DoorKeeper/include/doorkeeper/implem/configuration.h

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#ifndef id2E81C803F1B94170B2C61A63D5020E08
#define id2E81C803F1B94170B2C61A63D5020E08
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#if defined(__cplusplus)
# include <cstdint>
#else
# include <stdint.h>
#endif
#if !defined(DK_COORD_SCALAR_TYPE)
/* this type represent tiles' coordinates, so it should be an integer type */
/* so it's not the tile position in your game world */
# define DK_COORD_SCALAR_TYPE int
#endif
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#if !defined(DK_COORD_DISTANCE_TYPE)
# define DK_COORD_DISTANCE_TYPE int64_t
#endif
#if defined(__cplusplus)
# define MAKE_DK_NAME(a) a
namespace dk {
#else
# define MAKE_DK_NAME(a) dk_ ## a
#endif
typedef DK_COORD_SCALAR_TYPE MAKE_DK_NAME(CoordinateScalarType);
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typedef DK_COORD_DISTANCE_TYPE MAKE_DK_NAME(CoordinateDistType);
#if defined(__cplusplus)
} //namespace dk
#endif
#undef DK_COORD_SCALAR_TYPE
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#undef DK_COORD_DISTANCE_TYPE
#undef MAKE_DK_NAME
#if !defined(NDEBUG) && !defined(NO_DK_ASSERTIONS)
# if !defined(DK_ASSERT)
# include <cassert>
# define DK_ASSERT(a) assert(a)
# endif
# define DK_ASSERTIONS_ENABLED
#else
# if !defined(DK_ASSERT)
# define DK_ASSERT(a)
# endif
#endif
#endif