King_DuckZ
fd8a1cbabc
This is needed to recognize what type of tiles a layer contains. Client code has to fill in a map of hash => add_layer<T>() pointers. As a layer is loaded, the correct add_layer<T>() is called based on the hash saved with the layer itself.
38 lines
823 B
C++
38 lines
823 B
C++
#ifndef id2E81C803F1B94170B2C61A63D5020E08
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#define id2E81C803F1B94170B2C61A63D5020E08
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#if !defined(DK_COORD_SCALAR_TYPE)
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/* this type represent tiles' coordinates, so it should be an integer type */
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/* so it's not the tile position in your game world */
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# define DK_COORD_SCALAR_TYPE int
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#endif
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#if defined(__cplusplus)
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# define MAKE_DK_NAME(a) a
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namespace dk {
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#else
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# define MAKE_DK_NAME(a) dk_ ## a
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#endif
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typedef DK_COORD_SCALAR_TYPE MAKE_DK_NAME(CoordinateScalarType);
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#if defined(__cplusplus)
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} //namespace dk
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#endif
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#undef DK_COORD_SCALAR_TYPE
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#undef MAKE_DK_NAME
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#if !defined(NDEBUG) && !defined(NO_DK_ASSERTIONS)
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# if !defined(DK_ASSERT)
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# include <cassert>
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# define DK_ASSERT(a) assert(a)
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# endif
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# define DK_ASSERTIONS_ENABLED
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#else
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# if !defined(DK_ASSERT)
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# define DK_ASSERT(a)
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# endif
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#endif
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#endif
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