mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-09-24 15:54:12 +00:00
340 lines
9.4 KiB
Text
340 lines
9.4 KiB
Text
[preset00]
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fRating=3.000000
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fGammaAdj=1.700000
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fDecay=0.950000
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fVideoEchoZoom=0.999608
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fVideoEchoAlpha=0.500000
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nVideoEchoOrientation=1
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nWaveMode=7
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bAdditiveWaves=1
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bWaveDots=0
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bWaveThick=0
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bModWaveAlphaByVolume=1
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bMaximizeWaveColor=0
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bTexWrap=0
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=1
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bDarken=1
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bSolarize=0
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bInvert=1
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fWaveAlpha=4.099998
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fWaveScale=1.285751
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fWaveSmoothing=0.630000
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fWaveParam=0.000000
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fModWaveAlphaStart=0.710000
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fModWaveAlphaEnd=1.300000
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fWarpAnimSpeed=1.000000
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fWarpScale=1.331000
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fZoomExponent=1.000000
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fShader=0.000000
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zoom=0.999514
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rot=0.000000
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cx=0.500000
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cy=0.500000
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dx=0.000000
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dy=0.000000
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warp=0.010000
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sx=1.000000
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sy=1.000000
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wave_r=0.650000
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wave_g=0.650000
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wave_b=0.650000
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wave_x=0.500000
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wave_y=0.500000
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ob_size=0.500000
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ob_r=0.010000
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ob_g=0.000000
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ob_b=0.000000
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ob_a=0.000000
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ib_size=0.260000
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ib_r=0.250000
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ib_g=0.250000
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ib_b=0.250000
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ib_a=0.000000
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nMotionVectorsX=12.000000
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nMotionVectorsY=9.000000
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mv_dx=0.000000
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mv_dy=0.000000
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mv_l=0.900000
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mv_r=1.000000
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mv_g=1.000000
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mv_b=1.000000
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mv_a=0.000000
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wavecode_0_enabled=1
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wavecode_0_samples=512
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wavecode_0_sep=0
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wavecode_0_bSpectrum=1
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wavecode_0_bUseDots=0
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wavecode_0_bDrawThick=1
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wavecode_0_bAdditive=0
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wavecode_0_scaling=1.000000
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wavecode_0_smoothing=0.500000
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wavecode_0_r=1.000000
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wavecode_0_g=1.000000
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wavecode_0_b=1.000000
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wavecode_0_a=1.000000
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wave_0_per_point1=sp = sample*6.28*8*8*4;
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wave_0_per_point2=vol = (bass_att + mid_att + treb_att)*0.33;
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wave_0_per_point3=vol = 0.2 + 0.5*(value1 + value2);
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wave_0_per_point4=vol = .2;
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wave_0_per_point5=
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wave_0_per_point6=mod = if(below(mid_att,1.8),mid_att+.2,2);
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wave_0_per_point7=
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wave_0_per_point8=ox = 0.5*sin(sp)*sin(sample*3.14)*vol;
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wave_0_per_point9=oy = (sample - 0)*mod;
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wave_0_per_point10=oz = 0.5*cos(sp)*sin(sample*3.14)*vol;
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wave_0_per_point11=
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wave_0_per_point12=xang = time*0.672;
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wave_0_per_point13=axang = 0;
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wave_0_per_point14=yang = time*-1.351;
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wave_0_per_point15=ayang = 0;
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wave_0_per_point16=zang = time*-0.401;
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wave_0_per_point17=azang = 0;
