Commit graph

20 commits

Author SHA1 Message Date
5cea116b8f Rename tilecoordinates to pixelconv and move content to dk. 2015-08-17 15:39:28 +02:00
9f9ab65ff3 Add a way to use typename without relying on __PRETTY_FUNCTION__
This is now enabled by default in doorkeeper.
2015-06-28 01:23:01 +02:00
7140ee6b38 Buildfix on gcc 4.8 2015-06-24 23:05:33 +02:00
f1bcf8674d Implement the type_name() function. Only tested on gcc 5.1
Add Sprout library.
2015-06-24 22:13:48 +02:00
6a39b82e5e Fix the build time implementation of tiger hash.
Result for "message digest", "abc" and "" are correct.
2015-06-23 01:29:40 +02:00
caa0a683fb Test to verify the correctness of the bt tiger hash - to be reverted. 2015-06-22 09:25:48 +02:00
fd8a1cbabc Add a hash mechanism to BaseMapSource.
This is needed to recognize what type of tiles a layer contains.
Client code has to fill in a map of hash => add_layer<T>() pointers.
As a layer is loaded, the correct add_layer<T>() is called based
on the hash saved with the layer itself.
2015-06-07 03:57:18 +02:00
ab6ef6c338 BaseMapSource doesn't need to know T. Only fetch() will need that. 2015-06-06 14:23:21 +02:00
72b400ac0c Warning fix on clang. 2015-05-28 00:25:06 +02:00
a82e8c16f6 Helper recursive map loader.
Recursion not tested since the file format is not ready yet, sorry.
2015-05-28 00:20:40 +02:00
ea71478948 Refactoring in the data loading classes.
Lots of junk code removed, the architecture is now much simpler.
AsciiMapSource works as before.
2015-05-25 01:37:20 +02:00
1c5cb6299c Show diamond-shaped tiles on a larger map. 2015-05-24 17:19:10 +02:00
a9630341c7 Draw tiles. 2015-05-22 14:50:10 +02:00
20a7e0450d Buildfix.
Don't use surfaces, SDL2_image lets you create a texture
directly.
This is missing the graphic files that the code seeks to
load so it will not run.
2015-05-21 18:14:07 +02:00
bb7de4f4dd Make and SDL2 window and try to load some textures, untested 2015-05-21 09:54:59 +02:00
2d61a84c13 AsciiMapReader works on raw data, so it needs to know
the map size (2D only) from the outside.
2015-05-21 09:52:45 +02:00
7a8ffe2060 Public header files moved into the doorkeeper subdirectory 2015-01-06 16:38:52 +01:00
436d738620 Refactoring in map reading code - part 1/2
Fixed a bug when iterating over a view that was smaller than the map size
Added a class to abstract map readers
2015-01-05 18:01:28 +01:00
c9381a4585 Advancing in the design of Tyler.
Iterating through tiles in viewports now works fine.
You can pass in a custom device as the data source for the tile map.
2014-12-29 16:17:59 +01:00
59801755cc Some reordering in the directory.
This breaks the build.
2014-12-22 16:56:17 +01:00
Renamed from src/main.cpp (Browse further)