mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-09-24 15:54:12 +00:00
420 lines
11 KiB
Text
420 lines
11 KiB
Text
MILKDROP_PRESET_VERSION=201
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PSVERSION=2
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PSVERSION_WARP=2
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PSVERSION_COMP=2
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[preset00]
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fRating=4.000000
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fGammaAdj=1.980001
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fDecay=0.500000
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fVideoEchoZoom=0.999998
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fVideoEchoAlpha=0.500000
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nVideoEchoOrientation=3
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nWaveMode=4
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bAdditiveWaves=1
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bWaveDots=0
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bWaveThick=1
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bModWaveAlphaByVolume=1
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bMaximizeWaveColor=0
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bTexWrap=1
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=1
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bSolarize=0
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bInvert=0
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fWaveAlpha=0.001000
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fWaveScale=0.527400
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fWaveSmoothing=0.450000
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fWaveParam=0.000000
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fModWaveAlphaStart=0.000000
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fModWaveAlphaEnd=1.320000
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fWarpAnimSpeed=1.459500
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fWarpScale=2.006700
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fZoomExponent=1.000000
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fShader=0.000000
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zoom=0.999900
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rot=0.000000
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cx=0.500000
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cy=0.500000
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dx=0.000000
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dy=0.000000
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warp=0.010000
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sx=0.999900
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sy=1.000000
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wave_r=0.800000
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wave_g=0.490000
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wave_b=1.000000
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wave_x=0.500000
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wave_y=0.500000
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ob_size=0.010000
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ob_r=1.000000
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ob_g=1.000000
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ob_b=1.000000
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ob_a=0.000000
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ib_size=0.110000
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ib_r=0.250000
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ib_g=0.250000
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ib_b=0.250000
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ib_a=0.000000
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nMotionVectorsX=31.999994
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nMotionVectorsY=19.200005
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mv_dx=0.000000
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mv_dy=0.000000
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mv_l=0.000000
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mv_r=0.499900
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mv_g=0.499900
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mv_b=0.499900
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mv_a=0.000000
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b1n=0.000000
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b2n=0.000000
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b3n=0.000000
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b1x=0.699900
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b2x=1.000000
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b3x=1.000000
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b1ed=0.000000
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wavecode_0_enabled=0
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wavecode_0_samples=282
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wavecode_0_sep=20
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wavecode_0_bSpectrum=0
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wavecode_0_bUseDots=0
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wavecode_0_bDrawThick=1
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wavecode_0_bAdditive=1
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wavecode_0_scaling=7.858000
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wavecode_0_smoothing=0.100000
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wavecode_0_r=0.200000
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wavecode_0_g=0.300000
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wavecode_0_b=1.000000
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wavecode_0_a=0.600000
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wave_0_per_frame1=t2 = t2 + bass_att;
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wave_0_per_point1=
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wave_0_per_point2=x = sample;
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wave_0_per_point3=y = value1 * rand(50)/100 * abs(sample-.5)+ .478;
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wave_0_per_point4=
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wave_0_per_point5=a = q26/4 * (.2 + abs(sample-.5));
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wavecode_1_enabled=0
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wavecode_1_samples=512
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wavecode_1_sep=0
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wavecode_1_bSpectrum=0
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wavecode_1_bUseDots=1
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wavecode_1_bDrawThick=1
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wavecode_1_bAdditive=0
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wavecode_1_scaling=0.891519
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wavecode_1_smoothing=0.820000
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wavecode_1_r=1.000000
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wavecode_1_g=1.000000
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wavecode_1_b=1.000000
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wavecode_1_a=0.100000
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wave_1_per_frame1=tm = time*.1;
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wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
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wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
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wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
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wave_1_per_frame5=
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wave_1_per_frame6=tic = min(time - tin,1);
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wave_1_per_frame7=tin = time;