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wave_0_per_point18=fov = 0.6 + 0.2*sin(time);
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wave_0_per_point19=fov = .5;
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wave_0_per_point20=
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wave_0_per_point21=mx = ox*cos(zang) - oy*sin(zang);
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wave_0_per_point22=my = ox*sin(zang) + oy*cos(zang);
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wave_0_per_point23=ox = mx;
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wave_0_per_point24=oy = my;
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wave_0_per_point25=mx = ox*cos(yang) + oz*sin(yang);
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wave_0_per_point26=mz = - ox*sin(yang) + oz*cos(yang);
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wave_0_per_point27=ox = mx;
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wave_0_per_point28=oz = mz;
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wave_0_per_point29=my = oy*cos(xang) - oz*sin(xang);
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wave_0_per_point30=mz = oy*sin(xang) + oz*cos(xang);
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wave_0_per_point31=oy = my;
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wave_0_per_point32=oz = mz;
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wave_0_per_point33=
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wave_0_per_point34=oz = abs(oz) - 2;
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wave_0_per_point35=x = ox*fov/oz + 0.5;
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wave_0_per_point36=x = (x-.5)*0.75 + 0.5;
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wave_0_per_point37=y = oy*fov/oz + 0.5;
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wave_0_per_point38=
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wave_0_per_point39=r = 1 + sin(sp);
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wave_0_per_point40=b = 0.5 + 0.5*sin(sample*1.57);
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wave_0_per_point41=g = 0.5 + 0.5*cos(sample*1.57);
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wave_0_per_point42=a = 0.5 + (oz + 2)*0.25;
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wavecode_1_enabled=1
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wavecode_1_samples=512
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wavecode_1_sep=0
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wavecode_1_bSpectrum=1
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wavecode_1_bUseDots=0
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wavecode_1_bDrawThick=1
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wavecode_1_bAdditive=0
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wavecode_1_scaling=1.000000
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wavecode_1_smoothing=0.500000
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wavecode_1_r=1.000000
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wavecode_1_g=1.000000
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wavecode_1_b=1.000000
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wavecode_1_a=1.000000
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wave_1_per_point1=sp = sample*6.28*8*8*4;
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wave_1_per_point2=vol = (bass_att + mid_att + treb_att)*0.33;
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wave_1_per_point3=vol = 0.2 + 0.5*(value1 + value2);
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wave_1_per_point4=vol = .2;
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wave_1_per_point5=
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wave_1_per_point6=mod = if(below(bass_att,1.8),bass_att+.2,2);
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wave_1_per_point7=
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wave_1_per_point8=ox = 0.5*sin(sp)*sin(sample*3.14)*vol;
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wave_1_per_point9=oy = (sample - 0)*mod;
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wave_1_per_point10=oz = 0.5*cos(sp)*sin(sample*3.14)*vol;
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wave_1_per_point11=
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wave_1_per_point12=xang = time*-0.321;
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wave_1_per_point13=axang = 0;
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wave_1_per_point14=yang = time*1.531;
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wave_1_per_point15=ayang = 0;
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wave_1_per_point16=zang = time*-0.101;
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wave_1_per_point17=azang = 0;
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wave_1_per_point18=fov = 0.6 + 0.2*sin(time);
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wave_1_per_point19=fov = .5;
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wave_1_per_point20=
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wave_1_per_point21=mx = ox*cos(zang) - oy*sin(zang);
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wave_1_per_point22=my = ox*sin(zang) + oy*cos(zang);
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wave_1_per_point23=ox = mx;
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wave_1_per_point24=oy = my;
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wave_1_per_point25=mx = ox*cos(yang) + oz*sin(yang);
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wave_1_per_point26=mz = - ox*sin(yang) + oz*cos(yang);
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wave_1_per_point27=ox = mx;
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wave_1_per_point28=oz = mz;
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wave_1_per_point29=my = oy*cos(xang) - oz*sin(xang);
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wave_1_per_point30=mz = oy*sin(xang) + oz*cos(xang);
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wave_1_per_point31=oy = my;
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wave_1_per_point32=oz = mz;
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wave_1_per_point33=
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wave_1_per_point34=oz = abs(oz) - 2;
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wave_1_per_point35=x = ox*fov/oz + 0.5;
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wave_1_per_point36=x = (x-.5)*0.75 + 0.5;
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wave_1_per_point37=y = oy*fov/oz + 0.5;
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wave_1_per_point38=
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wave_1_per_point39=g = 1 + sin(sp);
