mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-09-24 15:54:12 +00:00
278 lines
7 KiB
Text
278 lines
7 KiB
Text
[preset00]
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fRating=1.000000
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fGammaAdj=3.869999
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fDecay=1.000000
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fVideoEchoZoom=0.996630
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fVideoEchoAlpha=0.500000
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nVideoEchoOrientation=1
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nWaveMode=7
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bAdditiveWaves=1
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bWaveDots=0
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bWaveThick=0
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bModWaveAlphaByVolume=1
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bMaximizeWaveColor=0
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bTexWrap=0
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=1
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bSolarize=1
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bInvert=0
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fWaveAlpha=0.001000
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fWaveScale=1.285751
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fWaveSmoothing=0.630000
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fWaveParam=0.000000
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fModWaveAlphaStart=0.710000
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fModWaveAlphaEnd=1.300000
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fWarpAnimSpeed=1.000000
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fWarpScale=1.331000
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fZoomExponent=1.000000
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fShader=1.000000
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zoom=0.999514
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rot=0.000000
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cx=0.500000
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cy=0.500000
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dx=0.000000
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dy=0.000000
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warp=0.010000
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sx=1.000000
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sy=1.000000
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wave_r=0.650000
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wave_g=0.650000
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wave_b=0.650000
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wave_x=0.500000
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wave_y=0.500000
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ob_size=0.500000
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ob_r=1.000000
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ob_g=0.000000
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ob_b=0.000000
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ob_a=0.050000
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ib_size=0.500000
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ib_r=1.000000
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ib_g=0.000000
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ib_b=0.000000
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ib_a=0.050000
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nMotionVectorsX=64.000000
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nMotionVectorsY=48.000000
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mv_dx=0.000000
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mv_dy=0.000000
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mv_l=0.000000
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mv_r=1.000000
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mv_g=1.000000
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mv_b=1.000000
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mv_a=0.000000
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wavecode_0_enabled=1
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wavecode_0_samples=512
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wavecode_0_sep=0
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wavecode_0_bSpectrum=0
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wavecode_0_bUseDots=1
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wavecode_0_bDrawThick=1
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wavecode_0_bAdditive=1
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wavecode_0_scaling=1.000000
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wavecode_0_smoothing=0.500000
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wavecode_0_r=1.000000
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wavecode_0_g=1.000000
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wavecode_0_b=1.000000
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wavecode_0_a=1.000000
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wave_0_per_point1=ma=ma+(above(bass,1)*3.1415*.01*bass);
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wave_0_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
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wave_0_per_point3=
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wave_0_per_point4=mx=mx+(.0002*cos(ma));
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wave_0_per_point5=my=my+(.0002*sin(ma));
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wave_0_per_point6=
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wave_0_per_point7=mx=if(above(mx,.99),(.99-mx),mx);
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wave_0_per_point8=my=if(above(my,.99),(.99-my),my);
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wave_0_per_point9=mx=if(below(mx,.01),(.99+mx),mx);
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wave_0_per_point10=my=if(below(my,.01),(.99+my),my);
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wave_0_per_point11=
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wave_0_per_point12=x=mx;
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wave_0_per_point13=y=my;
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wave_0_per_point14=
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wave_0_per_point15=a=(above(bass+mid+treb,.8));
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wavecode_1_enabled=1
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wavecode_1_samples=512
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wavecode_1_sep=0
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wavecode_1_bSpectrum=0
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wavecode_1_bUseDots=1
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wavecode_1_bDrawThick=1
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wavecode_1_bAdditive=1
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wavecode_1_scaling=1.000000
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wavecode_1_smoothing=0.500000
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wavecode_1_r=1.000000
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wavecode_1_g=1.000000
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wavecode_1_b=1.000000
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wavecode_1_a=1.000000
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wave_1_per_point1=ma=ma+(above(bass,1)*3.1415*.05*bass);
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wave_1_per_point2=ma=ma-(above(mid,1)*3.1415*.05*mid);
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wave_1_per_point3=
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wave_1_per_point4=mx=mx+(.0001*cos(ma));
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wave_1_per_point5=my=my+(.0001*sin(ma));
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wave_1_per_point6=
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wave_1_per_point7=mx=if(above(mx,.99),(.99-mx),mx);
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wave_1_per_point8=my=if(above(my,.99),(.99-my),my);
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wave_1_per_point9=mx=if(below(mx,.01),(.99+mx),mx);
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wave_1_per_point10=my=if(below(my,.01),(.99+my),my);
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wave_1_per_point11=
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wave_1_per_point12=x=mx;
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wave_1_per_point13=y=my;
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wave_1_per_point14=
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wave_1_per_point15=a=(above(bass+mid+treb,.1));
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wavecode_2_enabled=1
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=0
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wavecode_2_bUseDots=1
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wavecode_2_bDrawThick=1
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wavecode_2_bAdditive=1
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wavecode_2_scaling=1.000000
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wavecode_2_smoothing=0.500000
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wavecode_2_r=1.000000
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wavecode_2_g=1.000000
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wavecode_2_b=1.000000
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wavecode_2_a=1.000000
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wave_2_per_point1=ma=ma+(above(mid,1)*3.1415*.01*mid);
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wave_2_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
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wave_2_per_point3=
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wave_2_per_point4=mx=mx+(.0004*cos(ma));
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wave_2_per_point5=my=my+(.0004*sin(ma));
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wave_2_per_point6=
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wave_2_per_point7=mx=if(above(mx,.99),(.99-mx),mx);
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wave_2_per_point8=my=if(above(my,.99),(.99-my),my);
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wave_2_per_point9=mx=if(below(mx,.01),(.99+mx),mx);
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wave_2_per_point10=my=if(below(my,.01),(.99+my),my);