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wave_1_per_frame8=
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wave_1_per_frame9=tva = (tic*q1*.5);
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wave_1_per_frame10=tvb = (tic*q2*.5);
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wave_1_per_frame11=tvc = (tic*q3*.5);
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wave_1_per_frame12=
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wave_1_per_frame13=q1 = tva;
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wave_1_per_frame14=q2 = tvb;
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wave_1_per_frame15=q3 = tvc;
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wave_1_per_frame16=
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wave_1_per_frame17=sz = .5;
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wave_1_per_frame18=len = q4;
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wave_1_per_frame19=t4 = len;
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wave_1_per_point1=xi = rand(100)/100;
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wave_1_per_point2=yi = rand(100)/100;
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wave_1_per_point3=
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wave_1_per_point4=x = xi; y = yi;
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wave_1_per_point5=
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wave_1_per_point6=a = q21/15;
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wavecode_2_enabled=0
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=0
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wavecode_2_bUseDots=0
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wavecode_2_bDrawThick=1
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wavecode_2_bAdditive=0
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wavecode_2_scaling=0.891519
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wavecode_2_smoothing=0.820000
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wavecode_2_r=0.000000
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wavecode_2_g=0.200000
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wavecode_2_b=0.000000
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wavecode_2_a=1.000000
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wave_2_per_frame1=tm = time*.1;
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wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
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wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
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wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
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wave_2_per_frame5=
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wave_2_per_frame6=tic = min(time - tin,1);
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wave_2_per_frame7=tin = time;
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wave_2_per_frame8=
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wave_2_per_frame9=tva = (tic*q1*.5);
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wave_2_per_frame10=tvb = (tic*q2*.5);
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wave_2_per_frame11=tvc = (tic*q3*.5);
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wave_2_per_frame12=
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wave_2_per_frame13=q1 = tva;
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wave_2_per_frame14=q2 = tvb;
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wave_2_per_frame15=q3 = tvc;
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wave_2_per_frame16=
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wave_2_per_frame17=sz = .5;
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wave_2_per_frame18=len = 1;
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wave_2_per_frame19=t4 = len;
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wavecode_3_enabled=0
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=1
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wavecode_3_bUseDots=1
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wavecode_3_bDrawThick=0
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wavecode_3_bAdditive=0
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wavecode_3_scaling=1.000000
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wavecode_3_smoothing=0.500000
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wavecode_3_r=1.000000
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wavecode_3_g=1.000000
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wavecode_3_b=1.000000
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wavecode_3_a=1.000000
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shapecode_0_enabled=0
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shapecode_0_sides=4
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shapecode_0_additive=1
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shapecode_0_thickOutline=0
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shapecode_0_textured=0
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shapecode_0_x=0.500000
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shapecode_0_y=0.500000
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shapecode_0_rad=0.048958
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shapecode_0_ang=0.000000
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shapecode_0_tex_ang=1.005310
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shapecode_0_tex_zoom=1.531168
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shapecode_0_r=0.000000
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shapecode_0_g=1.000000
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shapecode_0_b=1.000000
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shapecode_0_a=1.000000
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shapecode_0_r2=0.830000
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shapecode_0_g2=0.930000
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shapecode_0_b2=0.800000
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shapecode_0_a2=0.000000
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shapecode_0_border_r=1.000000
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shapecode_0_border_g=1.000000
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shapecode_0_border_b=0.000000
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shapecode_0_border_a=0.000000
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shape_0_per_frame1=
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shape_0_per_frame2=trel = time/3;
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shape_0_per_frame3=
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shape_0_per_frame4=x = .5+sin(trel*2);
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shape_0_per_frame5=y = .5+cos(trel*1.3);
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shape_0_per_frame6=
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shape_0_per_frame7=
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shape_0_per_frame8=
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shape_0_per_frame9=
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shape_0_per_frame10=rad = .1;
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shape_0_per_frame11=a = .8;
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shapecode_1_enabled=0
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shapecode_1_sides=4
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shapecode_1_additive=0
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shapecode_1_thickOutline=1
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shapecode_1_textured=1
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shapecode_1_x=0.260000
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shapecode_1_y=0.200000
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shapecode_1_rad=0.393173
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shapecode_1_ang=0.000000
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shapecode_1_tex_ang=0.000000