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wave_1_per_point40=r = 0.5 + 0.5*sin(sample*1.57);
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wave_1_per_point41=b = 0.5 + 0.5*cos(sample*1.57);
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wave_1_per_point42=a = 0.5 + (oz + 2)*0.25;
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wavecode_2_enabled=1
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=1
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wavecode_2_bUseDots=0
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wavecode_2_bDrawThick=1
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wavecode_2_bAdditive=0
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wavecode_2_scaling=1.000000
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wavecode_2_smoothing=0.500000
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wavecode_2_r=1.000000
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wavecode_2_g=1.000000
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wavecode_2_b=1.000000
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wavecode_2_a=1.000000
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wave_2_per_point1=sp = sample*6.28*8*8*4;
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wave_2_per_point2=vol = (bass_att + mid_att + treb_att)*0.33;
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wave_2_per_point3=vol = 0.2 + 0.5*(value1 + value2);
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wave_2_per_point4=vol = .2;
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wave_2_per_point5=
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wave_2_per_point6=mod = if(below(treb_att,1.8),treb_att+.2,2);
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wave_2_per_point7=
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wave_2_per_point8=ox = 0.5*sin(sp)*sin(sample*3.14)*vol;
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wave_2_per_point9=oy = (sample - 0)*mod;
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wave_2_per_point10=oz = 0.5*cos(sp)*sin(sample*3.14)*vol;
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wave_2_per_point11=
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wave_2_per_point12=xang = time*0.221;
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wave_2_per_point13=axang = 0;
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wave_2_per_point14=yang = time*-0.411;
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wave_2_per_point15=ayang = 0;
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wave_2_per_point16=zang = time*1.201;
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wave_2_per_point17=azang = 0;
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wave_2_per_point18=fov = 0.6 + 0.2*sin(time);
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wave_2_per_point19=fov = .5;
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wave_2_per_point20=
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wave_2_per_point21=mx = ox*cos(zang) - oy*sin(zang);
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wave_2_per_point22=my = ox*sin(zang) + oy*cos(zang);
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wave_2_per_point23=ox = mx;
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wave_2_per_point24=oy = my;
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wave_2_per_point25=mx = ox*cos(yang) + oz*sin(yang);
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wave_2_per_point26=mz = - ox*sin(yang) + oz*cos(yang);
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wave_2_per_point27=ox = mx;
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wave_2_per_point28=oz = mz;
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wave_2_per_point29=my = oy*cos(xang) - oz*sin(xang);
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wave_2_per_point30=mz = oy*sin(xang) + oz*cos(xang);
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wave_2_per_point31=oy = my;
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wave_2_per_point32=oz = mz;
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wave_2_per_point33=
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wave_2_per_point34=oz = abs(oz) - 2;
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wave_2_per_point35=x = ox*fov/oz + 0.5;
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wave_2_per_point36=x = (x-.5)*0.75 + 0.5;
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wave_2_per_point37=y = oy*fov/oz + 0.5;
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wave_2_per_point38=
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wave_2_per_point39=b = 1+sin(sp);
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wave_2_per_point40=g = 0.5 + 0.5*sin(sample*1.57);
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wave_2_per_point41=r = 0.5 + 0.5*cos(sample*1.57);
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wave_2_per_point42=a = 0.5 + (oz + 2)*0.25;
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wavecode_3_enabled=0
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=0
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wavecode_3_bUseDots=0
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wavecode_3_bDrawThick=0
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wavecode_3_bAdditive=0
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wavecode_3_scaling=1.000000
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wavecode_3_smoothing=0.500000
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wavecode_3_r=1.000000
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wavecode_3_g=1.000000
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wavecode_3_b=1.000000
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wavecode_3_a=1.000000
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shapecode_0_enabled=0
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shapecode_0_sides=4
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shapecode_0_additive=0
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shapecode_0_thickOutline=0
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shapecode_0_textured=0
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shapecode_0_x=0.500000
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shapecode_0_y=0.500000
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shapecode_0_rad=0.100000
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shapecode_0_ang=0.000000
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shapecode_0_tex_ang=0.000000
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shapecode_0_tex_zoom=1.000000
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shapecode_0_r=1.000000
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shapecode_0_g=0.000000
