mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-09-24 15:54:12 +00:00
450 lines
12 KiB
Text
450 lines
12 KiB
Text
MILKDROP_PRESET_VERSION=201
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PSVERSION=2
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PSVERSION_WARP=2
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PSVERSION_COMP=2
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[preset00]
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fRating=4.000000
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fGammaAdj=1.980001
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fDecay=0.500000
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fVideoEchoZoom=0.999998
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fVideoEchoAlpha=0.500000
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nVideoEchoOrientation=3
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nWaveMode=5
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bAdditiveWaves=0
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bWaveDots=1
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bWaveThick=0
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bModWaveAlphaByVolume=1
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bMaximizeWaveColor=0
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bTexWrap=1
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=1
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bSolarize=0
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bInvert=0
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fWaveAlpha=0.001000
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fWaveScale=1.169162
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fWaveSmoothing=0.000000
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fWaveParam=0.080000
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fModWaveAlphaStart=0.000000
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fModWaveAlphaEnd=1.320000
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fWarpAnimSpeed=1.459500
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fWarpScale=2.006700
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fZoomExponent=1.000000
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fShader=0.000000
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zoom=0.999900
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rot=0.000000
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cx=0.500000
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cy=0.500000
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dx=0.000000
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dy=0.000000
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warp=0.010000
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sx=0.999900
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sy=1.000000
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wave_r=0.000000
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wave_g=0.990000
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wave_b=1.000000
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wave_x=0.500000
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wave_y=0.500000
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ob_size=0.015000
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ob_r=0.000000
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ob_g=0.000000
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ob_b=1.000000
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ob_a=0.000000
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ib_size=0.260000
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ib_r=0.250000
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ib_g=0.250000
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ib_b=0.250000
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ib_a=0.000000
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nMotionVectorsX=64.000000
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nMotionVectorsY=48.000000
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mv_dx=0.000000
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mv_dy=0.000000
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mv_l=0.000000
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mv_r=0.499900
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mv_g=0.499900
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mv_b=0.499900
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mv_a=0.000000
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b1n=0.000000
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b2n=0.000000
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b3n=0.000000
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b1x=1.000000
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b2x=0.300000
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b3x=1.000000
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b1ed=0.000000
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wavecode_0_enabled=0
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wavecode_0_samples=512
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wavecode_0_sep=120
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wavecode_0_bSpectrum=0
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wavecode_0_bUseDots=1
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wavecode_0_bDrawThick=0
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wavecode_0_bAdditive=1
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wavecode_0_scaling=0.891519
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wavecode_0_smoothing=0.820000
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wavecode_0_r=1.000000
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wavecode_0_g=1.000000
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wavecode_0_b=1.000000
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wavecode_0_a=0.600000
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wave_0_per_frame1=t2 = t2 + bass_att;
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wave_0_per_point1=k1 = (sample*100)%8;
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wave_0_per_point2=k2 = bnot (k1);
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wave_0_per_point3=xi = value1*k2 + xi*(1-k2);
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wave_0_per_point4=yi = value2*(1-k2) + yi*k2;
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wave_0_per_point5=
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wave_0_per_point6=dx = dx*.99 + xi;
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wave_0_per_point7=dy = dy*.99 + yi;
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wave_0_per_point8=
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wave_0_per_point9=x = .5 + xi/2;
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wave_0_per_point10=y = .5 + yi/2;
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wave_0_per_point11=
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wave_0_per_point12=a = q22/8;
