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ab6ef6c338
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BaseMapSource doesn't need to know T. Only fetch() will need that.
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2015-06-06 14:23:21 +02:00 |
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72b400ac0c
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Warning fix on clang.
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2015-05-28 00:25:06 +02:00 |
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a82e8c16f6
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Helper recursive map loader.
Recursion not tested since the file format is not ready yet, sorry.
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2015-05-28 00:20:40 +02:00 |
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ea71478948
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Refactoring in the data loading classes.
Lots of junk code removed, the architecture is now much simpler.
AsciiMapSource works as before.
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2015-05-25 01:37:20 +02:00 |
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1c5cb6299c
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Show diamond-shaped tiles on a larger map.
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2015-05-24 17:19:10 +02:00 |
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a9630341c7
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Draw tiles.
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2015-05-22 14:50:10 +02:00 |
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20a7e0450d
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Buildfix.
Don't use surfaces, SDL2_image lets you create a texture
directly.
This is missing the graphic files that the code seeks to
load so it will not run.
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2015-05-21 18:14:07 +02:00 |
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bb7de4f4dd
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Make and SDL2 window and try to load some textures, untested
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2015-05-21 09:54:59 +02:00 |
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2d61a84c13
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AsciiMapReader works on raw data, so it needs to know
the map size (2D only) from the outside.
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2015-05-21 09:52:45 +02:00 |
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7a8ffe2060
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Public header files moved into the doorkeeper subdirectory
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2015-01-06 16:38:52 +01:00 |
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436d738620
|
Refactoring in map reading code - part 1/2
Fixed a bug when iterating over a view that was smaller than the map size
Added a class to abstract map readers
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2015-01-05 18:01:28 +01:00 |
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c9381a4585
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Advancing in the design of Tyler.
Iterating through tiles in viewports now works fine.
You can pass in a custom device as the data source for the tile map.
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2014-12-29 16:17:59 +01:00 |
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59801755cc
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Some reordering in the directory.
This breaks the build.
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2014-12-22 16:56:17 +01:00 |
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