mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-09-24 15:54:12 +00:00
75 lines
2.1 KiB
Text
75 lines
2.1 KiB
Text
[preset00]
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fRating=3.000000
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fGammaAdj=1.000000
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fDecay=1.000000
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fVideoEchoZoom=0.999994
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fVideoEchoAlpha=0.500000
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nVideoEchoOrientation=1
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nWaveMode=5
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bAdditiveWaves=0
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bWaveDots=0
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bWaveThick=0
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bModWaveAlphaByVolume=0
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bMaximizeWaveColor=0
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bTexWrap=0
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=0
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bSolarize=0
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bInvert=0
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fWaveAlpha=10.444094
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fWaveScale=0.591233
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fWaveSmoothing=0.000000
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fWaveParam=0.000000
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fModWaveAlphaStart=0.500000
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fModWaveAlphaEnd=1.000000
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fWarpAnimSpeed=1.000000
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fWarpScale=1.000000
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fZoomExponent=1.000000
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fShader=1.000000
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zoom=1.000000
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rot=0.000000
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cx=0.500000
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cy=0.500000
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dx=0.000010
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dy=0.000010
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warp=0.010000
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sx=1.000000
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sy=1.000000
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wave_r=0.500000
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wave_g=0.500000
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wave_b=0.500000
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wave_x=0.500000
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wave_y=0.500000
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ob_size=0.000000
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ob_r=0.500000
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ob_g=0.100000
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ob_b=0.200000
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ob_a=0.500000
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ib_size=0.005000
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ib_r=0.000000
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ib_g=0.000000
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ib_b=0.000000
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ib_a=0.500000
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nMotionVectorsX=64.000000
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nMotionVectorsY=48.000000
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mv_dx=0.000000
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mv_dy=0.000000
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mv_l=0.500000
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mv_r=0.350000
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mv_g=0.350000
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mv_b=0.350000
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mv_a=0.000000
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per_frame_1=q8 = oldq8 +0.003*(((pow(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps) + (pow(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,5)/fps) + (pow(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,4)/fps) + (pow(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,3)/fps) + (pow(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,2)/fps) +(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att)/fps));
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per_frame_2=oldq8 = q8;
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per_frame_3=wave_r = wave_r + 0.35*sin(4*time) + 0.15*sin(2.5*time);
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per_frame_4=wave_g = wave_g + 0.35*sin(3.7*time) + 0.15*sin(2.11*time);
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per_frame_5=wave_b = wave_b + 0.35*sin(3.84*time) + 0.15*sin(2.3*time);
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per_frame_6=ib_r = wave_r;
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per_frame_7=ib_g = wave_g;
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per_frame_8=ib_b = wave_b;
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per_pixel_1=dx = dx + 0.03975*pow(rad*rad,4/(x*2))*sin(q8);
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per_pixel_2=dy = dy + 0.03975*pow(rad*rad,4/(x*2))*cos(q8);
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per_pixel_3=zoom = zoom - 0.125*pow(rad,x*6)*cos(ang*6);
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per_pixel_4=rot = rot - 0.25*(0.75*sin(1.25*q8)*pow(rad,1/x)*sin(1.45*q8))*sin(q8);
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