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wave_0_per_point13=a = min(a,.4);
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wavecode_1_enabled=0
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wavecode_1_samples=512
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wavecode_1_sep=0
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wavecode_1_bSpectrum=0
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wavecode_1_bUseDots=0
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wavecode_1_bDrawThick=1
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wavecode_1_bAdditive=0
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wavecode_1_scaling=0.891519
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wavecode_1_smoothing=0.820000
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wavecode_1_r=1.000000
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wavecode_1_g=1.000000
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wavecode_1_b=1.000000
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wavecode_1_a=0.020000
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wave_1_per_frame1=tm = time*.1;
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wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
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wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
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wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
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wave_1_per_frame5=
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wave_1_per_frame6=tic = min(time - tin,1);
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wave_1_per_frame7=tin = time;
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wave_1_per_frame8=
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wave_1_per_frame9=tva = (tic*q1*.5);
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wave_1_per_frame10=tvb = (tic*q2*.5);
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wave_1_per_frame11=tvc = (tic*q3*.5);
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wave_1_per_frame12=
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wave_1_per_frame13=q1 = tva;
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wave_1_per_frame14=q2 = tvb;
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wave_1_per_frame15=q3 = tvc;
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wave_1_per_frame16=
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wave_1_per_frame17=sz = .5;
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wave_1_per_frame18=len = q4;
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wave_1_per_frame19=t4 = len;
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wavecode_2_enabled=0
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=0
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wavecode_2_bUseDots=0
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wavecode_2_bDrawThick=1
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wavecode_2_bAdditive=0
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wavecode_2_scaling=0.891519
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wavecode_2_smoothing=0.820000
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wavecode_2_r=0.000000
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wavecode_2_g=0.200000
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wavecode_2_b=0.000000
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wavecode_2_a=1.000000
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wave_2_per_frame1=tm = time*.1;
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wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
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wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
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wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
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wave_2_per_frame5=
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wave_2_per_frame6=tic = min(time - tin,1);
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wave_2_per_frame7=tin = time;
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wave_2_per_frame8=
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wave_2_per_frame9=tva = (tic*q1*.5);
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wave_2_per_frame10=tvb = (tic*q2*.5);
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wave_2_per_frame11=tvc = (tic*q3*.5);
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wave_2_per_frame12=
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wave_2_per_frame13=q1 = tva;
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wave_2_per_frame14=q2 = tvb;
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wave_2_per_frame15=q3 = tvc;
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wave_2_per_frame16=
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wave_2_per_frame17=sz = .5;
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wave_2_per_frame18=len = 1;
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wave_2_per_frame19=t4 = len;
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wavecode_3_enabled=0
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=1
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wavecode_3_bUseDots=1
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wavecode_3_bDrawThick=0
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wavecode_3_bAdditive=0
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wavecode_3_scaling=1.000000
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wavecode_3_smoothing=0.500000
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wavecode_3_r=1.000000
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wavecode_3_g=1.000000
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wavecode_3_b=1.000000
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wavecode_3_a=1.000000
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shapecode_0_enabled=1
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shapecode_0_sides=53
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shapecode_0_additive=0
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shapecode_0_thickOutline=0
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shapecode_0_textured=0
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shapecode_0_x=0.500000
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shapecode_0_y=0.500000
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shapecode_0_rad=0.054080
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shapecode_0_ang=0.000000
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shapecode_0_tex_ang=1.005310
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shapecode_0_tex_zoom=1.531168
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shapecode_0_r=0.200000
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shapecode_0_g=0.700000
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shapecode_0_b=0.000000