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shapecode_1_tex_zoom=0.935500
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shapecode_1_r=0.000000
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shapecode_1_g=0.550000
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shapecode_1_b=0.500000
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shapecode_1_a=1.000000
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shapecode_1_r2=0.000000
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shapecode_1_g2=0.400000
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shapecode_1_b2=0.400000
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shapecode_1_a2=0.070000
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shapecode_1_border_r=0.300000
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shapecode_1_border_g=0.700000
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shapecode_1_border_b=0.800000
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shapecode_1_border_a=0.400000
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shape_1_per_frame1=tex_zoom = q27;
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shapecode_2_enabled=0
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shapecode_2_sides=44
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shapecode_2_additive=0
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shapecode_2_thickOutline=0
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shapecode_2_textured=0
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shapecode_2_x=0.503000
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shapecode_2_y=0.500000
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shapecode_2_rad=0.038857
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shapecode_2_ang=0.000000
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shapecode_2_tex_ang=0.000000
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shapecode_2_tex_zoom=0.609857
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shapecode_2_r=1.000000
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shapecode_2_g=0.100000
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shapecode_2_b=0.000000
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shapecode_2_a=0.900000
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shapecode_2_r2=1.000000
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shapecode_2_g2=1.000000
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shapecode_2_b2=1.000000
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shapecode_2_a2=0.000000
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shapecode_2_border_r=0.500000
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shapecode_2_border_g=0.500000
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shapecode_2_border_b=1.000000
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shapecode_2_border_a=0.000000
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shape_2_per_frame1=x = rand(50)/50;
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shape_2_per_frame2=y = .5;
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shape_2_per_frame3=
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shape_2_per_frame4=r = .4;
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shape_2_per_frame5=g = .6;
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shape_2_per_frame6=b = 1;
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shape_2_per_frame7=r2 = r;
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shape_2_per_frame8=g2 = g;
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shape_2_per_frame9=b2 = b;
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shape_2_per_frame10=
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shape_2_per_frame11=a2 = min(q21/2 ,1)/2;
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shape_2_per_frame12=
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shape_2_per_frame13=a = 0;
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shape_2_per_frame14=
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shape_2_per_frame15=rad = a2 * (.1+abs(x-.5))/2 ;
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shapecode_3_enabled=0
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shapecode_3_sides=4
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shapecode_3_additive=0
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shapecode_3_thickOutline=1
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shapecode_3_textured=1
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shapecode_3_x=0.260000
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shapecode_3_y=0.760000
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shapecode_3_rad=0.394780
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shapecode_3_ang=0.000000
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shapecode_3_tex_ang=0.000000
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shapecode_3_tex_zoom=0.499805
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shapecode_3_r=1.000000
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shapecode_3_g=1.000000
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shapecode_3_b=1.000000
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shapecode_3_a=1.000000
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shapecode_3_r2=1.000000
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shapecode_3_g2=1.000000
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shapecode_3_b2=1.000000
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shapecode_3_a2=0.800000
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shapecode_3_border_r=0.200000
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shapecode_3_border_g=0.700000
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shapecode_3_border_b=0.500000
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shapecode_3_border_a=1.000000
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shape_3_per_frame1=tex_zoom = q27/2;
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per_frame_1=dec_med = pow (0.7, 30/fps);
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per_frame_2=dec_slow = pow (0.96, 30/fps);
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per_frame_3=beat = max (max (bass, mid), treb);
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per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
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per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2);
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per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
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per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
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per_frame_8=index = (index + is_beat) %8;
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per_frame_9=index2 = (index2 + is_beat*bnot(index))%4;
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per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;
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per_frame_11=
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per_frame_12=q20 = avg;
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per_frame_13=q21 = beat;
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per_frame_14=q22 = peak;
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per_frame_15=q23 = index;
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per_frame_16=q24 = is_beat;
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per_frame_17=q26 = bass_att + mid_att + treb_att ;
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per_frame_18=q27 = index + 1;
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per_frame_19=q28 = index2;
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per_frame_20=
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per_frame_21=
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per_frame_22=k1 = is_beat*equal(index%2,0);
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per_frame_23=p1 = k1*(p1+1) + (1-k1)*p1;
