0dada705aa
Build time implementation of tiger hash; result is wrong WiP
2015-06-21 02:42:52 +02:00
dba88117e4
Use build time strings for pretty function names if supported.
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This doesn't really do much until I have build time hashing.
2015-06-09 00:00:41 +02:00
fd8a1cbabc
Add a hash mechanism to BaseMapSource.
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This is needed to recognize what type of tiles a layer contains.
Client code has to fill in a map of hash => add_layer<T>() pointers.
As a layer is loaded, the correct add_layer<T>() is called based
on the hash saved with the layer itself.
2015-06-07 03:57:18 +02:00
d21a567fb7
Progress implementing TylerMapSource.
2015-06-06 14:37:54 +02:00
f54da89531
Uneeded property.
2015-06-06 14:23:26 +02:00
ab6ef6c338
BaseMapSource doesn't need to know T. Only fetch() will need that.
2015-06-06 14:23:21 +02:00
49f7d15379
Vector doesn't need to be told the type every time.
2015-06-06 14:16:35 +02:00
12db1d9638
Clean up and handle endianness.
2015-06-04 20:59:07 +02:00
f1a6cac62b
Start implementing the tyler map loader.
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Untented and incomplete.
2015-05-29 00:15:06 +02:00
a82e8c16f6
Helper recursive map loader.
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Recursion not tested since the file format is not ready yet, sorry.
2015-05-28 00:20:40 +02:00
ea71478948
Refactoring in the data loading classes.
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Lots of junk code removed, the architecture is now much simpler.
AsciiMapSource works as before.
2015-05-25 01:37:20 +02:00
b2eae08d02
New code to calculate the tiles position esp. in 2D.
2015-05-24 17:17:53 +02:00
2d61a84c13
AsciiMapReader works on raw data, so it needs to know
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the map size (2D only) from the outside.
2015-05-21 09:52:45 +02:00
7a8ffe2060
Public header files moved into the doorkeeper subdirectory
2015-01-06 16:38:52 +01:00