Commit graph

21 commits

Author SHA1 Message Date
5cea116b8f Rename tilecoordinates to pixelconv and move content to dk. 2015-08-17 15:39:28 +02:00
4d8cbc4085 Fix test names, fix build in tilecoordinates.
I'm not sure the functions will still return the correct screen
coordinates. For now it builds, I will add tests in the next commits.
2015-08-17 13:36:47 +02:00
78312526ac Get game to build again. 2015-08-16 22:29:34 +02:00
d815b394ea Move code that doesn't need to be templated to another class. 2015-06-28 19:11:21 +02:00
9f9ab65ff3 Add a way to use typename without relying on __PRETTY_FUNCTION__
This is now enabled by default in doorkeeper.
2015-06-28 01:23:01 +02:00
7140ee6b38 Buildfix on gcc 4.8 2015-06-24 23:05:33 +02:00
f1bcf8674d Implement the type_name() function. Only tested on gcc 5.1
Add Sprout library.
2015-06-24 22:13:48 +02:00
0dada705aa Build time implementation of tiger hash; result is wrong WiP 2015-06-21 02:42:52 +02:00
dba88117e4 Use build time strings for pretty function names if supported.
This doesn't really do much until I have build time hashing.
2015-06-09 00:00:41 +02:00
fd8a1cbabc Add a hash mechanism to BaseMapSource.
This is needed to recognize what type of tiles a layer contains.
Client code has to fill in a map of hash => add_layer<T>() pointers.
As a layer is loaded, the correct add_layer<T>() is called based
on the hash saved with the layer itself.
2015-06-07 03:57:18 +02:00
d21a567fb7 Progress implementing TylerMapSource. 2015-06-06 14:37:54 +02:00
f54da89531 Uneeded property. 2015-06-06 14:23:26 +02:00
ab6ef6c338 BaseMapSource doesn't need to know T. Only fetch() will need that. 2015-06-06 14:23:21 +02:00
49f7d15379 Vector doesn't need to be told the type every time. 2015-06-06 14:16:35 +02:00
12db1d9638 Clean up and handle endianness. 2015-06-04 20:59:07 +02:00
f1a6cac62b Start implementing the tyler map loader.
Untented and incomplete.
2015-05-29 00:15:06 +02:00
a82e8c16f6 Helper recursive map loader.
Recursion not tested since the file format is not ready yet, sorry.
2015-05-28 00:20:40 +02:00
ea71478948 Refactoring in the data loading classes.
Lots of junk code removed, the architecture is now much simpler.
AsciiMapSource works as before.
2015-05-25 01:37:20 +02:00
b2eae08d02 New code to calculate the tiles position esp. in 2D. 2015-05-24 17:17:53 +02:00
2d61a84c13 AsciiMapReader works on raw data, so it needs to know
the map size (2D only) from the outside.
2015-05-21 09:52:45 +02:00
7a8ffe2060 Public header files moved into the doorkeeper subdirectory 2015-01-06 16:38:52 +01:00