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per_frame_24=p2 = dec_med * p2+ (1-dec_med)*p1;
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per_frame_25=rott = p2 * 3.1416/2;
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per_frame_26=
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per_frame_27=q1 = cos(rott);
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per_frame_28=q2 = sin(rott);
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per_frame_29=q3 = -q2;
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per_frame_30=q4 = q1;
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per_frame_31=
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per_frame_32=
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per_frame_33=vol = vol*dec_slow + q26 * (1-dec_slow) + q24*q1;
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per_frame_34=q10 = q27*q28;;
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per_frame_35=
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per_frame_36=
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per_frame_37=movex = movex + .03*30/fps;
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per_frame_38=q29 = movex;
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per_frame_39=movez = movez + .07*30/fps;
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per_frame_40=q30 = movez;
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per_frame_41=
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per_frame_42=crawl = crawl + .001*(2+q22)*30/fps;
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per_frame_43=q31 = crawl;
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per_frame_44=
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per_frame_45=q32 = 2 + sin(time/7);
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per_frame_46=monitor = index2;
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per_frame_47=
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per_frame_48=zoom = 1.0+.01*q1;
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per_frame_49=dy = .005;
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per_frame_50=dx = .0;
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per_frame_51=warp = 0;
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per_frame_52=rot = .0;
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per_frame_53=
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warp_1=`sampler sampler_worms;
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warp_2=`float3 color, mus;
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warp_3=`float dx,dy;
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warp_4=`shader_body {
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warp_5=`
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warp_6=`
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warp_7=`float2 uv1 = (uv-.5) * aspect.xy;
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warp_8=`
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warp_9=`float2 uv6 = uv1;
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warp_10=`float z = q10*24*length(((uv1.x)*(uv1.y)));
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warp_11=`float2 d = normalize(uv1);
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warp_12=`float2 rs = clamp(tan(z)*d,-2,2);
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warp_13=`uv += .01*lum(GetBlur1(uv))*float2 (0,1);
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warp_14=`uv -= rs/200;
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warp_15=`
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warp_16=`uv6 = .4*sin(uv*6+rand_frame*16);
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warp_17=`mus = .1/(length(uv6));
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warp_18=`mus *= .5*(1+roam_cos);
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warp_19=`
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warp_20=`float3 blur = GetBlur2(frac(uv));
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warp_21=`
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warp_22=`float3 crisp= tex2D(sampler_main,uv);
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warp_23=`
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warp_24=`float3 ret1 = crisp - blur*.02 + .1*mus;
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warp_25=`
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warp_26=`q25 = 1;
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warp_27=`ret = q25*(ret1*.99-.025) + (1-q25)* GetPixel(uv_orig);
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warp_28=`
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warp_29=`}
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comp_1=`float z;
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comp_2=`float3 ret1, neu, mus;
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comp_3=`float2 rs,rs2,uv1,uv2, uv3,uv4,uv6,dz,dz1;
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comp_4=`shader_body
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comp_5=`{
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comp_6=`float2 uv2;
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comp_7=`//uv = (uv-0.5) * aspect.xy + .5;
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comp_8=`dz = 0;
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comp_9=`
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comp_10=`
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comp_11=`float2 hor = float2(texsize.z,0);
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comp_12=`float2 ver = float2(0,texsize.w);
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comp_13=`
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comp_14=`float dist = 1;
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comp_15=`float inten = 1;
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comp_16=`ret1 = 0;
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comp_17=`float anz = 1;
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comp_18=`float n = 0;
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comp_19=`//uv = mul(uv-.5, float2x2(_qa))+.5;
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comp_20=`float z = uv.y/2+1; z = z/1.2; z = 1;
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comp_21=`uv4 = float2((uv.x-.5)/z+.5,uv.y/z);
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comp_22=` dz.x = lum(GetPixel(uv4+hor)- GetPixel (uv4-hor));
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comp_23=` dz.y = lum(GetPixel(uv4+ver)- GetPixel (uv4-ver));
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comp_24=`
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comp_25=`//uv4 = 0;
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comp_26=`
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comp_27=`mus = 1*GetPixel(uv4+.2*dz)-q1*1*dz.y+.04;
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comp_28=`
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comp_29=`uv2 = uv-.5;
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comp_30=` dist = 1-frac(1.0/anz*n-.1); //evtl sqrt !;
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comp_31=`
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comp_32=` inten = sqrt(dist)*(1-dist*dist)*4;
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comp_33=`
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comp_34=`
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comp_35=` uv3 = .4 * cos(42*uv3) + 64*dz;
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comp_36=` neu = saturate(.01/length(uv3)) ;
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comp_37=` neu = dist*neu + (1-dist)*lum(neu);
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comp_38=` ret1 = max(ret1,neu*inten);
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comp_39=`
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comp_40=`
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comp_41=`ret = -0*ret1 + saturate(12*mus*(.1+ret1))-.05;
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comp_42=`}
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