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shapecode_0_b=0.000000
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shapecode_0_a=1.000000
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shapecode_0_r2=0.000000
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shapecode_0_g2=1.000000
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shapecode_0_b2=0.000000
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shapecode_0_a2=0.000000
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shapecode_0_border_r=1.000000
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shapecode_0_border_g=1.000000
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shapecode_0_border_b=1.000000
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shapecode_0_border_a=0.100000
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shapecode_1_enabled=0
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shapecode_1_sides=4
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shapecode_1_additive=0
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shapecode_1_thickOutline=0
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shapecode_1_textured=0
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shapecode_1_x=0.500000
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shapecode_1_y=0.500000
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shapecode_1_rad=0.100000
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shapecode_1_ang=0.000000
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shapecode_1_tex_ang=0.000000
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shapecode_1_tex_zoom=1.000000
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shapecode_1_r=1.000000
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shapecode_1_g=0.000000
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shapecode_1_b=0.000000
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shapecode_1_a=1.000000
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shapecode_1_r2=0.000000
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shapecode_1_g2=1.000000
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shapecode_1_b2=0.000000
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shapecode_1_a2=0.000000
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shapecode_1_border_r=1.000000
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shapecode_1_border_g=1.000000
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shapecode_1_border_b=1.000000
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shapecode_1_border_a=0.100000
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shapecode_2_enabled=0
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shapecode_2_sides=4
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shapecode_2_additive=0
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shapecode_2_thickOutline=0
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shapecode_2_textured=0
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shapecode_2_x=0.500000
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shapecode_2_y=0.500000
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shapecode_2_rad=0.100000
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shapecode_2_ang=0.000000
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shapecode_2_tex_ang=0.000000
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shapecode_2_tex_zoom=1.000000
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shapecode_2_r=1.000000
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shapecode_2_g=0.000000
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shapecode_2_b=0.000000
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shapecode_2_a=1.000000
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shapecode_2_r2=0.000000
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shapecode_2_g2=1.000000
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shapecode_2_b2=0.000000
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shapecode_2_a2=0.000000
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shapecode_2_border_r=1.000000
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shapecode_2_border_g=1.000000
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shapecode_2_border_b=1.000000
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shapecode_2_border_a=0.100000
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shapecode_3_enabled=0
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shapecode_3_sides=4
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shapecode_3_additive=0
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shapecode_3_thickOutline=0
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shapecode_3_textured=0
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shapecode_3_x=0.500000
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shapecode_3_y=0.500000
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shapecode_3_rad=0.100000
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shapecode_3_ang=0.000000
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shapecode_3_tex_ang=0.000000
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shapecode_3_tex_zoom=1.000000
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shapecode_3_r=1.000000
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shapecode_3_g=0.000000
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shapecode_3_b=0.000000
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shapecode_3_a=1.000000
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shapecode_3_r2=0.000000
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shapecode_3_g2=1.000000
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shapecode_3_b2=0.000000
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shapecode_3_a2=0.000000
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shapecode_3_border_r=1.000000
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shapecode_3_border_g=1.000000
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shapecode_3_border_b=1.000000
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shapecode_3_border_a=0.100000
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per_frame_1=wave_a = 0;
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per_pixel_1=it = 0.3*sin(time*0.2);
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per_pixel_2=radm = rad*0.5;
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per_pixel_3=rot = 0.02*sin((radm+it)*20);
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per_pixel_4=mod = sin(ang*5);
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per_pixel_5=mod = mod*mod*mod*mod*mod;
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per_pixel_6=zoom = 1 + abs(0.01*mod);
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