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wave_2_per_point11=
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wave_2_per_point12=x=mx;
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wave_2_per_point13=y=my;
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wave_2_per_point14=
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wave_2_per_point15=a=(above(bass+mid+treb,.3));
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wavecode_3_enabled=1
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=0
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wavecode_3_bUseDots=1
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wavecode_3_bDrawThick=1
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wavecode_3_bAdditive=1
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wavecode_3_scaling=1.000000
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wavecode_3_smoothing=0.500000
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wavecode_3_r=1.000000
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wavecode_3_g=1.000000
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wavecode_3_b=1.000000
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wavecode_3_a=1.000000
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wave_3_per_point1=ma=ma+(above(bass,.5)*3.1415*.02*bass);
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wave_3_per_point2=ma=ma-(above(treb,.5)*3.1415*.02*treb);
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wave_3_per_point3=
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wave_3_per_point4=mx=mx+(.0008*cos(ma));
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wave_3_per_point5=my=my+(.0008*sin(ma));
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wave_3_per_point6=
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wave_3_per_point7=mx=if(above(mx,.99),(.99-mx),mx);
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wave_3_per_point8=my=if(above(my,.99),(.99-my),my);
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wave_3_per_point9=mx=if(below(mx,.01),(.99+mx),mx);
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wave_3_per_point10=my=if(below(my,.01),(.99+my),my);
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wave_3_per_point11=
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wave_3_per_point12=x=mx;
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wave_3_per_point13=y=my;
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wave_3_per_point14=
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wave_3_per_point15=a=(above(bass+mid+treb,.2));
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shapecode_0_enabled=0
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shapecode_0_sides=4
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shapecode_0_additive=0
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shapecode_0_thickOutline=0
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shapecode_0_textured=1
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shapecode_0_x=0.500000
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shapecode_0_y=0.500000
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shapecode_0_rad=1.791418
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shapecode_0_ang=0.000000
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shapecode_0_tex_ang=0.628319
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shapecode_0_tex_zoom=1.000000
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shapecode_0_r=1.000000
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shapecode_0_g=1.000000
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shapecode_0_b=1.000000
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shapecode_0_a=0.000000
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shapecode_0_r2=0.000000
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shapecode_0_g2=0.000000
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shapecode_0_b2=0.000000
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shapecode_0_a2=1.000000
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shapecode_0_border_r=1.000000
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shapecode_0_border_g=1.000000
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shapecode_0_border_b=1.000000
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shapecode_0_border_a=0.000000
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shapecode_1_enabled=0
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shapecode_1_sides=4
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shapecode_1_additive=0
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shapecode_1_thickOutline=0
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shapecode_1_textured=0
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shapecode_1_x=0.500000
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shapecode_1_y=0.500000
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shapecode_1_rad=0.100000
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shapecode_1_ang=0.000000
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shapecode_1_tex_ang=0.000000
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shapecode_1_tex_zoom=1.000000
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shapecode_1_r=1.000000
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shapecode_1_g=0.000000
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shapecode_1_b=0.000000
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shapecode_1_a=1.000000
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shapecode_1_r2=0.000000
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shapecode_1_g2=1.000000
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shapecode_1_b2=0.000000
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shapecode_1_a2=0.000000
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shapecode_1_border_r=1.000000
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shapecode_1_border_g=1.000000
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shapecode_1_border_b=1.000000
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shapecode_1_border_a=0.100000
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shapecode_2_enabled=0
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shapecode_2_sides=4
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shapecode_2_additive=0
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shapecode_2_thickOutline=0
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shapecode_2_textured=0
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shapecode_2_x=0.500000
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shapecode_2_y=0.500000
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shapecode_2_rad=0.100000
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shapecode_2_ang=0.000000
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shapecode_2_tex_ang=0.000000
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shapecode_2_tex_zoom=1.000000
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shapecode_2_r=1.000000
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shapecode_2_g=0.000000
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shapecode_2_b=0.000000
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shapecode_2_a=1.000000
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shapecode_2_r2=0.000000
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shapecode_2_g2=1.000000
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shapecode_2_b2=0.000000
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shapecode_2_a2=0.000000
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shapecode_2_border_r=1.000000
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shapecode_2_border_g=1.000000
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shapecode_2_border_b=1.000000
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shapecode_2_border_a=0.100000
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shapecode_3_enabled=0
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shapecode_3_sides=4
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shapecode_3_additive=0
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shapecode_3_thickOutline=0
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shapecode_3_textured=0
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shapecode_3_x=0.500000
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shapecode_3_y=0.500000
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shapecode_3_rad=0.100000
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shapecode_3_ang=0.000000
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shapecode_3_tex_ang=0.000000
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shapecode_3_tex_zoom=1.000000
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shapecode_3_r=1.000000
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shapecode_3_g=0.000000
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shapecode_3_b=0.000000
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shapecode_3_a=1.000000
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shapecode_3_r2=0.000000
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shapecode_3_g2=1.000000
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shapecode_3_b2=0.000000
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shapecode_3_a2=0.000000
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shapecode_3_border_r=1.000000
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shapecode_3_border_g=1.000000
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shapecode_3_border_b=1.000000
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shapecode_3_border_a=0.100000
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per_frame_1=bl = 3.8;
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per_frame_2=ul = 7.9;
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per_frame_3=rate = 11.9;
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per_frame_4=cha = .01;
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per_frame_5=
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per_frame_6=gv = if(above(gv,bl), if(below(gv,ul), if(above(fps,rate),gv + cha,gv - cha), ul-.1),bl+.1);
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per_frame_7=
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per_frame_8=gamma = gv;
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per_frame_9=
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per_frame_10=monitor = gv;
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per_frame_11=
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