time*fire), 0), 0, 1);
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wave_2_per_point6=timestart = if(below((timestart+explode_time) -(time*fire), 0), time, timestart);
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wave_2_per_point7=
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wave_2_per_point8=xpos = if(equal(state, 0), 0.5 + 0.3*sin(rand(1000)), xpos);
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wave_2_per_point9=ypos = if(equal(state, 0), 0.5 + 0.3*sin(rand(1000)), ypos);
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wave_2_per_point10=explode = if(equal(state, 0), rand(100)*0.0000001, explode);
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wave_2_per_point11=
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wave_2_per_point12=size = if(equal(state,1),size + 0.00001 + explode, 0);
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wave_2_per_point13=
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wave_2_per_point14=
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wave_2_per_point15=x = xpos + size*cos(sample*10);
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wave_2_per_point16=y = ypos + size*sin(sample*10);
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wave_2_per_point17=
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wave_2_per_point18=r = 0.5 + 0.5*sin(q2*1.14 + x + x);
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wave_2_per_point19=g = 0.5 + 0.5*sin(q2*1.55 + x + y);
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wave_2_per_point20=b = 0.5 + 0.5*sin(q2*1.7666 + y + y);
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wavecode_3_enabled=1
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=1
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wavecode_3_bUseDots=0
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wavecode_3_bDrawThick=1
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wavecode_3_bAdditive=1
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wavecode_3_scaling=1.00000
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wavecode_3_smoothing=0.50000
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wavecode_3_r=1.000
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wavecode_3_g=1.000
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wavecode_3_b=1.000
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wavecode_3_a=1.000
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wave_3_per_point1=fire = above(q3, 3.1);
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wave_3_per_point2=
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wave_3_per_point3=explode_time = 1;
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wave_3_per_point4=
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wave_3_per_point5=state = if(below((timestart+explode_time) -(time*fire), 0), 0, 1);
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wave_3_per_point6=timestart = if(below((timestart+explode_time) -(time*fire), 0), time, timestart);
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wave_3_per_point7=
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wave_3_per_point8=xpos = if(equal(state, 0), 0.5 + 0.3*sin(rand(1000)), xpos);
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wave_3_per_point9=ypos = if(equal(state, 0), 0.5 + 0.3*sin(rand(1000)), ypos);
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wave_3_per_point10=explode = if(equal(state, 0), rand(100)*0.0000001, explode);
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wave_3_per_point11=
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wave_3_per_point12=size = if(equal(state,1),size + 0.00001 + explode, 0);
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wave_3_per_point13=
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wave_3_per_point14=
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wave_3_per_point15=x = xpos + size*cos(sample*10);
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wave_3_per_point16=y = ypos + size*sin(sample*10);
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wave_3_per_point17=
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wave_3_per_point18=r = 0.5 + 0.5*sin(q2*1.24 + x + x);
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wave_3_per_point19=g = 0.5 + 0.5*sin(q2*1.35 + x + y);
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wave_3_per_point20=b = 0.5 + 0.5*sin(q2*1.4666 + y + y);
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shapecode_0_enabled=0
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shapecode_0_sides=4
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shapecode_0_additive=0
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shapecode_0_thickOutline=0
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shapecode_0_textured=1
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shapecode_0_num_inst=1
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shapecode_0_x=0.500
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shapecode_0_y=0.500
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shapecode_0_rad=2.66718
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shapecode_0_ang=0.00000
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shapecode_0_tex_ang=0.00000
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shapecode_0_tex_zoom=0.45112
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shapecode_0_r=1.000
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shapecode_0_g=1.000
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shapecode_0_b=0.000
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shapecode_0_a=0.150
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shapecode_0_r2=0.000
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shapecode_0_g2=0.000
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shapecode_0_b2=0.000
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shapecode_0_a2=0.050
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shapecode_0_border_r=1.000
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shapecode_0_border_g=1.000
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shapecode_0_border_b=1.000
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shapecode_0_border_a=0.100
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shape_0_per_frame1=r = 0.1 + 0.5*sin(q1);
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shape_0_per_frame2=g = 0.1 + 0.5*sin(q1*0.9878);
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shape_0_per_frame3=b = 0.1 + 0.5*sin(q1*0.897);
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shapecode_1_enabled=0
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shapecode_1_sides=100
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shapecode_1_additive=0
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shapecode_1_thickOutline=0
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shapecode_1_textured=0
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shapecode_1_num_inst=1
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shapecode_1_x=0.350
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shapecode_1_y=0.000
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shapecode_1_rad=0.09959
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shapecode_1_ang=0.00000
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shapecode_1_tex_ang=0.00000
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shapecode_1_tex_zoom=0.42497
