0dada705aa
Build time implementation of tiger hash; result is wrong WiP
2015-06-21 02:42:52 +02:00
dba88117e4
Use build time strings for pretty function names if supported.
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This doesn't really do much until I have build time hashing.
2015-06-09 00:00:41 +02:00
fd8a1cbabc
Add a hash mechanism to BaseMapSource.
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This is needed to recognize what type of tiles a layer contains.
Client code has to fill in a map of hash => add_layer<T>() pointers.
As a layer is loaded, the correct add_layer<T>() is called based
on the hash saved with the layer itself.
2015-06-07 03:57:18 +02:00
d21a567fb7
Progress implementing TylerMapSource.
2015-06-06 14:37:54 +02:00
ab17e7a4d0
New mapconv project.
2015-06-06 14:37:53 +02:00
708ae975dc
Missing implementation of BaseMapSource::fetch().
2015-06-06 14:30:16 +02:00
f54da89531
Uneeded property.
2015-06-06 14:23:26 +02:00
ab6ef6c338
BaseMapSource doesn't need to know T. Only fetch() will need that.
2015-06-06 14:23:21 +02:00
49f7d15379
Vector doesn't need to be told the type every time.
2015-06-06 14:16:35 +02:00
12db1d9638
Clean up and handle endianness.
2015-06-04 20:59:07 +02:00
f1a6cac62b
Start implementing the tyler map loader.
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Untented and incomplete.
2015-05-29 00:15:06 +02:00
72b400ac0c
Warning fix on clang.
2015-05-28 00:25:06 +02:00
a82e8c16f6
Helper recursive map loader.
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Recursion not tested since the file format is not ready yet, sorry.
2015-05-28 00:20:40 +02:00
55ca7028b5
New game project.
2015-05-25 01:38:00 +02:00
ea71478948
Refactoring in the data loading classes.
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Lots of junk code removed, the architecture is now much simpler.
AsciiMapSource works as before.
2015-05-25 01:37:20 +02:00
1c5cb6299c
Show diamond-shaped tiles on a larger map.
2015-05-24 17:19:10 +02:00
edbb3fe1d8
Crash fix when going from a smaller view to a larger one.
2015-05-24 17:18:46 +02:00
b2eae08d02
New code to calculate the tiles position esp. in 2D.
2015-05-24 17:17:53 +02:00
a9630341c7
Draw tiles.
2015-05-22 14:50:10 +02:00
a6eadb9c30
Some testing tiles.
2015-05-21 18:29:25 +02:00
20a7e0450d
Buildfix.
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Don't use surfaces, SDL2_image lets you create a texture
directly.
This is missing the graphic files that the code seeks to
load so it will not run.
2015-05-21 18:14:07 +02:00
bb7de4f4dd
Make and SDL2 window and try to load some textures, untested
2015-05-21 09:54:59 +02:00
2d61a84c13
AsciiMapReader works on raw data, so it needs to know
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the map size (2D only) from the outside.
2015-05-21 09:52:45 +02:00
eaca77c2de
Crash fix - throw if file can't be opened
2015-01-08 12:44:36 +01:00
701366bf86
Replace size_t with uint32_t for template parameter D
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This fixes the build on 64-bit machines, where size_t and uint32_t from vector.hpp would mismatch.
2015-01-08 12:20:17 +01:00
8ead404ee8
Support hex digits in the raw tile reader.
2015-01-07 15:07:11 +01:00
7a8ffe2060
Public header files moved into the doorkeeper subdirectory
2015-01-06 16:38:52 +01:00
90d759c696
Enable iteration over subtiles.
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This feature has not been tested yet. I only made sure the regular iteration still works.
2015-01-06 16:00:24 +01:00
2e0f59f189
Refactoring in map reading code - part 2/2
2015-01-05 18:01:57 +01:00
436d738620
Refactoring in map reading code - part 1/2
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Fixed a bug when iterating over a view that was smaller than the map size
Added a class to abstract map readers
2015-01-05 18:01:28 +01:00
a6afd2eb54
Add typedefs for const_iterator.
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TileIterator needed to be modified in order to support const values.
2014-12-30 17:53:15 +01:00
3185505484
Debug code that slipped into the previous commit
2014-12-29 16:19:30 +01:00
c9381a4585
Advancing in the design of Tyler.
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Iterating through tiles in viewports now works fine.
You can pass in a custom device as the data source for the tile map.
2014-12-29 16:17:59 +01:00
d5c199f3b9
Fix in asciimapsource
2014-12-29 16:14:36 +01:00
931acf3293
2D ascii tile loader refactored out of TileStreamer.
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This also adds a static lib part to DoorKeeper that will only contain helper functions.
2014-12-22 16:59:09 +01:00
59801755cc
Some reordering in the directory.
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This breaks the build.
2014-12-22 16:56:17 +01:00
9aa245caca
Detect ARM architectures better.
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Also improved report, and added partial detection for endianness.
This has only been tested on ARMv7l/gcc so far.
2014-12-17 17:47:48 +01:00
a7b321feb3
Preproc symbols to detect architecture/os.
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For details see: http://sourceforge.net/p/predef/wiki/Home/
Symbol SAILFISHOS is untested and likely has to be passed to the
compiler from the outside.
2014-12-15 23:24:00 +01:00
7bf96669a5
I can iterate through tiles using viewports.
2014-12-14 16:28:42 +01:00
e17f77ae05
Spirit parser to load simple 2D maps.
2014-12-13 04:50:23 +01:00
bd241bbbd2
buildfix
2014-12-13 00:22:50 +01:00
0da607ab3d
Progressing with the implementation
2014-12-12 20:04:48 +01:00
9086de8dae
Advancing with the implementation.
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The iterator is not included anywhere yet so it's completely untested.
Next step is to define the relationship between views and layers, so iterators can be put
into the class that will be responsible to spawn them.
2014-12-11 23:58:52 +01:00
cce2da8bd7
ignore cscope files
2014-12-10 12:44:25 +01:00
1e5f4fd2f0
Adding the concept of layers.
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Deferring the data loading task to lower level classes.
test_tiler removed as Tyler won't require the user to derive from it anymore.
2014-12-09 23:53:09 +01:00
369caf503d
Typedef for the inner type of the vector.
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Cloonel Jump doesn't have this but it's a minor change
and I should really add it there as well.
2014-12-09 23:51:19 +01:00
49f611853c
gitignore
2014-12-09 22:41:24 +01:00
e63aebe6e1
Some changes and the build is fine again.
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This is a test version, design is still in progress.
2014-12-09 22:30:06 +01:00
f9e249a972
Buildfix and reorder of files
2014-09-02 16:41:21 +02:00
eecb16afcd
Remove the libraries I wanted to test
2014-09-02 16:39:14 +02:00