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shapecode_0_a=1.000000
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shapecode_0_r2=0.000000
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shapecode_0_g2=0.000000
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shapecode_0_b2=0.000000
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shapecode_0_a2=1.000000
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shapecode_0_border_r=1.000000
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shapecode_0_border_g=1.000000
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shapecode_0_border_b=0.000000
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shapecode_0_border_a=0.000000
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shape_0_per_frame1=
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shape_0_per_frame2=x = .5;
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shape_0_per_frame3=y = .5;
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shape_0_per_frame4=a = q24;
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shape_0_per_frame5=a2 = 0;
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shape_0_per_frame6=//a = 1;
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shape_0_per_frame7=a = 0;
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shape_0_per_frame8=rad0 = bnot(q24) * rad0 + rand(10)/50*q24;
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shape_0_per_frame9=rad = rad0;
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shape_0_per_frame10=b = 0; r = rand(10)/10; g = 1;
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shape_0_per_frame11=a2 = q24;
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shapecode_1_enabled=1
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shapecode_1_sides=44
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shapecode_1_additive=0
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shapecode_1_thickOutline=0
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shapecode_1_textured=1
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shapecode_1_x=0.700000
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shapecode_1_y=0.500000
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shapecode_1_rad=0.217300
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shapecode_1_ang=0.000000
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shapecode_1_tex_ang=0.000000
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shapecode_1_tex_zoom=3.277448
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shapecode_1_r=1.000000
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shapecode_1_g=1.000000
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shapecode_1_b=0.500000
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shapecode_1_a=1.000000
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shapecode_1_r2=1.000000
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shapecode_1_g2=1.000000
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shapecode_1_b2=1.000000
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shapecode_1_a2=1.000000
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shapecode_1_border_r=0.500000
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shapecode_1_border_g=0.500000
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shapecode_1_border_b=0.000000
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shapecode_1_border_a=0.100000
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shape_1_per_frame1=textured = 1;
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shape_1_per_frame2=rot0 = rot0 + 1/fps * q1;
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shape_1_per_frame3=
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shape_1_per_frame4=
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shape_1_per_frame5=posx = (1-q24)*posx + q24*(.3+rand(100)/200);
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shape_1_per_frame6=posy = (1-q24)*posy + q24*(.3+rand(100)/200);;
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shape_1_per_frame7=
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shape_1_per_frame8=rad0 = (1-q24)*rad0 + q24*(.05+rand(100)/300);
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shape_1_per_frame9=rad = rad0;
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shape_1_per_frame10=
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shape_1_per_frame11=
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shape_1_per_frame12=x = posx;
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shape_1_per_frame13=y = posy;
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shape_1_per_frame14=ang = rot0;
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shapecode_2_enabled=1
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shapecode_2_sides=63
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shapecode_2_additive=0
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shapecode_2_thickOutline=0
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shapecode_2_textured=0
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shapecode_2_x=0.503000
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shapecode_2_y=0.500000
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shapecode_2_rad=0.038857
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shapecode_2_ang=0.000000
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shapecode_2_tex_ang=0.000000
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shapecode_2_tex_zoom=2.223300
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shapecode_2_r=1.000000
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shapecode_2_g=0.100000
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shapecode_2_b=0.000000
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shapecode_2_a=1.000000
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shapecode_2_r2=1.000000
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shapecode_2_g2=1.000000
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shapecode_2_b2=1.000000
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shapecode_2_a2=0.700000
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shapecode_2_border_r=1.000000
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shapecode_2_border_g=1.000000
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shapecode_2_border_b=1.000000
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shapecode_2_border_a=0.000000
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shape_2_per_frame1=textured = 1;
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shape_2_per_frame2=rot0 = rot0 + .1/fps * q2;
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shape_2_per_frame3=
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shape_2_per_frame4=
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shape_2_per_frame5=posx = (1-q24)*posx + q24*(.3+rand(100)/200);
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shape_2_per_frame6=posy = (1-q24)*posy + q24*(.3+rand(100)/200);;
