DoorKeeper/include/doorkeeper/implem/configuration.h
King_DuckZ fd8a1cbabc Add a hash mechanism to BaseMapSource.
This is needed to recognize what type of tiles a layer contains.
Client code has to fill in a map of hash => add_layer<T>() pointers.
As a layer is loaded, the correct add_layer<T>() is called based
on the hash saved with the layer itself.
2015-06-07 03:57:18 +02:00

38 lines
823 B
C++

#ifndef id2E81C803F1B94170B2C61A63D5020E08
#define id2E81C803F1B94170B2C61A63D5020E08
#if !defined(DK_COORD_SCALAR_TYPE)
/* this type represent tiles' coordinates, so it should be an integer type */
/* so it's not the tile position in your game world */
# define DK_COORD_SCALAR_TYPE int
#endif
#if defined(__cplusplus)
# define MAKE_DK_NAME(a) a
namespace dk {
#else
# define MAKE_DK_NAME(a) dk_ ## a
#endif
typedef DK_COORD_SCALAR_TYPE MAKE_DK_NAME(CoordinateScalarType);
#if defined(__cplusplus)
} //namespace dk
#endif
#undef DK_COORD_SCALAR_TYPE
#undef MAKE_DK_NAME
#if !defined(NDEBUG) && !defined(NO_DK_ASSERTIONS)
# if !defined(DK_ASSERT)
# include <cassert>
# define DK_ASSERT(a) assert(a)
# endif
# define DK_ASSERTIONS_ENABLED
#else
# if !defined(DK_ASSERT)
# define DK_ASSERT(a)
# endif
#endif
#endif