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shapecode_1_r=0.000
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shapecode_1_g=0.000
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shapecode_1_b=1.000
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shapecode_1_a=1.000
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shapecode_1_r2=0.000
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shapecode_1_g2=0.000
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shapecode_1_b2=0.000
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shapecode_1_a2=1.000
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shapecode_1_border_r=1.000
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shapecode_1_border_g=1.000
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shapecode_1_border_b=1.000
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shapecode_1_border_a=0.000
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shape_1_per_frame1=r = 0.1 + 0.5*sin(q1*0.01);
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shape_1_per_frame2=g = 0.1 + 0.5*sin(q1*0.09878);
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shape_1_per_frame3=b = 0.1 + 0.5*sin(q1*0.0897);
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shape_1_per_frame4=
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shape_1_per_frame5=r2 = 0.1 + 0.5*sin(q1*0.035);
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shape_1_per_frame6=g2 = 0.1 + 0.5*sin(q1*0.09878);
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shape_1_per_frame7=b2 = 0.1 + 0.5*sin(q1*0.0897);
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shapecode_2_enabled=0
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shapecode_2_sides=100
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shapecode_2_additive=0
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shapecode_2_thickOutline=0
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shapecode_2_textured=0
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shapecode_2_num_inst=1
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shapecode_2_x=0.500
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shapecode_2_y=0.000
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shapecode_2_rad=0.10201
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shapecode_2_ang=0.00000
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shapecode_2_tex_ang=0.00000
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shapecode_2_tex_zoom=1.00000
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shapecode_2_r=1.000
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shapecode_2_g=0.000
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shapecode_2_b=0.000
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shapecode_2_a=1.000
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shapecode_2_r2=0.000
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shapecode_2_g2=1.000
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shapecode_2_b2=0.000
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shapecode_2_a2=1.000
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shapecode_2_border_r=1.000
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shapecode_2_border_g=1.000
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shapecode_2_border_b=1.000
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shapecode_2_border_a=0.000
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shape_2_per_frame1=r = 0.1 + 0.5*sin(q1*0.01);
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shape_2_per_frame2=g = 0.1 + 0.5*sin(q1*0.03878);
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shape_2_per_frame3=b = 0.1 + 0.5*sin(q1*0.0497);
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shape_2_per_frame4=
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shape_2_per_frame5=r2 = 0.1 + 0.5*sin(q1*0.065);
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shape_2_per_frame6=g2 = 0.1 + 0.5*sin(q1*0.07878);
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shape_2_per_frame7=b2 = 0.1 + 0.5*sin(q1*0.0597);
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shapecode_3_enabled=0
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shapecode_3_sides=100
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shapecode_3_additive=0
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shapecode_3_thickOutline=0
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shapecode_3_textured=0
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shapecode_3_num_inst=1
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shapecode_3_x=0.650
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shapecode_3_y=0.000
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shapecode_3_rad=0.10000
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shapecode_3_ang=0.00000
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shapecode_3_tex_ang=0.00000
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shapecode_3_tex_zoom=1.00000
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shapecode_3_r=1.000
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shapecode_3_g=1.000
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shapecode_3_b=1.000
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shapecode_3_a=1.000
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shapecode_3_r2=1.000
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shapecode_3_g2=0.000
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shapecode_3_b2=1.000
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shapecode_3_a2=1.000
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shapecode_3_border_r=1.000
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shapecode_3_border_g=1.000
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shapecode_3_border_b=1.000
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shapecode_3_border_a=0.100
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shape_3_per_frame1=//x = 0.5 + 0.02*sin(time*0.5 + 1.68);
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shape_3_per_frame2=//y = 0.5 + 0.02*cos(time*0.5 + 1.68);
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shape_3_per_frame3=
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shape_3_per_frame4=
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shape_3_per_frame5=r = 0.1 + 0.5*sin(q1*0.0144);
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shape_3_per_frame6=g = 0.1 + 0.5*sin(q1*0.05878);
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shape_3_per_frame7=b = 0.1 + 0.5*sin(q1*0.0797);
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shape_3_per_frame8=
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shape_3_per_frame9=r2 = 0.1 + 0.5*sin(q1*0.065);
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shape_3_per_frame10=g2 = 0.1 + 0.5*sin(q1*0.07878);
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shape_3_per_frame11=b2 = 0.1 + 0.5*sin(q1*0.0897);
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per_frame_init_1=state = 0;
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per_frame_1=basstime = basstime + bass*0.06;
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per_frame_2=q1 = basstime;
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per_frame_3=
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per_frame_4=q9 = basstime * 0.000005;
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per_frame_5=
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per_frame_6=basstime = if(below(basstime,1000),1000,basstime);