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shape_2_per_frame7=
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shape_2_per_frame8=rad0 = (1-q24)*rad0 + q24*(.05+rand(100)/400);
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shape_2_per_frame9=rad = rad0;
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shape_2_per_frame10=
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shape_2_per_frame11=
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shape_2_per_frame12=x = posx+q26;
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shape_2_per_frame13=y = posy;
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shape_2_per_frame14=ang = rot0;
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shapecode_3_enabled=0
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shapecode_3_sides=63
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shapecode_3_additive=0
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shapecode_3_thickOutline=0
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shapecode_3_textured=1
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shapecode_3_x=0.500000
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shapecode_3_y=1.000000
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shapecode_3_rad=0.548217
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shapecode_3_ang=0.000000
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shapecode_3_tex_ang=0.000000
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shapecode_3_tex_zoom=0.499805
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shapecode_3_r=1.000000
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shapecode_3_g=1.000000
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shapecode_3_b=1.000000
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shapecode_3_a=1.000000
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shapecode_3_r2=1.000000
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shapecode_3_g2=1.000000
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shapecode_3_b2=1.000000
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shapecode_3_a2=0.000000
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shapecode_3_border_r=0.500000
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shapecode_3_border_g=0.500000
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shapecode_3_border_b=0.500000
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shapecode_3_border_a=0.000000
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per_frame_1=dec_med = pow (0.7, 30/fps);
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per_frame_2=dec_slow = pow (0.99, 30/fps);
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per_frame_3=beat = max (max (bass, mid), treb);
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per_frame_4=
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per_frame_5=beat = bass+mid+treb;
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per_frame_6=beat = beat*beat;
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per_frame_7=
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per_frame_8=avg = avg*dec_slow + beat*(1-dec_slow);
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per_frame_9=is_beat = above(beat, .2*avg+peak) * above (time, t0+.2);
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per_frame_10=t0 = is_beat*time + (1-is_beat)*t0;
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per_frame_11=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
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per_frame_12=index = (index + is_beat) %8;
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per_frame_13=index2 = (index2 + is_beat*bnot(index))%2;
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per_frame_14=
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per_frame_15=q20 = avg;
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per_frame_16=q21 = beat;
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per_frame_17=q22 = peak;
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per_frame_18=q23 = index;
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per_frame_19=q24 = is_beat;
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per_frame_20=q26 = bass_att + mid_att + treb_att + 3;
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per_frame_21=q27 = index + 1;
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per_frame_22=q28 = index2;
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per_frame_23=q29 = index2;
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per_frame_24=monitor = q29;
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per_frame_25=k1 = is_
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per_frame_26=beat*equal(index%2,0);
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per_frame_27=p1 = k1*(p1+1) + (1-k1)*p1;
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per_frame_28=p2 = dec_med * p2+ (1-dec_med)*p1;
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per_frame_29=rott = p2 * 3.1416/4;
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per_frame_30=
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per_frame_31=q1 = cos(rott);
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per_frame_32=q2 = sin(rott);
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per_frame_33=q3 = -q2;
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per_frame_34=q4 = q1;
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per_frame_35=
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per_frame_36=
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per_frame_37=q5 = cos(time/17);
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per_frame_38=q6 = sin(time/17);
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per_frame_39=q7 = -q2;
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per_frame_40=q8 = q1;
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per_frame_41=
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per_frame_42=
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per_frame_43=ds = ds*dec_med + q24*(1-dec_med);
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per_frame_44=q25 = q24;
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per_frame_45=//q25 = above(ds,.5);
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per_frame_46=
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per_frame_47=q10 = q22+3;
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per_frame_48=
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per_frame_49=t_rel = time*8;
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per_frame_50=//q25 = below((t_rel)-int(t_rel),.2);
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per_frame_51=
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per_frame_52=
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per_frame_53=p3 = p3*dec_med + (1-dec_med) * (100*index + .0*q26);
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per_frame_54=q30 = p3 ;
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per_frame_55=
