King_DuckZ
fd8a1cbabc
This is needed to recognize what type of tiles a layer contains. Client code has to fill in a map of hash => add_layer<T>() pointers. As a layer is loaded, the correct add_layer<T>() is called based on the hash saved with the layer itself. |
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.. | ||
asciimapsource.hpp | ||
hashing.hpp | ||
maploader.hpp | ||
tilecoordinates.hpp | ||
tylermapsource.hpp |