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per_frame_7=
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per_frame_8=vol = pow(bass+mid+treb,2);
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per_frame_9=basssum = vol;
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per_frame_10=
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per_frame_11=stickybit = time%2;
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per_frame_12=
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per_frame_13=//avg vol
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per_frame_14=//buffer 1
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per_frame_15=volAvg = volAvg + vol*equal(stickybit,1);
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per_frame_16=//number of samples 1 or framerate
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per_frame_17=sample1 = sample1 + equal(stickybit,1);
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per_frame_18=//buffer 2
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per_frame_19=volAvg2 = volAvg2 + vol*equal(stickybit,0);
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per_frame_20=//number of samples 2
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per_frame_21=sample2 = sample2 + equal(stickybit,0);
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per_frame_22=
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per_frame_23=//transision
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per_frame_24=edge = bnot(equal(bit2,stickybit));
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per_frame_25=
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per_frame_26=volAvg = volAvg - volAvg*edge*stickybit;
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per_frame_27=volAvg2 = volAvg2 - volAvg2*edge*equal(stickybit,0);
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per_frame_28=
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per_frame_29=sample1 = sample1 - sample1*edge*stickybit;
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per_frame_30=sample2 = sample2 - sample2*edge*equal(stickybit,0);
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per_frame_31=
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per_frame_32=//test vol against avg buffer lvl
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per_frame_33=diff = if(equal(stickybit,1), (basssum/(volAvg2/sample2)) , 0);
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per_frame_34=diff = if(equal(stickybit,0), (basssum/(volAvg/sample1)), diff);
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per_frame_35=
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per_frame_36=q3 = diff;
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per_frame_37=
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per_frame_38=bit2 = time%2;
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per_frame_39=
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per_frame_40=difftime = difftime + diff*0.03;
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per_frame_41=q2 = difftime;
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per_frame_42=
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per_frame_43=//fix a strange error
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per_frame_44=difftime = if(above(difftime,2000),0, difftime);
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per_frame_45=
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per_pixel_1=zoom = 0.98;
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per_pixel_2=rot = 0;
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warp_1=`const float4 samples[4] = {
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warp_2=` -1.0, 0.0, 0, 0.25,
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warp_3=` 1.0, 0.0, 0, 0.25,
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warp_4=` 0.0, 1.0, 0, 0.25,
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warp_5=` 0.0, -1.0, 0, 0.25
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warp_6=`};
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warp_7=`
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warp_8=`
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warp_9=`shader_body
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warp_10=`{
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warp_11=`
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warp_12=` float3 txr = float3(uv,q1*0.1);
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warp_13=` float2 uv2 = uv;
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warp_14=` uv2 = uv + texsize.zx*(q3,q3);
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warp_15=` float3 color = tex2D(sampler_noise_lq, uv2) - 0.5;
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warp_16=` color += tex2D(sampler_noise_mq, uv2) - 0.5;
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warp_17=` color += tex2D(sampler_noise_hq, uv2) - 0.5;
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warp_18=`
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warp_19=` float2x2 rot = { cos(q9), sin(q9),
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warp_20=` -sin(q9), cos(q9)};
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warp_21=` rot = rot - rad*0.01;
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warp_22=`
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warp_23=` float3 output = 0;
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warp_24=`
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warp_25=` //mmm take out loop for better performance
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warp_26=` for(int i=0;i<4;i++)
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warp_27=` output += samples[i].w*tex2D(sampler_main, uv +
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warp_28=` float2(samples[i].x*(1/texsize.x),
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warp_29=` samples[i].y*(1/texsize.y)))*0.2;
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warp_30=`
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warp_31=`
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warp_32=` ret = tex2D( sampler_main, (
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warp_33=` ((mul((uv-0.5),rot)*(0.97 + rad*0.02)) + 0.5
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warp_34=` + GetBlur1((output+ color - 0.5)*0.9 + 0.5)*0.02 + 0.0) - 0.5
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warp_35=` )*(1 - pow(rad,1)*0.02) + 0.5 ).xyz;
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warp_36=` ret = ret-0.005;// - q6;// - 0.08; //or try: ret -= 0.004;
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warp_37=`}
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comp_1=`
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comp_2=`shader_body
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comp_3=`{
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comp_4=` float2 uv_echo = (uv - 0.5)*0.993*float2(-1,1) + 0.5;
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comp_5=` ret = tex2D(sampler_main, uv).xyz;
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comp_6=` ret *= 2.00; //gamma
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comp_7=` ret = ret; //brighten
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comp_8=`}
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