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per_frame_56=p4 = dec_med*p4 + (1-dec_med)*q27;
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per_frame_57=q31 = p4;
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per_frame_58=
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per_frame_59=
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per_frame_60=zoom = 1.1 + q1*.2;
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per_frame_61=warp =0;
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per_frame_62=ob_size = .01;
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per_frame_63=ob_r = .9;
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per_frame_64=ob_g = 1;
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per_frame_65=ob_b = 0;
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per_frame_66=ob_a = .2*sin(time/7);
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warp_1=`sampler sampler_worms;
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warp_2=`float3 color, mus;
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warp_3=`float dx,dy;
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warp_4=`shader_body {
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warp_5=`
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warp_6=`
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warp_7=`float2 uv1 = (uv-.5) * aspect.xy;
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warp_8=`
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warp_9=`float2 uv6 = uv1;
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warp_10=`float z = 1*length(uv1)+rand_frame*13;
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warp_11=`float2 d = normalize(uv1);
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warp_12=`float2 rs = clamp(tan(z)/d,-2,2);
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warp_13=`
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warp_14=`uv += rs/16;
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warp_15=`
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warp_16=`uv6 = (uv1)*(1 + 0*q27);
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warp_17=`//uv = mul(uv,float2x2(_qb));
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warp_18=`
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warp_19=`
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warp_20=`uv6 = uv.yx;
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warp_21=`mus = q1*cos(uv6.y*44)-(cos(uv6.x*82));
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warp_22=`float mod = q28*lum(mus) + 1-q28*lum(mus);
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warp_23=`//mus = lerp(mus.gbr,mus*float3 (.9,.9,1),mod);
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warp_24=`
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warp_25=`float3 blur = GetBlur2(frac(uv));
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warp_26=`
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warp_27=`float3 crisp= tex2D(sampler_main,uv);
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warp_28=`
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warp_29=`float3 ret1 = crisp + .1*mus *(1+tex2D (sampler_noise_lq,uv/16+time/100));
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warp_30=`ret1 = ret1 * .98 - .025;
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warp_31=`q25 = q24*1;
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warp_32=`ret = q25 * ret1 + (1-q25)*GetPixel(uv_orig);
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warp_33=`}
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comp_1=`float z;
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comp_2=`float3 ret1, neu, mus;
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comp_3=`float2 rs,rs2,uv1,uv2, uv3,uv4,uv6,dz,dz1;
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comp_4=`shader_body
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comp_5=`{
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comp_6=`float2 uv2;
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comp_7=`//uv = (uv-0.5) * aspect.xy + .5;
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comp_8=`dz = 0;
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comp_9=`
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comp_10=`float2 hor = float2(texsize.z,0);
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comp_11=`float2 ver = float2(0,texsize.w);
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comp_12=`
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comp_13=`float dist = 1;
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comp_14=`float inten = 1;
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comp_15=`ret1 = 0;
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comp_16=`float anz = 1;
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comp_17=`float n = 0;
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comp_18=`uv4 = (uv);
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comp_19=` dz.x = lum(GetPixel(uv4+hor)- GetPixel (uv4-hor));
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comp_20=` dz.y = lum(GetPixel(uv4+ver)- GetPixel (uv4-ver));
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comp_21=`
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comp_22=`
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comp_23=`mus = .5*GetPixel(uv4-0*dz)-0*dz.x;
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comp_24=`
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comp_25=`uv2 = uv-.5;
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comp_26=`while (n <= anz) {
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comp_27=` dist = 1-frac(1.0/anz*n-.1); //evtl sqrt !;
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comp_28=`
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comp_29=` inten = sqrt(dist)*(1-dist*dist)*4;
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comp_30=`
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comp_31=` uv3 = q27*2*uv2*dist + float2 (time/8,0);
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comp_32=` uv3 = frac(uv3);
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comp_33=` uv3 *= aspect.yx;
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comp_34=` uv3 = .1 * cos(22*uv3) + 18 *dz ;
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comp_35=` neu = saturate(.02/length(uv3));
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comp_36=` neu = dist*neu + (1-dist)*lum(neu)* .5*(1+roam_cos);
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comp_37=` ret1 = max(ret1,neu*inten);
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comp_38=`n++;
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comp_39=`}
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comp_40=`
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comp_41=`ret = ret1 + saturate(8*mus*(.2+ret1)) ;
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comp_42=`}
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