No description
Find a file
King_DuckZ fd8a1cbabc Add a hash mechanism to BaseMapSource.
This is needed to recognize what type of tiles a layer contains.
Client code has to fill in a map of hash => add_layer<T>() pointers.
As a layer is loaded, the correct add_layer<T>() is called based
on the hash saved with the layer itself.
2015-06-07 03:57:18 +02:00
game Add a hash mechanism to BaseMapSource. 2015-06-07 03:57:18 +02:00
include/doorkeeper Add a hash mechanism to BaseMapSource. 2015-06-07 03:57:18 +02:00
src Add a hash mechanism to BaseMapSource. 2015-06-07 03:57:18 +02:00
test Add a hash mechanism to BaseMapSource. 2015-06-07 03:57:18 +02:00
tools/mapconv New mapconv project. 2015-06-06 14:37:53 +02:00
.gitignore ignore cscope files 2014-12-10 12:44:25 +01:00
CMakeLists.txt Progress implementing TylerMapSource. 2015-06-06 14:37:54 +02:00
test.map Show diamond-shaped tiles on a larger map. 2015-05-24 17:19:10 +02:00
test_2.map Progressing with the implementation 2014-12-12 20:04:48 +01:00