No description
This is needed to recognize what type of tiles a layer contains. Client code has to fill in a map of hash => add_layer<T>() pointers. As a layer is loaded, the correct add_layer<T>() is called based on the hash saved with the layer itself. |
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game | ||
include/doorkeeper | ||
src | ||
test | ||
tools/mapconv | ||
.gitignore | ||
CMakeLists.txt | ||
test.map | ||
test_2.map |